I did make very generic filters, because it is basically impossible to make specific filters for every single possible build.
The main difference in LE compared to PoE is:
PoE’s Loot Filter is mainly predictive, since items drop unidentified (for the most part)
Items in LE are not unidentified…
So when i initially created my Filters, i needed them to be as generic as possible to allow them for usage on every build.
The gearing and itemization in LE currently is way easier and straight forward and even a more casual player will be able to create a endgame filter wiht some minor effort.
Creating endgame viable filters is close to impossible without creating thousands of variants.
The LE filters do work with very basic xml text fiels, so you could in theory right a GUI/Website that creates a filter for you, simialr to Filterblade, but i don’t have the skillz for that.
But i really don’t think this is necessary. And I really doubt that this will have any noticeble effect on player retention.
If you play until endgame and you are “hooked”, the average player at this point will be invested enough to put some effort into configuring their own filter and if they are afraid of doing mistakes they will get to the forums or discord and ask for help, which alot of people here will happily do.