[Unofficial] Roadmap to 1.0 and Beyond

Miscellaneous

Dodge-roll Mechanic

A dodge-roll mechanic is something they’ve experimented with in the past, but won’t be included with 1.0. It may or may not be something they revisit after launch.

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Passive Tree Mastery Bonuses

Mike reveals that there are plans to allow us to scale the mastery bonuses in some way via items, likely through the use of new affixes. It’s definitely worth clicking the source link to read the entire thread that Mike is replying to for further context.

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Offline Mode

The game was originally announced to include an offline mode but over time there were a lot of things said, that I didn’t include here, that brought into question just how “offline” it would be. However, this was finally all cleared up and made perfectly clear that the offline mode would be truly 100% offline by 1.0.

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Marketing

There’s a number of marketing materials being worked on for the launch of the game.

The quote below is before Judd officially announced that it’d be releasing later this year, but Mike did reveal that marketing was being set up for it.

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Quality Control

Quality control processes are being improved behind the scenes in an effort to release higher quality patches with fewer initial issues and bugs.

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Achievements

An achievement system is planned but won’t be ready for 1.0. We’re not yet sure if they’ll implement their own solution, use Steam’s built-in solution, or potentially do both.

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Masochist Mode

Masochist mode is currently not a priority task and it’s unknown when it’ll return.

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Cosmetics

Cosmetics have thus far been a low priority feature but will likely become more prevalent after launch. Also, cosmetics do not currently show on the character select screen but this is likely be fixed by launch.

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