Character models are one of the oldest assets we currently have in the game. Over the years we have learned a lot about asset creation and we believe our newer models reflect that. As we progress, we have an opportunity to give our older assets a second look. We recognize that the character model is the centerpiece for players (and the game) - it is always on the screen so it is very important for the character to look and feel good. In Patch 0.8.3, the Primalist will be the first character to receive an entirely new model.
Primalist - New Model
The Primalist’s new model has an increased poly count to better support the shapes. Thanks to recent performance improvements, we are confident this won’t cause issues for players. You’ll notice the character proportions have been updated quite a bit, especially the legs, because the additional topology follows the muscles and different shapes better. The textures were completely redone from scratch to match a more realistic style and increase the overall quality of the character. The hair and beard were also recreated using more advanced technology. You can see the new Primalist model in the image below.
Primalist - New Armor Set
We understand visual progression is an important aspect of making the game feel satisfying and while we are working on it, there are still opportunities for us in this space. Currently, many of our armor sets are just recolors of a few armor models, but we have plans to change that. In Patch 0.8.3 Primalist will get a completely new armor set fitting the brutish nature of this character.
Moving forward you’ll see us adding more and more armor sets into the game, not just for Primalist but other characters as well. Many are already in the pipeline and we can’t wait to show you what we have in store!