Accessibility
Localizations
EHG is working with a video game localization company to bring several additional languages to the game. They announced that the initial languages, outside of English, planned to be available are: Simplified Chinese, French, German, Brazil-Portuguese, Spain-Spanish, Polish, Korean, and Russian. These localizations were made available in patch 0.9.2 and are set to be improved in the leadup to launch.
December 9, 2022
Q: Is there a plan to bring the interface in some other languages? Like German, for example.
Mike: Yes, we do plan to localize the game into many different languages. I got a list here, can I say that list? Okay I’m going to say that list. So our current plan, our current goal that we’re hoping for is to have proper localization for – and there could be something that happens here that causes…like there’s always a possibility something goes wrong and one of these isn’t realized fully, but this is what we’re working towards right now. The plan is Simplified Chinese, French, German, Brazilian-Portuguese, Spain-Spanish, Polish, Korean, and Russian.
Source: YouTube Link
April 7, 2023
Q: Will there be a Polish version for launch?
Mike: We are in the process of localizing for Poland, for Polish sorry. I shouldn’t say Poland because it’s a language localization technically. I don’t know when it’ll be ready. It probably will not be ready for 1.0, unless there’s a lot happening on it behind the scenes that I do not know about. I am fairly involved with localization so I’d be pretty surprised if I didn’t know that was coming, but we are working on it. We’ve got a lot of languages that we’re working on localizing at the moment and it is a ton of work, my goodness. Like I knew it was going to be tough, but I didn’t know it was going to be this tough.
Source: YouTube Link
April 14, 2023
During this weeks dev stream Judd shared a short video clip (see above) in the Twitch comments showcasing their progress on localizations at that time. He also said the following about it:
Judd: We need to work with scaling of UI elements to encapsulate different text sizes a bit more, but we’re making great progress.
May 19, 2023
Q: Regarding the language setting in Last Epoch, when will it be possible to set another language? For example, Polish, English, or Russian in patch 1.0 or at all?
Mike: Um, like full-on game localization, so being able to set the whole language of the entire game, is something that we are actively working on. I do not know when that’s going to be fully available. We’re doing a lot more languages than we initially planned, which is great.
I think Polish is one of the languages…oh it might not be though. I don’t know what all the languages are. Yeah I don’t know if that’s one of them. I know Russian was selected as one of them. I know like French is one of them, Spanish is one of them, like I think all the EFIGS is in there. I know there’s some that use other character sets – that use like Japanese, Chinese, Korean character sets…Han, Hangul, I’m sorry if I’m like horribly butchering these things. I really apologize, I’m just ignorant and I try to learn these things but I’m not good at it. But yeah, we’re working on that. We ran into a problem with like Korean chat recently and the combinatorial nature of it, but I think we have a solution for it now. It’s a whole thing.
Source: YouTube Link
June 30, 2023
Mike: I know there was a question about translation that I saw earlier that I didn’t answer, I’m sorry. I think it was asking if there was going to be a German translation and I believe there is going to be a German translation. Also, I said last week that it was going to be EFIGS plus something and I was wrong, I apologize, Italian is not on the initial list but the others are in EFIGS…so EFGS. [Mike laughs]
Source: YouTube Link
July 14, 2023
Q: When will other languages be added to the game, such as Polish?
Mike: Yeah, so we are working with a localization team right now. It’s coming along great so far. [Mike gets distracted by a message] Um, I was talking about localization. Yeah localization is coming strong. I do not know when it’s going to be ready but I know it’s very far along in development. I would say localization is a pretty important feature for launch. I hope it’ll be there for launch. I think it will but I don’t know. I don’t know when it’ll be done but I know it’s come along quite a bit. It’s a huge task and I think Polish is in there.
Source: YouTube Link
July 14, 2023
Q: When will the Polish language be available in Last Epoch? I’m asking because I don’t know English as much as I would like, besides there was only one Russian language at school.
Mike: I don’t know the date that it’s going to be available. I don’t want to say it’s going to be a launch feature but that’s what I want to say. [Mike laughs] I don’t know the full status of it but I know it’s being very intensely worked on in general, and all of them will be together.
I know there’s a couple issues with some Korean type setting that we’re having but I think that may have been solved. I learned a ton about how words are formed in Korean recently while trying to set up the character set for it, which is actually really cool but my goodness it’s a pain to program. [Mike laughs]
Source: YouTube Link
July 14, 2023
Q: Hopefully the German translation will be better than the short teaser Mox posted. I don’t want to have “Artikel Bodenetikett Anbringungsindikatoren” in my game.
Mike: I have no idea what that says and I am quite sure there’s going to be mistakes out of the gate. It’s just such a monumental task there kind of has to be right, but I’m sure we’ll get reports on those and get them in. One thing we’re being really careful about with the translations, and this is a really hard thing to do, is to have the mechanical information conveyed in item and skill tooltips and things like that be really precise and consistent.
I don’t think I have a good example on a single item here, but this is kind of okay – like it’s just the added, increased, and more thing. In some languages the word “more” is translated as the same word as what you’d say “plus” would be translated for, at least verbally. So there’s tricky stuff there in trying to make it so that it’s obvious. Getting that to be precise is really important because if there’s problems there then people will not understand what things do, and if there’s any ambiguity there we will be in trouble. [Mike laughs]
Source: YouTube Link
July 14, 2023
Q: My main concern was the word “Artikel”, which is “article”. It was translated from the word “item”. But in the context of “loot” there are some better words in German like “Gegenstand” for example. It just feels like the company doing the translation does not have the context needed for a loot-driven video game, which worries me.
Mike: They definitely have that context and they are very familiar with it. That early translation I don’t know why that happened but they definitely have that context. I have discussions with them every single day about context. They’re specifically a video game localization company. That’s the whole thing they do. [Mike laughs] And yeah, there’s lots of different video games and everything like that but they’re definitely coming at this from the right angle. It would be a little obtuse to ignore it and it wouldn’t be an acute problem to have.
[Mike coming in hot with the geometry puns]
Source: YouTube Link
July 21, 2023
Q: I’m from Brazil and I’m waiting for a translation into Portuguese!
Mike: As far as translations go, we are actively translating the game, we call it localization, to many different languages. There’s a whole team doing that right now. It’s coming along very well. I know early versions of that are in testing right now – like checking to see how good those are by sending them off to native speakers, things like that, so that we can get feedback from community members. We are lucky to have such an international team for that as well that we have – most of the languages we’re translating in to someone on the team is a native speaker. It’s great!
Source: YouTube Link
Controller Support
Controller support will see further improvements at launch, but won’t have “full controller support” until sometime afterwards.
November 4, 2022
Q: Can this be played with a controller?
Mike: It definitely can be played with a controller. I wouldn’t say it has full controller support because there’s certain elements like text input for naming characters and things like that that do not bring up an on-screen keyboard to work with. So you do still need a keyboard for some select things. I think getting into game at the very start might struggle with the controller at the moment. We do plan to round out controller support for 1.0 so that we can say, ‘Yes it has controller support’ and there’s no caveats or asterisks there. However, right now I would give it a solid B+ for controller support. At the moment it’s not perfect, it’s not finished, there’s work to do, but it’s pretty good and it’s pretty fun. I know a lot of people that actually actively play with a controller.
Source: YouTube Link
November 11, 2022
Q: I just can’t play with controller. Any updates on that? It still feels wonky.
Mike: Yeah, there’s controller updates coming all the time. Sometimes there’s little things and sometimes there’s big things, but yeah we’re constantly working on the controller. The 1.0 version of the game will have full controller support but we don’t have that yet. Controller support’s in development, we’ll say. [Mike laughs] We’ll put it nicely.
Source: YouTube Link
December 16, 2022
Q: Full controller support would be amazing. Really looking forward to that.
Mike: Yeah, that’s on the list. Actually, this build here I could plug my controller in and start playing right now. Judd’s probably playing with a controller right now actually. Multiplayer controller support is extremely new.
Source: YouTube Link
February 22, 2023
Judd: We’re continuing to improve it. I play mostly with gamepad but I’ll swap to KB/M for text or if I want to navigate the inventory faster. I actually have terrible RSI from playing ARPGs non-stop for 20 years so it’s important to me that we get gamepad support in great shape before 1.0, and we’re pretty close with 0.9 coming up.
Source: Reddit Link
March 5, 2023
Q: Is there controller support? Or plans to have it?
Judd: There is! I play mainly with a gamepad but there are some things, like entering text or lots of moving things around in the inventory that I’ll quickly swap over to keyboard and mouse for. We’re continuing to improve it and make things more fluid and fast.
Source: Reddit Link
March 17, 2023
Q: Does Last Epoch have controller support on PC?
Mike: It is partial, is what we call it. We’re still working on making it better. You can basically play with controller and for the most part it’s quite good. There are still some things missing with it and improvements we need to make and features we need to add and all that sort of stuff. So I wouldn’t call it full controller support. It is still a feature in development, but if that’s the only way you can play then it’s definitely functional.
Source: YouTube Link
March 24, 2023
Q: Currently when you use Shift on a controller it dashes to a target. Is there a plan to change this to just dash in the direction you’re facing?
Mike: I don’t think there’s any specific plans. I know people have been talking about that. I can’t remember what was happening sorry. I know there’s movement and targeting things that are being worked on.
Source: YouTube Link
April 7, 2023
Q: Any plans to improve gamepad support? It’s been odd using on menus and for some reason I can’t use it on the forge.
Mike: Yeah, like any plans to improve “feature A”? Yes, definitely. We’re always working on improving everything. Controller support – yeah, the ability to use controllers in the menu at all is a very recent addition so there’s still some kinks we’re working out there.
Source: YouTube Link
April 21, 2023
Q: I’m the one percent of players who prefer playing with a controller versus mouse and keyboard…
Mike: I think it’s more than one percent, but yeah that’s fine.
Q: …any plans on enhancing controller support?
Mike: Yeah, we’ll have proper full controller support by the time we launch.
Source: YouTube Link
April 21, 2023
Q: Because I have some issues with my arms, are there plans to make controller support better?
Mike: Yes. Yeah, controller support has been consistently improving since we’ve introduced it a few years ago.
Source: YouTube Link
July 22, 2023
Q: How is the controller support? I don’t have a controller to test it but I would prefer using it, if it’s implemented well. Has anyone tried it? How does it compare to Diablo 4?
Judd: It’s pretty good but we’re making more improvements to it. We’re adding button prompts to item tooltips, making the crafting system work better with it, adding better navigability to many pieces of UI and spot fixing some skills that don’t play as nice as others. That being said, it’s definitely playable and I personally play via gamepad most of the time because of carpal tunnel.
Source: Reddit Link
August 11, 2023
Q: I love the controller support for gameplay but the interface is a serious struggle. Any plans to improve upon that?
Mike: Absolutely. There’s improvements coming next patch and I know there’s more improvements planned for patch after that and I would be surprised if there’s not plans for improvements after that too. But yes, that is definitely being improved upon.
Source: YouTube Link
August 27, 2023
Q: Are there any future plans to improve controller support for the game?
Mike: Yes, there are controller updates next patch [0.9.2].
Source: Discord Link
September 4, 2023
Q: Have they made any announcements regarding controller support?
Judd: Controller support is continuing to be improved. Many of us, including myself, play mostly with gamepad already and with our future desires to eventually come to console it remains important to keep progressing on. Tooltips, crafting panel, swapping through panels more quickly, etc are all being worked on. By 1.0 I suspect this will be in a “good” state whereas right now it’s just decently playable.
Preview of gamepad patch notes going out on the 7th:
Implemented full support for the World Map.
Implemented full support for the Monolith window.
Implemented full support for the death screen.
Improved the visuals for interaction prompts.
Source: Reddit Link
September 8, 2023
Q: Would it be possible to get haptic feedback/vibration support for controller players?
Judd: Haha I won’t promise it just yet for 1.0 but our developer who’s implementing gamepad updates mentioned it earlier today as something he’d like to work on. https://imgur.com/a/qdQ9qjp
I think we’d all like it!
Source: Reddit Link
Subtitles
It’s still unknown if the new cutscenes will be ready for 1.0, but if they are then it’s very likely they’ll include subtitles.
June 30, 2022
Kain: Accessibility such as subtitles is certainly something we want, but subtitles don’t help if the game doesn’t even work. While we certainly understand and appreciate different people’s priority for different items, there are currently higher priority items such as ensuring the core game works. Items like accessibility are “on the list” because they’ll be scheduled in once the people who would be able to complete them aren’t working on something higher priority.
[…]
We absolutely want accessibility options in the game, however for us it’s currently not higher priority than some other items such as ensuring players can enter monoliths reliably in multiplayer. I most certainly understand that different people have different priorities, and I apologize that this is higher priority for you and we’re not able to get to it yet. At the very least, I can say “yes, it’s on our list”.
Source: Forum Link
March 25, 2023
Q: Is there any chance we may get subtitles on the game anytime soon? I know it’s not a priority but it’d be greatly appreciated. I’m a deaf person so it’s impossible to know what’s being spoken in the intros, if anything at all.
Mike: The cutscenes are being redone and expanded. We will do subtitles.
Source: Discord Link
April 28, 2023
Q: Will subtitles for cinematics be added later?
Mike: Yeah, the whole cinematics system is being completely overhauled.
Source: YouTube Link
UI Scaling
This appears to be a future consideration. Don’t expect UI scaling to arrive until sometime after launch.
February 8, 2023
Q: I know this has been asked before but it’s really important for my eyes: UI scaling? Is it happening soon?
Mike: Still in the long-term bucket. Will likely be something that we start looking at around the time we are working on console versions as that’s when it will be most needed. I know this one might seem easy but it causes us to maintain multiple versions of the UI.
Source: Discord Link
March 17, 2023
Q: Any plans to have UI scaling as an option?
Mike: Not specifically. I’ve seen the request a few times. Usually it comes from people playing on a TV or a really big monitor or really small monitors too, I’ve seen some of those. We don’t have plans to support 4:3, I’ll say that. It might happen someday. Whenever I say we don’t have plans for it I’d like to clarify that I mean we don’t have plans for it and we don’t have plans not for it either. As far as plans for UI scaling, we don’t have any plans for UI scaling but we don’t specifically have something in a design document somewhere that says never do UI scaling or anything like that. It’s just not something we’re planning to do right now.
Source: YouTube Link
Colour Blind Options
Colour blind options appear to be an active consideration and may or may not come with 1.0, but definitely sometime afterwards.
February 10, 2023
Q: Are the drop chances being lowered in the normal game and is there a way to better highlight chests? I have a disability and it’s kind of hard to see.
Mike: Oh, like seeing if a chest exists there. Umm, maybe. That’s the sort of stuff that’s really good as forum feedback. Like a screenshot with, ‘this is where it’s hard for me to see.’ That sort of stuff is really useful there. I don’t think we have any plans for it specifically right now though.
Judd: We’ve always intended to bring in like colour blind options and stuff like that but they haven’t quite gotten to the top of the list yet. I would love if we could get some of those in before 1.0 though. We’ve even made graphics for the different rarities of items and the paper doll and the inventory and stuff like that so that if people are colour blind they can differentiate more easily there but we haven’t quite got them into a build yet.
Source: YouTube Link
WASD Movement
WASD movement is not in active development but it’s also not something that’s been outright dismissed. However, if it does come to the game it’ll be after 1.0.
March 13, 2023
Q: Wait, is the answer “Yes, WASD movement is in the game.”? If so, I’ll buy it right now. I played Battlerite and subsequently V Rising, as well as like 5m of Diablo Immortal, and WASD is definitely how I’d prefer to control an ARPG.
Judd: That’s interesting. I can’t even imagine playing with WASD in this genre. It’s not on our radar but perhaps we can experiment with it! Certainly not opposed for any strong reason personally.
Source: Reddit Link
April 7, 2023
Q: Do you have plans for WSAD or controller support?
Mike: Well, controller support’s already in. So no, we don’t plan to add controller support because it’s already there. Do you plan to add WASD support? Once you have controller support it’s not that hard to add but we don’t have any specific – we don’t have like a task set out or a plan to add it specifically. Put a suggestion on the forums and maybe we can get something added in.
Source: YouTube Link
June 30, 2023
Q: Any plans for WASD movement?
Mike: Nothing specific but I would really like to get it in because it’s basically just re-mapping a controller input that we already have – like realistically that’s all it is. However, it’s just one of those things that’s like, ‘It’s doable, it’s possible, but we don’t have the time to assign someone to it right now.’ Getting that core gameplay, quality, polish in there…that sort of stuff, that’s what we need to do.
It pains me to say it because it does fall into, for some people, an accessibility feature – which is really important to us and we are working on that sort of stuff.
Source: YouTube Link
10 Likes