Hey there,
I decided to work on some loot filters, for more casual players that don’t want to bother to much with the new Loot Filter that much.
Those Loot Filters are also a great template to create your personal Loot Filter.
Overview:
What are those Loot Filters doing?
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Hide normal items from level 15 and above
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Hide all Items not for your class
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Color all class-specific affixes (Body + Helmet + Relic + Idols) for your current Class
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Only show the 2-3highest base types of each item while leveling
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Show all endgame-viable base types for endgame
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Always shows Unique, Set and Exalted Items
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Color Code 1-4LP (+WW) Uniques (1LP/14WW Yellow; 2LP/16WW Peach; 3LP/18WW Light Purple; 4LP/22WW Dark Purple BOLD)
Example Image for color coding
Optional Features (you just need to tick the boxes for the already setup rules)
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New with 0.8 for Rogue: Show/Color all New item types introduced with 0.8 (Bows, Quviers & Daggers); Turned On for Rogue Class Filter by default [Green One]
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Show/Color all class-specific affixes for Body + Helmet + Relic [Pink one]
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Show/Color all class-specific Idols [Turquoise one]
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Show/Color all items with at least one T4 or higher affix regardless of class [Red one]
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Show/Color all items with total affix tier of 15 or higher [2nd Red one]
Those are usefull if you want to shatter rare class affixes or want to collect those relatively rares stuff for your alts
- Activate and adjust this rule at the very bottom with affixes your build needs, this will only recolour armour base types that have not been filtered out (so decently high level ones)
- Recolour Exalted Selected Affixes and/or Uniques of a selected Subtype
If you want multiple uniques of different base types, you need to duplicate this rule and adjust every single rule accordingly
This is how it should look like in your rules
Here we selected “+X% Melee Critical Strike Chance”
Here we selected “Noble Raiment” to recolour an Exsanguinous
The endresult will look like this, depending on what you select
Exalted Affixes
Specific Unique Base Sub Types
Easy steps to make this loot filter fit your specific build better (step by step images attached)
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Add “Hide Rule” for all Weapon categories, you definitely do not want to use (e.g. Wands + Catalyst)
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Recolor all important affixes for your build (like all minion affixes or certain damage types) If you want to keep the filter strict, while still highlighting/recoloring these desired affixes, you should put this rule at the very bottom, that way only base items that didn’t get filtered are recolored
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Put both of those rules at the very top of your Loot Filter (if you are not interested in collecting gear for alts, otherwise put it below the reclor rules)
I am happy to recieve feedback and suggestions for more stuff.
I am not sure if more advanced Loot Filters would be highly demanded, since i thought that people who want to have very specific stuff, will most likely figure out how the Loot Filters works properly by themselves.
But let me know if you would be interested in even more advanced Loot Filters and if so, what would you want from such Loot Filter?
Sources:
Pastebin Links:
Heavy’z Casual Loot Filter Mage 1.1 v4.1
Heavy’z Casual Loot Filter Primalist 1.1 v4.1
Heavy’z Casual Loot Filter Sentinel 1.1 v4.1
Heavy’z Casual Loot Filter Acolyte 1.1 v4.1
Heavy’z Casual Loot Filter Rogue 1.1 v4.1
Files v4.1:
Heavy’z CLF Mage 1.1 V4.1.xml (88.5 KB)
Heavy’z CLF Primalist 1.1 v4.1.xml (88.2 KB)
Heavy’z CLF Sentinel 1.1 v4.1.xml (89.5 KB)
Heavy’z CLF Acolyte 1.1 v4.1.xml (89.6 KB)
Heavy’z CLF Rogue 1.1 V4.1.xml (91.6 KB)
How to Import Loot Filter:
Method 1:
Copy xml files into root partition, most likely [C]:
C:\Users\User\AppData\LocalLow\Eleventh Hour Games\Last Epoch\Filters
Method 2:
Copy pastebin content → In-Game Open Loot Filter (Shift + F) → Select No Filter → Import Filter → Paste Clipboard Contents
Update History:
Changelog
v1.1 (08.10.2020)
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renamed to “Heavy’z Casual Loot Filter”
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added: Hide All Normal Items (lvl 15+)
v1.2 (10.10.2020)
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shifted “show uniques/set/exalted” to the very top, to prevent hiding those rarities for basestypes hidden in a rule above that
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offset level dependency hide rules by 1 level, to prevent hiding to much loot when you are overleveled
v1.3 (13.10.2020)
- Affix “Indigo” (Damage Dealt To Mana Before Health) was missing from class specific recoloring, because it was in a wrong category, which got fixed with 0.7.10b)
Now it’s included in Mage Class Filter Colouring (Blue) + Class Specific Recolouring for other classes (Pink)
v1.4 (16.10.2020)
- Renamed some of the Rules, to clarify their function, with the new functionality added in [0.7.10c], making it easier for new user to quickly identify what the rules are doing
v1.5 (21.10.2020)
- Included LVL 0 Body Armour’s in the Level Dependant Hide Rules for all Classes
- Renamed Lootfilters to Heavy’z CLF + Game Version + Loot Filter Version
v1.6 (4.12.2020)
- Added new filter for Rogue Classes, introduced with Patch 0.8
- Added new optional rule for new item types introduced with 0.8 (Bows, Quivers & Daggers)
v1.7 (4.12.2020)
- Corrected typos in Rogue Filter
- Added 2 new rules for Endgame Bow and Dagger Bases on Rogue Filter
- Added “Only show highest usable bases” condition for the “Recolor All Bows, Quivers & Daggers” Rule
v1.8 (12.12.2020)
- Adjusted the “Hide All Weapons” Rule, to take new Item Base Types (Bows, Quivers & Daggers) into account, which led to low level items of that base still to be shown.
v1.9 (18.12.2020)
- Adjusted optional rules for Alt’s + Shattering to include Rogue and Bow Affixes. Thanks to @kenneth.kalmann for pointing out that flaw
- Adjusted acolyte affixes to include the new “Chance To Cast Marrow Shards When You Cast Transplant” Affix
v2 (18.02.2020)
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Added recolor rule for all Class-Specific Relics in the classes matching color.
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Added recolor rule for all other class-specific relics with a new color (yellow) as optional (unticked) rule.
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Added all new “+X to skill Y” affixes to the pool of recoloring rules, both for the class and the other classes rules.
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Adjusted the hiding rules for all the basetypes to show more of the new introduced base types. (Most notably gloves)
v2a (02.04.21) (Rogue only)
- Added Quivers to “Show highest Usable Weapon Bases”, Show ilvl 30 below char weapon", “Show ivl 20 below char weapons” only in the rogue version of the Filter
v2.1 (24.05.21)
- Added a “Recolor all items with total affix tier of 15 or higher rule”
v2.2 (26.05.21)
- Fixed all show weapon rules to show daggers for all calsses and daggers and bows for rogue
v2.3 (28.05.21)
- Added all class specific gear affixes to the “Recolor all items with total affix tier of 15 or higher” rule
v2.4 (03.09.21)
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Adjusted Weapon Show Rules to better match new weapon base types (There are more endgame viable base types in every weapon category that already has been overhauled
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Added a "Choose affixes your build needs rule at the very bottom, that needs to be manually activated and adjusted
v2.4a (09.09.21) (Sentinel Only)
- Added new sentinel class-specific affixes
v2.5 (10.12.21)
- Added new optional feature for recolouring exalted affixes and uniques base types
- Hide starter class relics at high level
v2.6 (22.10.21)
- Added all new class specific Affixes for Primalist and Rogue to accommodate for the Patch 0.8.4e changes
- Adjusted all optional recoloring rules for other classes to also show all new affixes (I also missed some of the new Patch 083 affixes in those)
v2.7 (19.03.22)
Significant changes to Weapon Base Type Filter, since every single base type now has multiple viable endgame base types.
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During early game (up to Lvl 50) all weapons 20 levels below the character level will be hidden. This is not 100% optimal, but the best thing I could do without getting to specific, which would bring me over 75 total rules.
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Certain Weapon Categories start hidding low level base types, once the first “endgame viable” basetypes start dropping. Most of these rules start at ~ Lvl 50-55.
v2.8 (27.03.22)
- Adjusted Hiding for low level weapons for a better early- to mid-level experience
v2.8b (04.11.22) (Rogue only)
- Fixed the “Recolor All Items with Total Affix Tier of >=15” rule for the Rogue Version of the filter to have advanced options with the correct values.
Thanks @eliel77 for pointing this out
v2.9 (07.03.23) (Mage only)
- Fixed Hide ruels for low and mid level weapon base types that had the wrong iLVL condition. (>= instead of <=)
Thanks to @Rivien for pointing this out!
v3 (09.03.23) MP Patch
- Adjusted Rules for Shattering to accommodate for new Area/Cooldown Affixes
- Removed recoloring of Relics (they are still shown, just not colored)
- Adjusted Helmet/Body Armour Base Type hiding rules to accommodate for the new item base types
- Removed recoloring of Bows, Quivers + Daggers for Rogue
v3.1 (07.09.23) Runes of Power
- Added all new mage affixes to all applicable rules
- Added new generic affixes to all applicable rules
- Added Show Experimental Affix
- Added Emphasize Personal Affix
- Added a rule to show class-specific idols with only generic affixes (thanks to @Nairbly for pointing this out). This rule might only a temporary solution until I have figured out a more elegant solution.
- Removed Show “new” item rule for Rogue (Dagger, Bows and Quiver)
4.1 (09.07.2024) Harbingers of Ruin
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Added new affixes tto Shattering Rules
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Both Shattering Rules contain all class-specific affixes
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Added different color coding for 1-4LP (+WW) Uniques)
1LP/14WW Yellow
2LP/16WW Peach
3LP/18WW Light Purple
4LP/22WW Dark Purple BOLD -
Added Color Coding Example Image to the Thread