The next patch will bring a slew of changes, improvements, and new skills to Sentinel. We already revealed one new skill, Void Cleave, today we will showcase another one - Multistrike. Multistrike joins the ranks of 0 mana cost Sentinel melee skills. Its damage ramps up over time as you use it by creating more and more extra hits to other nearby enemies. Multistrike has synergies with skills in all three masteries and could be an appealing option to any melee build.
The specialization tree offers a variety of different options to modify the skill. One of which is changing the weapon types that assist you while using Multistrike. If youâre looking for new ways to play your Sentinels this new patch will provide plenty of options!
Multistrike: Skill
Note: Skill icon is not finalized.
Skill in action.
Multistrike: Example Nodes
Values have been omitted as we are still balancing the skill.
It would have been great if the minion scaling tag was present as dreams of Forge Strike, Rive, and Multi Strike would have probably yielded some comical numbers
mehâŚdoes nothing for my fire ability Iâve built up since Pally has FIRE as a base ability. Maybe with the âHack and Slashâ node, but do I really want to slow my attack speed with mobs that have swarm logic? Methinks not. Iâll have to wait and see the whole tree before making a final decision. But, please do add MORE skills to void damage and make Void Knight the go-to for end game like all the other void skill buffs that have come out already.
Also. Super missed opportunity if there isnât a node in either Multistrike or Forge Strike that says: âWhen you use Forge Strike consume all stacks of Armament and create a summoned Forged Weapon for each stack consumedâ.
How do you know there isnât? There may not be, but just because theyâve not shown us one doesnât mean there isnât. Though I agree with you that that would be a bit of a no-brainer. That said, that would make it a better spawner of Forged Weapons than Forge Strike.
However, its not that great compared to right now. Against packs of enemies we spawn many weapon summons, way more than what the multistrike convert could give. Single target (see bosses) is where that spec has trouble getting going. This would be a big help there. The spec has needed a way to produce summons against single target.
I like that Sentiel getâs some more simple skills.
Sentinel should not have overly fancy stuff on every skill.
Also just because the skill looks baseline like that, doesnât mean that you canât make it more fancy.
I really like the animation on this. It feels fast and brutal.
Nullifying Carve seems like an example of the designers trying to get more class synergy for Sentinel. Very exciting.
Nice finally for Sentinels some intra skill sinergy that looks more like LoL and less like D2/poe copypasta gone bad. Also stacks with âup to a max valueâ limits, please keep this direction!
Hopefully we will see some needed rework on the already existing Sentinel trees