Patch 0.8.1 introduces substantial updates to endgame content, our itemization, and elements of our user interface. As with all content patches, it also brings new polish to Last Epoch.
Highlights
Endgame
We’re bringing fresh content to the Monolith of Fate, and we’ll post about this soon!
The Beastmaster skill Flanking Strike is being removed.
We have revisited every skill in the game to better standardize our specialization trees.
Older skills should now be appreciably more viable in challenging content.
Animations
All animations used by non-transformed Primalists have been replaced or improved.
We plan to improve Werebear Form and Spriggan Form animations in future.
We are also exploring model improvements for these skills.
Level Design
We’ve performed a pass on many zones to improve their appearance. These updates were concentrated on Chapter 5 and Chapter 3, but we’ve touched up other zones as well.
We haven’t specifically posted about these, but you might have found a teaser.
Optimization
Significantly optimized visual effects that appear around the character during skill usage.
While these are not the most significant contributors to poor performance, this is the first update to include work from a long-term project of ours to dramatically improve combat performance in Last Epoch. We will be gradually rolling out this optimization work to additional areas of the game across future updates.
Optimized the performance of outlines applied to enemies and allies on mouse-over.
Ooh, exciting! Maybe something my new pally can get into (or one of my other pallies).
This will be interesting to see. Hopefully this does something about the fact that every single build wants to use a Bronze Belt with set phys/void, set nec/pois, hybrid health and elemental resist (or crit avoid if it’s a non-pally build).
Pumped for the new skills too (surge mostly, don’t really play primalist because the animations and model look pretty meh).
Also an exciting change. Looking forward to see if there will be any interesting new build-makers.
A lot of interesting changes.
Had a feeling that previous uniques would get a pass with the new skill itemizations. As well as various skills and passives after Rogue showed up to the scene with her deep and synergistic builds. But to get them this soon is a happy surprise.
A little weary about the defense changes, but we need to find a happy medium in terms of difficulty balance. So I think we all knew this was coming eventually.
Also, Primalist animation updates. Yus!
So finally some love for Sigils of Hope? Maybe a belt that allows Warpath to proc Devouring Orb on hit (respecting the cooldown & paying the mana cost)?
Hmm, dunno about making them offensive, but maybe having a themed one for shield throw, with maybe lower block value but some boost to shield throw. It’s thematic, at least
Nope not at all. Im wanting there defensive power to be raised to make it a much harder choice to choose dw over it as with every mastery that can dw ATM… Does…