UPDATE: This is the finished version of my Ignite Marksman. It is not as powerful as my Bleed Puncture Build when it’s about pushing Arena. But with good gear i think you can still manage to beat wave 200. Far more enjoyable in Monolith though because of great clear speed and sweet visuals.
Build Overview
Cinder Strike is an amazing Bow/Melee skill with great visuals that has a lot of mechanics to stack ignite even faster. It is our main skill for Single Target and can even clear maps pretty good with flying burning daggers. Hail of Arrows is a strong utility skill that supports our clear speed and some Crowd Control with low Mana costs. Dark Quiver is a very unique skill that forces the player to move around more often to get certain buffs for our main skills. Shift is probably one of the best movement skills with a lot of defensive support and is really important to collect all the Black Arrows from Dark Quiver with specific buffs to the build concept. To round this build up, we use Decoy for CC aswell and debuffs. The Build has no mana issues, high movement and attack speed, mixed with some nice dodge mechanics to improve defensive playstyle. Since Cinder Strike does not have enough base ignite chance in the skilltree, we have to figure out whats the best way to balance dmg output and defense for high arena waves. That’s why i converted all the poison chance from gear/tree into ignite chance with Cinder Strike’s Flammable Toxins node.
Q&As
Q: I don’t have all the uniques that are required for this build, can i still play it?
A: Low level Uniques like Calamity & Invoker Rings really help out to stack ignites early on. But you can simply start with a Hit based Cinder Strike Build and go for Detonating Arrow once you unlock Marksman Mastery
Q: Why not Detonating Arrow, it has higher base Ignite Chance?
A: Yes that’s true, i like having no mana issues with Cinder Strike though and i prefer the playstyle around that skill. Detonating Arrow is a good alternative Ignite Skill since you dont have to rely too much on uniques. Detonating Arrow costs more mana, and i like to mix Cinder Strike with Hail of Arrows, thats why i chose this combo. Ignite Cinder Strike also has a higher DoT.
Q: How good is leveling with this build?
A: Really good and fast! If you have all the recommended uniques you can easily rush through the story and monolith.
Q: All content viable?
A: For story and monolith bosses, yes!
Q: How do you sustain Mana with Cinder Strike and Hail of Arrows?
A: 5/5 Sapping Strikes (Rogue passive): For mana sustain on Cinder Strike (Burning Dagger costs 8 Mana on hit). Backup Volley & Deadly Draw for Mana sustain in HoA tree.
Q: What’s your dmg?
A: Highest DoT around 40-50k in average with current gear.
Q: What Lootfilter do you use and can your share it?
A: I prefer to create my own one, and probably the one that i use will not help you out as much as you want. But i can recommend checking out @Heavy Casual Lootfilter here.
Pros&Cons
Pros
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Good clear speed together with HoA
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Fast story leveling and good for Monolith
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No Mana issues
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Good Life on Hit/Attack Speed rating
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High movement speed
Cons
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Almost no ignite chance in passive trees, requires some decent gear (lots of uniques) for the conversion
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Probably not the best meta/arena build
Leveling
Leveling
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Level with Bow Puncture until you reach level 10
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At level 10 switch to Cinder Strike
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At level 10 equip 2x Invoker Rings & Calamity for high ignite chance and Fire DoT dmg
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After speccing into Marksman we level with Detonating Arrow (fire conversion) for Clear speed. Cinder Strike is still our single target skill. Detonating Arrow has alot of ignite chance with one single hit and huge AoE
Detonating Arrow (Level 16)
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Equip Soulfire at level 34
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Remove Detonating Arrow for Hail of Arrow once you unlock it on Marksman tree
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Finish the storyline
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Change Invoker Rings whenever you feel like missing some defense
Gameplay Videos
Updates
11.12.20
- Finished the build guide with new Gameplay Video, new gear setup and skills
07.12.20
- Changed the whole setup to Poison conversion instead of Bleed conversion with Maehlin’s. I can focus more on defense with this setup and switched to Acid Flask, Serpent Bow, Nagasa Quiver and Poison Tipped (Rogue Base Tree) for additional 300% poison->ignite chance.
Skills
1. Cinder Strike (Main Skill)
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Burning Dagger & Firebreathing for extra projectiles that can ignite enemies with 100% chance. Great for AoE aswell. Awesome visuals.
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Fire Walker for Dex stacking fire damage over time buff. (Basically 10% increased dmg per point of Dex)
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Oil Coating is our offensive/defensive support together with Combustible (ignite effect and fire pen) + Elusive for dodge stacking to make us more defensive while we are standing still
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Flammable Toxins to convert all poison chance to ignite chance. Therefore we can use Serpent Bow (up to 60% poison chance) and Nagasa Quiver (up to 60% poison chance) to boost our ignite chance.
2. Hail of Arrows (Secondary Skill+Support)
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Fire conversion with Scorched Earth and Argonist for more dmg against ignited enemies.
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Skystrike and Condemn for initial hits and great CC (good for arena).
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Backup Volley & Deadly Draw for Mana sustain.
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It’s a really good defensive skill if you know how and when to use it
3. Shift (Movement Skill/Buff)
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Healing, reduced mana cost, increased movement speed, invulnerabillity and dodge
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4 Jade Arrows for additional DoT dmg and poison to ignite conversion
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Really important to position yourself when a black arrow spawns from Dark Quiver
4. Dark Quiver (Offensive & Defensive Support)
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Surge of Adrenaline is our most important stat to get a 3 second Frenzy duration each time we move or teleport on top of a black arrow with Shift to stack ignites even faster.
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Free 15% Kill threshold with Cinder Strike! Really strong on high hp monsters. Needs good timing.
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Until Dawn for Black Arrow chance on Bow hit, therefore we dont have to cast it all the time in a boss fight and can focus on dmg output.
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Nightfall for Dusk Shrouds.
5. Decoy (Utility Skill & Defensive Support)
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Frailty stacks & 5 second Haste
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2 charges
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Additional dodge rating
Passives
Rogue
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High Bow attack speed
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5/5 Sapping Strikes: For mana sustain on Cinder Strike (Burning Dagger costs 8 Mana on hit)
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Steady Hand: Life and Dex (we scale dex for 10% dmg)
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Poison Res and Dodge
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Dodge and reduced dmg taken while moving
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Haste and increased dmg per point of Movement speed
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80% Poison chance converted to Ignite chance
Marksman
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High Bow attack Speed & Life on Hit
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Dex and Dodge debuff
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DoT dmg and reduced Dot dmg taken
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Concentration: For increased dmg and all the following buffs
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Life and Leech
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Arrow Storm: Attack Speed buff
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Dusk Shrouds
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HoA AoE
Gear
Recommended:
Bow: Serpent Bow (Because of Flammable Toxins in Cinder Strike tree to convert Poison to ignite chance).
Quiver: Nagasa Quiver (up to 60% poison to ignite)– Bow Attack Speed & Dex are the best offensive stats because we get 10% inc dmg per point of Dex.
Helmet: Calamity – High ignite chance and fire damage or BiS Rare Helmet with ignite effect/inc dmg while wielding a bow/Dex
Body Armour: (inc dodge implicit)
Gloves: (Phys Res implicit)
Boots: Fiery Dragon Shoes BiS
Relic: Soulfire BiS
Amulet: Bone Amulet (we need resistances)
Rings: 2x Invoker’s (for leveling) / 2x Silver Rings for Movement Speed or Jade Rings for Dodge
Belt: (Bronze belt for armour)
Recommended Uniques
- High Movement Speed / Ignite effect / capped Fire Resistance
- 200%+ Ignite Chance / Life / Fire Damage if you have killed an enemy recently
- 150% Ignite Chance / Fire Damage
2x The Invoker’s Scorching Grasp (only for leveling)
- Ignite Chance / Fire Damage over Time
Hell Reach (New Unique Bow)
- Only for leveling, we use a rare Bow later
Idols
4x with Ignite Effect
Suffix can be ''Chance to slow on Bow Hit/Dodge Rating if hit recently/Poison Resistance
Choose whatever you need and prefer.
Blessings
Choose whatever you need and prefer.
Timeline: The Black Sun
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Grand Flames of the Black Sun (Ignite Chance)
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Grand Wrath of Rahyeh (Fire Damage)
Timeline: Ending the Storm
- Grand Bastion of Divinity (Elemental Resistance)
Timeline: Reign of Dragons
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Taste of Venom (Poison Chance conversion)
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Resolve of Humanity (All Res)
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Survival of Might (Crit Avoidance)