Dev Q&A - We've sprung a leak!

Below is a collection of developer leaks from the weekly dev streams (via YouTube links), social media, and dev blogs to have them all in one place. Some of these leaks go back many months as they’ve yet to be added to the game, and are thus still relevant.

Also, I’ll be adding to this post as Mike and the social media team reveal more goodies, so be sure to check back in the coming weeks and months ahead.

Dev Q&A Leaks





Combat Feel

Work-in-progress examples of changes coming to combat feel.




  • Keeper Leena’s Backstory - Mike reads her backstory as provided by lore-master Kyle.
  • Runemaster & Warlock - Mike talks about how all the literature that’s currently available for these classes will be changing in the future as they’re no longer correct.
  • Warpath Update - Mike reads changes coming to this skill that Judd posted in the comments.
  • Emperor of Corpses Fixes - Mike talks about fixes coming to this boss.
  • Emerging Animations - Mike discusses how enemies in the ‘emerging state’ will now be forced to spawn and that jumping enemies will be able to take damage, which he previously discussed in further detail here.
  • CDR for Movement Abilities - Mike talks about changes coming to increased cooldown recovery speed for movement abilities, which he briefly continues here.
  • Fury Leap Update - possibly related to the above, but Mike mentions that Fury Leap will be receiving some useability tweaks.
  • Camera Movement - Mike talks about some new camera movement updates that are in the pipeline, specifically stating it’s not “camera shake” soon afterwards.
  • Planned Localizations for 1.0 - Mike announces the languages planned to be available for launch.
  • LMB Clicking - Mike talks about how objects (such as waypoints) are currently interacted with when the LMB is held down rather than them explicitly requiring a unique click, which is functionality they’ve now added.

Social Media Leaks


Note: The armour set above is for the Rogue.


Summon Bone Golem



Hammer Throw



Rogue - Falcon (coming at 1.0)


Argolos the Blessed

Bone Scavenger

Sea Monster Enemy 1

Sea Monster Enemy 2

Void Spider

From left to right: Osprean Mockery, Bone Scavenger, Scavenger Mimic, Bone Sculptor

Jahith Bear

Draal Worker

Underground Wildlife Enemy 1

Underground Wildlife Enemy 2

Soul Cage Warden (old version on the left)

Draal Queen


Ice Portal

Scenery Concept Art

Ad for the Pack the Server Event

Dev Blog Leaks



Summon Sabertooth

Summon Bear

Summon Bone Golem

Manifest Armor

Hammer Throw, Judgement, and Aura of Decay

Warcry Totem, Thorn Totem, Storm Totem, and Upheaval Totem

Fireball and Wandering Spirits

Serpent Strike and Death Seal SFX Update

Swipe - Spirit Wolves Node

Shield Rush and Rive


Reaper Form




Void Penance

Voidfused Earth

Comparison of old and new Voidfused Armor

Temple Guardian

Idol (Giant Worm Boss)

Void Despair

Combat Feel

On-Death Effects

Death Animations

Reworked Zones



Ailment Stack Limit Removed

NEW Travelers Backpack Cosmetic

Level-up Visual

UI Updates

Not sure how we’re going to stay afloat with all these leaks! :sweat_smile:


Looking so good. And even on replay Mike’s enthusiasm for everything is just infectious. You guys really, really know how to do outreach.

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I know the devs are working hard on Multiplayer as a result the forum feels dead atm, it would nice to get dev posts even small ones to liven things up.
Thank you andrew for compiling this.

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No sure if you are following on Discord, but Mike, Judd and Kain (and others) are still active there and have explained why they havent provided any updates yet - tldr everything they are working on is back end stuff so there isnt anything new to tell us other than they are still working on the same stuff they reported on in their last dev blog…

I think Kain did mention in passing that they may have something along the lines of a post coming but he wasnt sure when exactly.

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Yeah, Kain provided the classic soon response in this Reddit thread asking when the next development update would be.

Which I believe prompted perrythepig to ask this on Discord:

In which Kain replied:

Haha, love it. :laughing:


Awesome post, @AndrewTilley. The internal team has enjoyed seeing this all in one place as well.


Thx Judd, I’m glad everyone on the team is enjoying it. Also, I’m still waiting on this Giant Dragonfly leak you hinted at a few dev streams ago. Though, based on Mike’s response, I imagine you were just joking but I can’t be certain of it. :joy:

Is this “context” of “soon” in the same category as “nearby”?

Oh, we haven’t shown that one yet? Let me see if I can do a little convincing to the social team… It’s one of my favorites.


Nope. Nearby is actually a fixed distance that should pretty much always be the same (all the examples I can think of off the top of my head). The ring around the training dummy demonstrates the “nearby” distance.


Cool, Thank you! I guessed that might be it. I was just not confident in the hypothesis. The logical calculation was like how “close” or “far” something is in geography.


Updated with the two most recent Dev Q&A leaks shown during the September 2, 2022 dev stream, and added a Combat Feel sub-section to showcase previously leaked examples of changes coming to combat feel. Also updated the Dev Blog Leaks section to include those added in the latest developer blog.

Forged Soldier may or may not be a new enemy, but what I do know is that it and Manifest Armour are two different things.


Updated with the two most recent Dev Q&A leaks shown during the September 9, 2022 dev stream. Both leaks concern a new NPC named Keeper Balthus, a character that looks to play a prominent role in future versions of Last Epoch. Rumour has it that his accompanying dragonfly may even increase in size – to giant proportions one might say. :eyes:

Also, I forgot to include two previously shown leaks from the Lore Dev Stream on August 5, 2022, which are labelled as Primalist armour #2 & Wandering Spirits.

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Updated with the three most recent Dev Q&A leaks shown during the September 23, 2022 dev stream. We were shown a couple bee teasers and new VFX for the Serpent Strike skill.

In addition, the town scene testing for multiplayer shown during the September 16, 2022 dev stream was added.


Updated with the six most recent Dev Q&A leaks shown during the September 30, 2022 dev stream. We got to see concept art for a new set of Acolyte armour coming to the game, two more examples of improvements coming to combat feel, and VFX updates for three shrine buffs – the stun, crit, and haste shrines.

Also, added the two leaks shown during the October 7, 2022 dev stream. We got model updates for the Zombie enemies and new SFX/VFX for the Judgement skill.

Updated with the three most recent Dev Q&A leaks shown during the October 21, 2022 dev stream. These include: VFX update for the Fireball skill, and two enemies – a necrotic scorpion & an update to the Idol of Loathing/Ruin and similar worm bosses. In addition, Judd shared that “Warpath visuals are being revamped, animations synced up tighter, overall it’s feeling much nicer internally compared to what is on live” during the stream.

Watching @ActionRPG 's roundup video of the stream brought to my attention that there’s also leaks being shared on the games social media accounts so I’ve now included those here as well – within the Social Media Leaks section. These leaks include: 3 new armour sets (1 each for Mage, Primalist, and Rogue – which is mislabeled as Acolyte), Argolos the Blessed boss rework, and a new portal that will transition between zones.

Lastly, there was no dev stream on October 14, 2022 as the team was given the day off for hitting an internal milestone they had been working hard towards. Congrats team! :tada:


Thank you @AndrewTilley for keeping this updated, I don’t always have time to watch the streams, but always get hyped for the leaks!


Snap! They found me out. :wink:


Updated with the three most recent Dev Q&A leaks shown during the October 28, 2022 dev stream. These include: the Cave Spider enemy, a new Unique item render, and the new Summon Bone Golem in action (the same video was shared on social media so I’ve also included it in the Social Media Leaks section).

In addition, I started a Non-Visual sub-section within the Dev Q&A Leaks section for items that I find interesting or new that aren’t visual leaks. These include an older clip I already shared about the Soul Furnace enemy rework, two items from last weeks stream – Mike’s talk of Runemaster & Warlock, as well as the Warpath update – but in this weeks stream Mike talked about fixes coming to the Emperor of Corpses boss.