Summary
Patch 0.8.1 introduces substantial updates to endgame content, our itemization, and elements of our user interface. As with all content patches, it also brings new polish to Last Epoch.
Highlights
Endgame
- We’re bringing fresh content to the Monolith of Fate, and we’ll post about this soon!
- This patch also includes 5 new Arena maps!
User Interface
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This patch includes Tooltip DPS, a Phase 4 item from our Early Access Forecast!
- We’re also redesigning our skill tooltips, as shown in the thread linked to above.
- Your characters now wear their equipped gear on the character selection screen.
Items
- We are introducing powerful new skill level-raising affixes.
- We are working on significant changes to defences.
- We have reworked how affixes are distributed between prefixes and suffixes and which items they roll on.
- This update introduces new, class-specific Relics.
- Sceptres now have new 2d art, new 3d art, and new implicit properties.
- Shields now have new 2d art, new 3d art, and new implicit properties.
- We’ve updated all unique items implemented before Patch 0.7.7 (March 2020).
Skills
- A new Spellblade skill, Surge, is being added.
- A new Beastmaster skill, Warcry, is being added.
- The Mage skill Fire Shield is being removed.
- The Beastmaster skill Flanking Strike is being removed.
- We have revisited every skill in the game to better standardize our specialization trees.
- Older skills should now be appreciably more viable in challenging content.
Animations
- All animations used by non-transformed Primalists have been replaced or improved.
- We plan to improve Werebear Form and Spriggan Form animations in future.
- We are also exploring model improvements for these skills.
- We plan to improve Werebear Form and Spriggan Form animations in future.
Level Design
- We’ve performed a pass on many zones to improve their appearance. These updates were concentrated on Chapter 5 and Chapter 3, but we’ve touched up other zones as well.
- We haven’t specifically posted about these, but you might have found a teaser.
Optimization
- Significantly optimized visual effects that appear around the character during skill usage.
- While these are not the most significant contributors to poor performance, this is the first update to include work from a long-term project of ours to dramatically improve combat performance in Last Epoch. We will be gradually rolling out this optimization work to additional areas of the game across future updates.
- Optimized the performance of outlines applied to enemies and allies on mouse-over.
- They should also now look better.