Eternal Legends - Beta 0.8.4 Patch Notes

Skill changes

Ailment Chance

  • Fixed “less chance to apply ailments on hit” effects not working for skills such as Warpath and Flurry.

Consecrated Ground (from Judgement)

  • Deals 12.5% more damage.

Void Rifts

  • Void Rifts from all sources have 30 base damage (from 15), but still have an added damage effectiveness of 75%. This brings their added damage effectiveness to base damage ratio in line with other void spells.
  • This applies to all Void Rifts including those triggered by the base effects of Devouring Orb and Erasing Strike.

Devouring Orb

Our goals are to reduce power and visual noise of the orbiting variant with Abyssal Orbs and fix broken nodes, while also reducing downsides on nodes and providing compensatory buffs. Bring maximum allocable points in line with other skills without depriving builds of good places to put their points. Also fix cases where added damage effectiveness to base damage ratios were not in line with our standards.

  • Devouring Orb costs 18 mana (from 10).
  • Devouring Orb’s damage and area growth cap has been increased to 120% (from 100%).
  • Dark Moon no longer increases mana cost, or reduces void rift damage or area, but now reduces duration by 50%.
  • All modifiers to duration on the tree are now multiplicative with each other (from additive).
  • Fleeting Orb grants 20% less duration (from 13% reduced duration).
  • Cosmic Impact’s collision now has 80 base damage (from 15) and 200% added damage effectiveness (from 100%) and no longer increases mana cost.
  • Extinction grants 40% more collision hit damage (from 30%). Fixed a bug where this node’s damage bonus applied to all damage from all of Devouring Orb’s sub skills’ damage, not just the collision damage from the orb itself.
  • Abyssal Rush grants 6% increased attack speed, cast speed, and movement speed (from 10% movement speed), but can have 1 point allocated (from 2).
  • Abyssal Orbs from the Abyssal Emission node’s direct hits now have 60 base damage (from 10) and 150% added damage effectiveness (from 50%) and their area of effect now has a base damage of 30 (and still has an added damage effectiveness of 75%). This means they now deal more damage to the primary target, not less.
  • World Rot now also grants 5% more duration, but only grants 10% time rot chance (from 15%). It can have 4 points allocated (from 3).
  • Rift Caller now grants 10% void penetration to all Devouring Orb damage (from giving Void Rifts 10% more damage). It can have 5 points allocated (from 9).
  • Void Adept grants 15% increased global void damage (from 10% increased global generic damage).
  • Dark Torrent can have 5 points allocated (from 9).
  • Burning Prey can have 4 points allocated (from 6).
  • Rotting Prey can have 4 points allocated (from 6).
  • Void Adept can have 5 points allocated (from 6).

Eterra’s Blessing

  • The Eterra’s Furor node on the Eterra’s Blessing tree now only causes companions to taunt if Eterra’s Blessing was cast directly. (There are now Druid effects that can cast it indirectly)
  • Crowstorm and the 3 follow-up nodes have been removed.
  • Added a new node that grants haste and frenzy for 5 seconds to Storm Crows healed with Eterra’s Blessing.

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Holy Aura

  • Holy Aura’s Demoralizing Aura node now has 2 points allocable, and now correctly states that it only works when Holy Aura is activated.

Fury Leap

  • Added a new node that procs Upheaval when you land (consumes Upheaval’s mana cost and requires greater than zero mana on landing).
  • Rise and Poisonous Thicket now proc the Summon Vines skill from Spriggan Form, so the vines they summon are affected by the Spriggan Form tree and share its vine limit.
  • Rise grants 25% chance to summon Vines per point (from 20%) and can have 4 points allocated (from 5).
  • Poisonous Thicket grants 25% chance to summon Vines per point (from 20%) and can have 4 points allocated (from 5).

Ice Thorns

  • Previously, we announced that Ice Thorns would be removed this patch since its fantasy was going to be covered by Spriggan Form’s Spirit Thorns skill. However, after receiving feedback and more playtesting we decided it would be best to keep Ice Thorns in the game until it can be replaced by another new spell in a future patch.
  • The Thorn Shield from the Ice Thorns tree has been renamed to Thorn Barrier.
  • Second Nature now causes Ice Thorns to be double cast, rather than instant cast.
  • Floric Tides can have 4 points allocated (from 6).

Javelin

  • Pilgrimage grants 15% more fire and lightning damage with Javelin (from 25%), but grants 30% melee ignite and electrify chance while on cooldown (from 25%).
  • Spiked Bombardment increases mana cost by 25% (from 30%).

Maelstrom

Our goals are to concentrate Maelstrom’s power onto fewer stacks, remove auto casting, and add more advantages for self casting rather than relying very heavily on procs.

  • Deals 20% more damage.
  • Fixed the tooltip saying that added spell damage applied at 100% each second (it was actually 50% and is now 60%).
  • Increased Freeze Rate by 20%.
  • Lasts 7 seconds (from 8).
  • Costs 17 mana (from 20).
  • Primalists with Maelstrom specialized will receive a free respec for its tree.
  • Removed Sudden Gale (instant cast).
  • Added a new node, Beneath the Waves: gain a stack of Lagon’s Slumber if you go one second without directly casting Maelstrom (up to 1 per point). When you directly cast Maelstrom consume all Lagon’s Slumber stacks to cast Maelstrom an additional time per stack. This requires 2 points in Turmoil.
  • Added a new node, Frozen Abyss: more damage dealt to chilled or frozen enemies. This requires 3 points in Arctic Blast.
  • Turbulence grants 8% more damage, doubled if you have at least 60 Attunement (from 15% more damage and 10% increased mana cost)/
  • Whirlpool grants 10% increased duration (from 20%), but can have 4 points allocated (from 3).
  • Vortex grants 60% more damage when cast on a totem (from 50%).
  • Eye of the Storm grants 20% more damage (from 15%), but can have 3 points allocated (from 5).
  • Calm now requires 1 point in Turbulence (from 2 in Sleet-Footed or 2 in Arctic Blast, correspondingly those nodes can no longer be reached via Calm).
  • Windswept now requires 2 points in Calm (from 4 points in Turbulence).
  • Power of the Storm now requires 1 point in Sleet-Footed (from 2 points in Whirlpool).
  • Maelstrom is now unlocked at character level 12.

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Serpent Strike

  • Culling Point can now only have 3 points allocated (from 4).

Smite

  • Smite’s Sacrifice node now correctly states in its stat line that it consumes health, rather than having a health cost.

Static Orb

  • Mages with Static Orb specialized will receive a free respec for its tree.
  • When you have Orbital Fulmination orbs now orbit for 3 seconds (from 5), but reach the same maximum distance (their radial velocity is 67% higher). This is a damage nerf in most scenarios, particularly against large tanky enemies.
  • Storm Artillery now also gives 8% more damage.
  • Overwhelming Barrage now grants 8 ward gained on stun (from 5).
  • Arcane Current grants 2 static charges on it (from 1), but can have 4 points allocated (from 5).
  • Ball Lightning Changes (Aim: specifically hit combos that bypass the downside of this node)
    • Now gives -26 mana cost (from -22).
    • If you also have Scatter Blast then you only have a 20% chance to create small orbs.
    • If you also have Orbital Fulmination the orbit duration is reduced by 35%.

Swipe

  • The Spirit Wolves subskill and Lupine Attunement nodes now scales its damage with other nodes on the Swipe tree, does not scale with non-minion damage, and has 150% added minion melee damage effectiveness.

Totems

  • Thorn Totem deals around 12% more hit damage with its thorns.
  • Storm Totem deals around 12% more hit damage with its lightning storm.
  • Fixed a bug where Warcry Totem did not receive health scaling from attributes or levels.
  • Fixed a bug where Warcry Totems were not considered as Totems for effects like “while you have a totem”.
  • Fixed the Shaman mastery bonus not reducing the mana cost of Warcry Totems.
  • Warcry’s Totemic Heart node now displays the Warcry Totem tooltip when you hold ‘alt’.

Primalist Unlock Order

  • Maelstrom is now unlocked at character level 12 (from 15 points in Primalist passives).
  • Warcry is unlocked at 10 points in Primalist passives (from 10 points in Beastmaster passives).
  • Summon Storm Crows is now unlocked at 15 points in Primalist passives (from character level 16).
  • Summon Scorpion is now unlocked at 15 points in Beastmaster passives (from 30).
  • Summon Frenzy Totem is now unlocked at 25 points in Beastmaster passives (from 20).
  • Summon Sabertooth is now unlocked at 35 points in Beastmaster passives (from 10 points in Primalist passives).
  • Earthquake is now unlocked at 15 points in Shaman passives (from 10).
  • Avalanche is now unlocked at 25 points in Shaman passives (from 20).
  • Spriggan Form is now unlocked at 5 points in Druid passives (from 15).
  • Summon Spriggan is now unlocked at 15 points in Druid passives (from 10).
  • Entangling Roots is now unlocked at 35 points in Druid passives (from 5).

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Passives

Primalist

  • Overhauled the Druid passive tree. Primalists will receive a free respec of their passives.
    Primalist

  • Primalists will get a free respec of the passives due to the overhaul of Druid passives.

Shaman

  • Glacial Strike now grants +40 melee cold damage every 3 seconds as a non-scaling 5 point bonus (from +5 per point).
  • Fixed the Glacial Strike tooltip saying that it applied every 5 seconds rather than 3 seconds.

Bladedancer

  • Pursuit grants 6% increased melee and throwing damage per point (from just melee damage) and grants 8% increased movement speed at 5 points invested (from 1% increased movement speed per point, no change in maximum movement speed).
  • Once grants +2 melee physical damage and +2 throwing physical damage (from just +2 melee physical damage).
  • Flash of Steel now grants 15% increased melee and throwing attack speed while dual wielding at 5 points invested (from 2% increased melee attack speed per point, with up to 8 points allocable).

Monolith of Fate

  • Spires now only attack the player while they are in combat.
  • Added 10 new random echo layouts.

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Campaign

  • Greatly improved visuals in several Chapter 5 zones
    • The Ruined Coast
    • Maj’elka
    • The Sapphire Quarter
    • The Oracle’s Abode
    • The Maj’elkan Catacombs
    • The Maj’elkan Waystation
  • Updated Void environmental visuals throughout Chapter 2 and 3.

Visuals

  • The color of hit flash effects on enemies now varies with damage type.
  • Updated the visuals for the base version of Abyssal Echoes.
  • Updated the visuals for all Flame Reave variants.
  • Updated the visuals for all Snap Freeze variants.
  • Soul Feast now has a new visual for its cone physical version.
  • Improved the visuals for the small version of cold-converted Static Orb.
  • Updated Wolf Howl and Werebear Roar visuals.
  • Updated the visuals for Decayed and Voidtouched Spriggan enemies.
  • Added a new model and animations for Voidfire Maggots.

Character Select Screen

https://i.imgur.com/kSLCL4t.gif

When you log into Last Epoch tomorrow, you will immediately notice two substantial new changes - the all new Character Select Screen and new music accompanying it. The team has been at work on this and is proud to share it with you. This has been a large project as it also pulls in all 4 of the new character models.

  • The character select screen has been re-built from the ground up.
  • The background visuals for creating a new character or loading an existing one have been replaced.
  • Overhauled the animations and visuals that play when selecting a class.
  • Replaced the character models for the Acolyte, Mage and Sentinel.
  • Changed the music used on the login and character select screens.
  • Updated the user interface for creating a character.

User Interface

  • Overhauled the visual presentation of the world map. The backgrounds have been redrawn and other elements like waypoints have been adjusted.
    • We were very pleased with the artistry of the new world map we introduced in 0.8.2, but it proved to be difficult to read in-game.
  • Hovering over an enemy now shows most ailments they are affected by below their top of screen health bar.
  • Added a tooltip to the Loot Filter window that appears when you’ve reached the maximum number of rules.
  • Added minimap icons for Key items.
  • Implemented toggleable RGB lighting effects for compatible Logitech devices. This is on by default and can be found in the Settings under Gameplay > Gameplay Feedback.
    • The F1-F4 keys are used to display health with a red fill.
    • The F5-F8 keys are used to display mana with a blue fill.
    • Keys that are bound to an ability are unlit when an ability is on cooldown and fade to white as the ability comes off cooldown.
    • All other keys and devices are purple, and (optionally) fade towards red as you lose health.

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