Heavy'z Casual Loot Filter: Plans for [1.2]

Hello everybody,
for new people and reference this is the original thread this is refering too:

I am at work thinking about all the upcoming additions and changes and how I can implement them into my loot filter.

Especially with things like the Rune of Havoc and Rune of Redemption, the amount of items that are potentially good will skyrocket. But I am not sure how to exactly integrate these possibilities into possible rules, without making the loot filter overloaded and too specific.

My plan for now will be to have a very small update immediately to accommodate some of the new changes and than at a later point have a more extensive overhaul/update.

I will probably need some time playing with all the new things myself to have a better idea and understanding how to effectively implement new rules for all these new possibilities.
Despite being aware of a lot of the use cases for most of these new things coming, I don’t think I can fully comprehend already what changes in looting behaviour this will cause.

I will keep the OG thread updated with more news close to 1.2 launch and hopefully will be able to have a updated loot filter version within the first few hours of the patch releasing.
The more extensive update will probably take a few days fo playing all the new content and using all the new crafting.

In the meantime, if people have ideas or suggestions, feel free to leave them here.

Cheers,
Heavy

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Exclude hp+hp idols from wishlist (Weaver will banish that piece of cake)
Add class specific idols with 1 good affix, where only good+good(playable) were allowed (crafting/rerolling is coming)

My loot filter does not include any specific combinations of affixes, because that is too specific already. This is all what the user needs to do themselves anyway.

The Class-Specific Weaver Idols are not dropable loot, they are only craftable yourself so no need to add them to any loot filter.

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