General thoughts after first playthrough in months

I can definitely agree, the difference between certain mobs types is a bit too high.
But i would rather want to increase the dmg from some of the very harmless mobs, rather than nerfing dmg from some of the daedly mobs.

One of the nastiest mob types for sure, but i do think it’s not that much fo an issue, since the “off-screen” attack is a telegraph and not a projectile, so you don’t get caught off-guard.

I really like those mobs, when you pull them in conunction with other mobs you have to decide if you wann keep dodging while killign the other mobs first or kill the Lightmages first.

I think you should try and work with the loot filter more, it’s really quick and eas to set up a filter from the ground.

:warning:Disclaimer: shameless self plug ahead!

I did create a very generic loot filter for all the different classes, because i know the loot fitler can be overwhelming, especially for new players or palyer that don’t actually know what exactly they want.

I also made a Loot Filter Guide

If you combine those two and try to utilize the tips i gave in the calss specific loot filter thread to make the loot filter mroe strict, you can try and learn how to make your own filter in no time.
Or just adjust my filter to your build/characters.

You can see advanced affix descriptions with holding [ALT] and see tiers by holding [ALT] + [CTRL]

I can definitely see, why that is your first impression and even with more experience this will stay true to a certai nextend.
Most of your damage comes from skill spec trees and finding good synergies.

There are some very powerfull passives and certain affixes, but generally gear and passives have very gradually power increases, no realy power spikes.

Absolutely agreed.

I don’t mind echoes taking a few minutes, but some are a bit too long and other are waaaay too short.

Make the super short ones longer and reduce the length of the super long ones, to make them all more equal.