I’ve been enjoying the ever-living hells out of this game and have really begun to dive deep into the rabbit-hole of trying to tweak and refine an idea for a general loot filter. Though I do like how much more approachable Last Epoch’s filter system is, I know just how much a program like Filterblade for PoE can assist players getting into the game. Not to mention that as this game grows and expands, managing a loot filter on a case-by case basis will become increasingly difficult.
I’ve done a little bit of cursory research, but haven’t really found an equivalent sort of program. There’s Last Epoch Tools’ loot filter sharing, but I haven’t found anything I would call resilient or generalizable in there. So, I’ve begun delving into the idea of creating the program myself. Though I recognize there will be challenges with creating a loot filter program for this game, I feel I would be capable of rising to the challenge for it.
So, I’ve come to the community in the hopes of asking what people would like to see in a loot filter program, concerns they have about potential obstacles, and people’s personal ideas of what a loot filter should look like in this game.
The plan is to have it be an executable written in Python, as I do not have the resources to host a web server. Not to mention that there isn’t a useful sync feature available to us like Filterblade is able to use for PoE. Though I do plan on creating a GUI for the program, I am not particularly skilled at front-end development. If there is someone with Python UI/UX experience wanting to help, feel free to reach out to me.
Potential Problems and FAQs
- Different builds want different affixes - Though admittedly the early versions are goign to require people to be granular about the affixes they select, I am hoping to have a general survey of ‘what does your build want?’ eventually to set affixes as well as potentially a drop-down of pre-built affix lists for popular and meta builds.
- What if I want a co-op partner’s loot to show as well? - The idea is to create a filter list on a character-by-character basis that people could share with each other. Then when exporting a filter list give the user the option to add additional characters to their filters. Though this could potentially strain the rule limit, I’ll be looking for a way to minimize the impact of it.
- Strictness levels - This is something where the specific details will likely need to be played by ear, but I will hopefully be able to generalize in such a way that different playstyles can use the same slider on different points without interference.
- What about tiering sub-types/affixes? - Tiering sub-types will really only be applicable for a levelling filter in my experience. Affixes on the other hand I am confident I can split into 3, possibly 4 tiers. Top tier is what you want your exalted mods to be (for equipping or legendary potential usage), next down is the affixes you really want on your equipped gear. Next tier is a bit muddier and meant to be affixes you like seeing but their presence isn’t make or break (your resists for instance). Then finally is the tier of affixes you don’t want on your items.
- How do you plan on handling items to pick up for shattering? - I’m planning on using this list of affixes to determine brackets for affix rarities, and will determine the minimum tier of the affix on a gear with a combination of the rarity and strictness level.
If anyone has questions, or concerns they would like to raise, I am all ears. Though I’m ultimately making this program for my own use, I’d really love to see it become something that the community at large could use.