Sands of Majasa - Beta 0.8.3 Patch Notes

Enemies

New Enemies

  • Added new Festering Cultist enemies to Chapter 3.
  • Added new enemies to Chapter 5 such as the Immortal Chimera.

Magic Enemies

Values listed are relative to normal enemies of the same enemy type.

  • Now 100% more likely to drop items (from 70%).
  • Now deal 50% more damage (from 40%).
  • Now have 65% more health (from 30%).
  • Now have 20% increased size (from 15%).

Frost Wyrm

  • No longer spawns in the Arena.
  • No longer spawns as a Miniboss, and now only spawns as a Boss in the Blood, Frost and Death timeline.
  • Now considered a regular boss instead of an upgraded miniboss. This means as a Boss it has 29% less damage, 45% less health, and 17% less movement speed.

Spymaster Zerrick

  • Now has a limited turn rate rather than turning instantly.
  • Takes 25% less damage over time.
  • Wide melee slash has a 2.5 second cooldown (from 3 seconds).

Emerging Enemies

  • The following emerging enemies now have their floating health bars hidden until they have emerged:
    • Animated Bones
    • Flame Gryphons
    • Infernal Husks
    • Osprix Warriors
    • Osprix Vanguards
    • Osprix Lightmages
    • Osprix Raiders
    • Pontifex Aurelus
    • Shade of Orobyss
    • Voidfused Earth
    • Void Leeches
    • Voidfire Maggots
    • Winged Fires
    • Miniboss Winged Fires (Covenant of )
  • Voidfused Earth enemies now have damage and collision disabled until they start emerging.

Other Changes

  • Slightly reduced the area level of all campaign zones from the Temple of Heorot and beyond to better match expected character levels.
  • Breakables are 10% less likely to drop items (to counteract the increased item drops from magic monsters).
  • The “of Blades” suffix now scales from 40% to 50% increased damage for magic enemies based on level (from 40% to 80%).
  • The “of Blades” suffix now scales from 44% to 55% increased damage for rare enemies based on level (from 44% to 88%)
  • Increased the health and damage of all enemies by 2% (multiplicative with other modifiers). This is a routine change to slow the effect of player power creep.
  • Osprix Lightmages now resist fire damage.
  • Liath has 4% more health and deals 5% less damage.
  • The waves in phase 2 of the campaign Lagon boss fight deal 10% less damage.
  • Voidstone Scorpions now have 9% less health and can no longer spawn with the increased health, increased dodge rating, or health regen monster suffixes.
  • Defense buffs from Wengari Shamans now end immediately when the shaman that cast them dies.

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Visuals

 

Primalist Model

  • Revamped the Primalist Model. The model now has higher quality geometry, textures, and hair, and better proportions.
  • All enemies and NPCs now have a subtle rim lighting effect. This makes it much easier to tell them apart from the background of levels, especially in dark areas.
  • Overhauled the base vfx for Lightning Blast.
  • Improved visuals for Storm Wisp’s lightning strikes.
  • Improved visuals for Lagon’s lightning strikes.
  • Improved visuals for procced lightning skills.
  • Updated the visuals for Lightning Aegis.
  • Improved the default ground decals for Earthquake and Aftershocks.
  • Updated the visuals for Holy Aura’s Flame Burst effect.
  • Updated the visuals for Ravaging Aura.
  • Updated the visuals for Shatter Strike.
  • Improved the visuals of Tempest Strike’s Perfect Storm.
  • Improved the visuals of Wandering Spirits.
  • Ground visuals for multiple skills now scale properly with area increases.
    • Acid Flask
    • Meteor
    • Warcry
    • Fury Leap
  • Improved Crowstorm’s cold converted visual effect (Moved it up to be more visible, made it scale with AoE increase).
  • Fixed Disintegrating Aura being slightly off-center for Hammer Throw.
  • Items from chests now drop after a 0.25 second delay to better match the visual effect.

 

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Sound & Music

New Music

Sound

  • Updated the sound for gold pickups.
  • Updated the sound effects for Time Rifts.
  • The sounds for various interactions (such as Beacons and Spires) are now controlled by the sound effects volume slider rather than the environment volume slider.
  • Updated item drop sounds. Sound for loot that drops in-game is now localized to the area it drops.
  • No more than 5 item drop sounds will be play at once.
  • Made item drop sounds lower priority to avoid them taking the place of other sounds when many sound effects play at once.
  • Fixed a timing issue with Judgement.
  • Updated sound effects for Shatter Strike.
  • Updated sound for Soul Feast.
  • Updated sounds for Static Orb.
  • Updated the sounds for Vengeance.
  • Added new sound effects for Wandering Spirits.
  • Added sound variations for Warpath’s new conversions.
  • Reduced the volume of Shadow Cascade and Warcry.
  • Updated various void explosion sounds.
  • Updated death sounds for winged insects.
  • Updated slam sound effect for Profane Flesh.
  • Updated the sound for Soul Arrow.
  • Updated sounds for Immortal Overseers.
  • Cleaned up the death sound for Storm Wisps.
  • Reduced the volume of the looping town portal sound effect.
  • Fixed a looping issue with some atmospheric sounds.

 

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Controller Support

Improvements

  • See our Controller Support blog post for more details on the changes.
  • You can now navigate the Inventory and Stash panels using controller buttons (instead of a virtual cursor).
  • Opening the inventory will highlight the first item in your inventory. You can use the d-pad to select items or buttons in the panel, pick up items with A, quick-equip items with X, and move items to an open stash tab with Y. RB and LB will also let you access the Blessings and Appearance tabs.
  • Stash tabs can be navigated in the same way. While the stash is open, pressing LT will focus the Stash and RT will focus the Inventory. You can switch between stash tabs with LB and RB.
  • L3 and R3 now provide the same functions when looking at item tooltips as ctrl and alt do on keyboard/mouse (respectively).
  • You can now use the virtual cursor to buy items from shops and the gambler. You can use the virtual cursor or click Y to sell items.

 

 

Optimization

  • The framerate limit option is now enabled by default for new and existing players. The default value is 60 FPS.
  • The background frame limit option (for when the game is unfocused) is now enabled by default for new and existing players. Its value has been set to 30 FPS.
  • Fixed a bug where the Exclusive Fullscreen display mode used a borderless window instead of true fullscreen.
  • Renamed display mode options. They are now called: Fullscreen, Borderless Window, and Windowed.
  • Borderless Window is now the default display mode for all new users.
  • Fixed a bug where, once aggroed, Wengari Shamans would cause significant FPS drops if distant from the player.
  • Improved shadow performance by reducing the number of shadow casters in some zones.
  • Improved the performance skills with different visual variants.
  • Greatly improved the performance of Lightning Blast’s base visuals.
  • Improved the performance of Tempest Strike’s Perfect Storm.
  • Improved the performance of Bone Spire and Moon Spire attacks.
  • Improved the performance of gold drops.
  • Improved the performance of removing non-stacking stat buffs.
  • Improved the performance of Entangling Roots.
  • Improved the performance for the default version of Earthquake and Aftershocks.

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Bug Fixes

Acolyte Skills

  • Fixed a bug where the explosion on kill from Drain Life’s Pustulent End occurred at Drain Life’s location instead of at the killed enemy.
  • Fixed a bug where Infernal Shade’s Legion node could sometimes create more than the intended amount of additional shades.
  • Fixed a bug where Infernal Shade’s Legion node could pick the same enemy multiple times when creating its additional shades. Shades don’t stack so this effectively wasted them.
  • Volatile Zombie’s Effigy of Combustion node now correctly says it is YOU casting Infernal Shade and not the Zombies.

Mage Skills

  • Fixed a bug where modifiers from Elemental Nova’s tree would apply twice if you had taken Luminaire.
  • Fixed a bug where Elemental Nova’s single element nodes (Ice Nova, Fire Nova, Lightning Nova) were granting 10% more damage rather than the listed 7%.
  • Fireball’s Flame Burst nodes now display the correct ability when holding alt.
  • Fixed a bug where taking the Focal Blast node for Lightning Blast would cause the skill to deal lightning damage despite being converted to cold.
  • Fixed a bug where Snap Freeze did not gain its listed mana efficiency per point of intelligence.

Primalist Skills

  • Fixed a bug where the Rock Elementals from Avalanche’s Elemental Bond node would not move to attack enemies.
  • Earthquake’s Aftershock nodes now display the Aftershock ability tooltip when holding alt.
  • Fixed a bug where Earthquake did not switch to scaling with cast speed when taking its spell conversion node Storm Rift.
  • Fixed a bug where Earthquake’s animation did not scale with increased attack/cast speed.
  • Fixed a bug where Spriggan Form’s Summon Vine did not update its minion tags when taking the Razor Vines node.
  • The Winged Raptor node in Storm Crows now correctly says it limits your Storm Crows to 1.
  • Fixed a bug where Tempest Strike’s Force of Nature node did not work.
  • Fixed a bug where Warcry’s Bringer of Winter node did not provide its buffs to the player if you had also taken Totemic Heart.
  • Fixed a bug where Warcry’s Invigorate node would not heal allies if Warcry was cast by a totem via Totemic Heart.

Rogue Skills

  • Fixed a bug where bow Cinder Strike’s explosion did not receive some of its skill tree benefits such as increased area, more critical strike chance per ignite, or chance to throw a flask.
  • Fixed a bug where melee Cinder Strike’s explosion was granted increased radius rather than increased area by the Blast Wave node.
  • Fixed a bug where Lethal Mirage was not affected by “next ability use” effects such as Bladedancer’s Flow.
  • Fixed a bug where the Mutilate node on the Puncture tree did not restore health.

Sentinel Skills

  • Fixed a bug where Drowned Visages would stop animating after Anomaly is cast on them.
  • Fixed some cases of Hammer Throw missing short enemies.
  • Fixed a bug where taking the Disintegrating Aura node in Hammer Throw could cause it to return or be destroyed too early.
  • Fixed a bug where Shield Bash did not receive the fire tag when taking the Flame Coating node.
  • Fixed a bug where the downside of the Rygar’s Fury node on Shield Throw would not apply if you also took the Shield Barrage node.
  • Fixed edge cases where the Rygar’s Fury node could reduce the damage dealt by Shield Throw.
  • Fixed a bug where Shield Throw’s Manifest Inspiration could not trigger more than once per use of Shield Throw.
  • Fixed a bug where Shield Throw’s Manifest Inspiration could trigger on any ally as long as you had a Manifest Armor minion out.
  • Fixed a bug where the lightning bolts from Smite’s Unbalanced Scale could hit the original Smite target.

Mechanics

  • Fixed a bug where ailment effect, ailment duration, and ailment conversion stats with tags that depend on your health (e.g. increased bleed effectiveness on full health) did not work.

Passives

  • Fixed the Berserker node on the Primalist tree saying that it gave 6% less damage taken per point when it actually gives 5%.
  • Fixed a bug where Beastmaster’s Life in the Wilderness node gave companions much more endurance threshold than intended.
  • Fixed Shield Throw having the tooltip for Shield Rush in the passive tree.
  • Fixed a bug where Lagon’s Answer could proc on any ability use instead of just spells.
  • Fixed a bug where Axe Thrower threw the proc’d axe directly forward rather than at a nearby enemy.

Items

  • Fixed a bug that would cause Fractured Crown uniques to have minimum rolls for all stats in certain situations.
  • Fixed a bug where the “Added Lightning Damage with Shurikens” affix was not granting its added damage.
  • Fixed a bug where Aurora’s Time Glass could only proc from damage you took when you were already below 30% health.
  • Fixed Increased Hammer Throw Damage description including “of” (e.g. “52% of increased hammer throw damage”).

User Interface

  • Fixed a bug where Chinese characters would not be rendered correctly in chat for players without a Chinese system font.
  • Fixed a bug where hovering the mouse (or virtual cursor on controller) over certain parts of the UI would prevent using skills.
  • Fixed bug where a ghost image of your mainhand weapon appeared in your offhand inventory slot on a brand new character.

Animation

  • Fixed a bug where the Rogue wouldn’t transition to the stun animation immediately when stunned.
  • Fixed a bug where the Rogue would slide for a second if you moved right at the end of her idle variation animation.

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