Last Epoch 1.0 Patch Notes

Item Changes

New Uniques

  • Added 13 new uniques:
    • Wheel of Torment
    • Unvar’s Rise
    • Unvar’s Hegemony
    • Unvar’s Exile
    • Communion of the Erased
    • Stygian Coal
    • Sigeon’s Reprisal
    • Spine of Malatros
    • Vial of Volatile Ice
    • Blood Roost
    • Falcon Fists
    • Talons of Valor
    • Wraithlord’s Harbour.

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Uniques and Set Item Changes

Aaron’s Will

  • Base type remains Revenant Plate, causing it to gain 100 armor and 3-6% of max health gained as endurance threshold, but lose 11-15% endurance.

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Aberrant Call

  • The increased minion damage mod is now just affects minion melee damage
  • Now also grants 13-35% increased minion movement speed
  • Has an effective level for legendary potential of 38 (from 10)

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Arrowguard

  • Grants 15-30% glancing blow chance (from 30-50%)
  • Grants 3-5 Health gained when you receive a Glancing Blow (from 30-50% increased armor)
  • Grants 50-100 armor (from 30-50)
  • Has an effective level for legendary potential of 60 (from 40)

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Artor’s Legacy

  • Base Type changed from Horned Cowl (54 armor, 10-20% increased health and mana regen) to Icewolf Pelt (84 armor, 32-44% cold res, 104-208% freeze rate multi)
  • Now also grants +1-2 to all minion skills

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Battlemage’s Endeavour

  • Has an effective level for legendary potential of 20 (from 30)

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Bleeding Heart

  • Has an effective level for legendary potential of 40 (from 0)

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Box of Hydrae

  • Reduce max increased area to 63% (from 81%)
  • Reduce max cast rate to 36% (from 54%)
  • Increased max ward decay threshold to 108 (from 90)

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Calamity

  • Has an effective level for legendary potential of 40 (from 0)

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Cleaver Solution

  • Has an effective level for legendary potential of 50 (from 27)

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Death Rattle

  • Now grants 35-65% minion crit multi (from 50-100%)
  • Now grants +1-3 levels to Sacrifice (from 1)

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Elecoe’s Abandon

  • Base type changed from Scalebane Coat (114 armor, 31-43% poison res, 31-43% increased damage over time) to Wyrmhide Coat (168 armor, 25-50% increased dodge rating, 25-50% increased damage over time)
  • Has an effective level for legendary potential of 40 (from 55)

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Exsanguinous

  • Has an effective level for legendary potential of 35 (from 40)

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Herald of the Scurry

  • Base type changed from Ancestral Helm to Tusked Greathelm, resulting in no change in stats.

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Hive Mind

  • Lost 7 armor and 1-6% poison res due to the reduction of stats on its base type, Leather Mask.
  • Grants 40-90 health (from 40-70)

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Kermode’s Cage

  • Base type changed from Nomad Garb (102 armor and 4-8 health regen) to Beastmail (156 armor, 5-10% increased movement speed, 5-16 health)

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Legacy of the Quiet Forest

  • Legacy of the Quiet Forest is now a Nomad Belt (from Bronze Belt) and grants 90-245 armor (from 30 to 145). The net result is that it gains 1 more potion slot, and 10 minimum armor. It’s maximum armor has not changed, due to the loss of implicit armor.

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Mad Alchemist Ladle

  • Grants 6% more spell damage per negative ailment (from 8%) up to 8

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Nightbringer

  • Grants 54-85 Bow Void Damage at low health (from 54-64)
  • Has an effective level for legendary potential of 55 (from 68)

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Omen of Thunder

  • Omen of Thunder is now a Nomad Belt (from Bronze Belt). This means that it has gained 1 potion slot and lost 50-100 armor. Its effect now grants 24-34 spell damage to existing totems (from 17-24).

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Paranoia

  • Base type changed from Dawn Helm (400 armor) to full Helm (95 armor)
  • Now also grants 7-13% less damage taken while moving

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Pillager’s Gold

  • Has an effective level for legendary potential of 15 (from 35)

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Renegade’s Will

  • Grants +3-5 to Vengeance (from 3)
  • Has an effective level for legendary potential of 10 (from 37)

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Sacrificial Embrace

  • Sacrificial Embrace (Unique Gloves) now gains 28% to 58% chance to gain a stack of Abyssal Rite on Crit (from 20% to 28%) and now has +14 void spell damage and +14% void penetration per stack (from 10%).

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Sanguine Hoard

  • Grants 25% increased Attack Speed (from 20%)
  • Has an effective level for legendary potential of 20 (from 30)

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Shadow Beacon

  • Grants +1-2 to Void Skills (from 1)
  • Now also grants -10 to -5 Erasing Strike Mana Cost

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Shroud of Obscurity

  • Base type changed from Heretic Robes (66 armor, 11-19% increased mana regen) to Witch Robes (53 armor, 7-13% increased cast speed).
  • Grants 3-13 ward on dodge (from 3-9)
  • Has an effective level for legendary potential of 6 (from 13)

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Sunforged Greathelm

  • Base type changed from Dawn Helm (400 armor) to Solarum Greathelm (365 armor, 15-75 endurance threshold, 15-75% increased fire damage)

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Sunforged Cuirass

  • Base type changed from Dawn Plate (550 armor) to Solarum Plate (420 armor, 10-15% endurance, 20-80% increased fire damage)
  • Now grants 15-25% increased fire damage per forged weapon (from 15-20%)

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Sunwreath

  • Has an effective level for legendary potential of 21 (from 30)

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The Falcon

  • Renamed to The Kestrel (to avoid any confusion with The Falcon minion, we did the same sort of thing when we renamed The Monolith unique shield to The Slab)
  • No longer grants 15% increased movement speed if you have hit an enemy in the last 5 seconds
  • Now grants 5-7% increased movement speed
  • Now grants 30-45% chance to gain Haste on Hit
  • Now also grants 15-30% increased effect of Haste on You
  • Now also grants +1 to Dexterity Skills

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Troaka’s Teeth

  • Grants 60-90% Frostbite Chance on Bow Hit (from 20-40%)
  • Grants 90 Freeze Rate with Puncture (from 60)
  • Has an effective level for legendary potential of 15 (from 20)

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Twisted Heart of Uhkeiros

  • Both current health to ward conversion mods are now 5-8% (from 10-13%)

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Vilatria’s Storm Crown

  • Base type changed from Gilded Crown (36 armor and 18-42% increased elemental damage) to Weathered Crown (14 armor and 14-34% increased spell damage)
  • Grants 4-8 intelligence (from 4-6)
  • Grants 6-16% lightning penetration (from 6-12%)

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Zeurial’s Hunt

  • Triggered effects grant 62-92% lightning penetration (from 42-62%)
  • Has an effective level for legendary potential of 35 (from 52)

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Base Items

All Classes

  • Added many new Faction themed items that players can buy from Faction gamblers for Favor.
  • Added four new endgame caches containing rare and exalted versions of all the base types of each Faction.
  • Renamed the non-class specific Forest Garb base type to Forest Cuirass to avoid confusion with the Primalist specific Forest Garb base type
  • Item level requirement from affixes is now capped at 90.
    • This was only possible to exceed with many high tier affixes and a high tier sealed affix.
    • It was theoretically possible for an item to require level 101 by sealing a T7 experimental affix on an item with three other T7 affixes and then crafting on a T5.
    • Uniques and base item types can still have a level requirement above 90.

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Belts

  • Leather Belt requires level 9 (from 14)
  • Plated Belt grants 35-65 armor (from 50-100)
  • Noble Sash grants 16-32 mana (from 5 to 20) and requires level 14 (from 32)
  • Bronze Belt has been replaced by the Chain Belt which grants 40-74 Ward Decay Threshold and 4 potion slots and requires level 31
  • Ranger’s Belt has been renamed to Nomad Belt and requires level 45 (from 60)
  • Added Spidersilk Sash, which grants 33-47% Poison and Cold Res and 4 potion slots. It requires level 58.
  • Added Praetorian Belt, which grants 125-250 armor and 4 potion slots. It requires level 66.
  • Added Osprean Belt, which grants 6 potion slots and requires level 73.
  • Added Divine Girdle, which grants 4-8% increased movement speed and 4 potion slots. It requires level 80.

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Boots

  • Updated the icons for Worn Boots, Leather Boots, Iron Greaves, Outcast Boots, Arcane Boots, and Shrine Boots.
  • Hide Boots grant 5%-7% increased movement speed (from 4%-7%)
  • Arcane Boots grant 120-230 Ward Decay Threshold (from 10%-15% ward retention)
  • Added a new boots base type, Vanguard Boots, which grants 72 armor, 15-18% movement speed, and 24-50% increased effect of Haste on You, and requires level 76.
  • Added a new boots base type, Citadel Boots, which grants 185 armor, 15-18% movement speed, and 35-50% reduced bonus damage from crits, and requires level 85.

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Gloves

  • Updated the icons for Outcast Gloves and Solarum Bracers
  • Mail Bracers grant 32 armor (from 30)
  • Solarum Bracers grant 45 armor (from 30)
  • Noble Gloves grant 28 armor (from 32) and 7-14% increased mana regen (from 3-10% increased cast speed)
  • Added a new gloves base type, Arcane Bracers, which grants 36 armor, 20-36 mana, and 12%-24% increased mana regen, and requires level 54.
  • Added a new gloves base type, Ascetic Gloves, which grants 58 armor and 6-12% increased cooldown recovery speed, and requires level 79.
  • Added a new gloves base type, Eternal Gauntlets, which grants 211 armor and 11-24% of armor mitigation applies to damage over time, and requires level 86.

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Rings

  • Ivory Ring grants 46-130 ward decay threshold (from 13-26% ward retention)

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Weapons

  • Dawn Blade Now has +54 melee damage (from +48)
  • Nagasa Scymitar Now has 35-65 increased damage over time (from 26-56%)
  • Crystal Sword Now has 8-14% increased attack speed (from 10-16%)
  • Katana Now has +30-53% critical strike multiplier (from +38-60%)
  • Serpent Mace Now has +53-75% poison resistance (from 35-43%)
  • Chitin Dagger Now has +40-80% poison chance (from +20-60%)
  • Kris Now has +35-65% critical strike multiplier (from +40-80%)
  • Jade Cleaver Now has +110 melee damage (from +105)
  • Dragonblade Axe Now has +10-14 minion melee damage (from +7-10 minion melee physical damage)
  • Serpent Bow Now has +35-70% poison chance (from +24-60%)
  • Ornate Wand Now has +22-61% poison chance (from +15-51%)
  • Skeletal Sceptre Now has 35-75% increased minion damage (from 25-65%)
  • Bow affix changes
    • Now has 75% affix effect modifier (from 60%), this is a buff to bows
    • The crit chance and bow attack speed now has 75% affix effect modifier (from 60%)

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Class Items

Acolyte Body Armor

  • Replaced Coven Garb (armor and mana) with Heretic Garb which grants 23 armor and requires level 1
  • Added a new Acolyte Body Armor, Initiate Robes, which grant 26 armor and 13-26 mana ad requires level 4
  • Ribbed Cuirass grants 79 armor (from 131) and requires level 12 (from 31)
  • Witch Robes grant 53 armor (from 31) and 7-13% increased cast speed (from 3-13%) and require level 29 (from 14)
  • Replaced Heretic Robes (armor and mana regen) with Fiend Robes, which grant 96 armor and 19-36% fire resistance and require level 27
  • Added a new Acolyte Body Armor, Coven Robes, which grant 83 armor, 8-15% increased cast speed, and 15-29% increased mana regen
  • Burial Plate grants 257 armor (from 157), 23-39% cold resistance (from 31-47%), and 57-139 stun avoidance and requires level 53 (from 57)
  • Profane Regalia grants 191 armor (from 116) and 37-61% increased crit chance and minion crit chance (from 1-2% health leech and minion health leech) and requires level 61 (from 63)
  • Revenant Plate grants 279 armor (from 179), 3-6% of max health gained as endurance threshold (from 11-15% endurance), and requires level 66 (from 71)
  • Added a new Acolyte Body Armor, Necropolis Plate, which grants 179 armor, 83-179 ward decay threshold, and 8-19 ward on kill and requires level 71
  • Immortal Regalia grants 213 armor (from 149) and requires level 77 (from 79)
  • Added a new Acolyte Body Armor, Sanguine Regalia, which grants 261 armor, 1-2% health leech, and 1-2% minion health leech and requires level 84

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Acolyte Helmets

  • Outcast Cage grants 6 armor (from 7)
  • Bone Mask requires level 3 (from 5)
  • Skull Cage grants 2-3 spell damage (from 13-30% increased spell damage) and requires level 6 (from 17)
  • Death Mask grants 61 armor (from 91) and requires level 13 (from 29)
  • Added a new Acolyte Helmet, Witch Hat, which grants 26 armor and 13-19% increased mana regen and requires level 21
  • Replaced Heretic Cowl (armor, crit chance, and minion crit chance) with Fiend Cowl, which grants 49 armor and 7-41% necrotic resistance and requires level 29
  • Added a new Acolyte Helmet, Coven Hat, which grants 66 armor, 13-33 mana, and 13-33% increased mana regen and requires level 39
  • Burial Mask grants 151 armor (from 113) and 11-15% endurance (from 13-51% ward retention) and requires level 51 (from 57)
  • Profane Helm has been renamed to Profane Crown, grants 129 armor (from 89) and requires level 60 (from 66)
  • Revenant Mask grants 163 armor (from 103), 11-16% endurance (from 10-15 minion spell damage), and 11-16% reduced bonus damage taken from crits and requires level 66 (from 70)
  • Added a new Acolyte Helmet, Necropolis Helm, which grants 143 armor, 66-173 ward decay threshold, and 6-17 ward on kill and requires level 73
  • Immortal Crown grants 137 armor (from 117)

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Mage Body Armor

  • Traveling Coat grants 18 armor (from 24)
  • Adept Robes require level 1 (from 5) and grant 22 armor (from 18)
  • Added a new Mage Body Armor, Keeper Raiment, which grants 35 armor and 10-15% increased mana regen and requires level 5
  • Added a new Mage Body Armor, Archive Robes, which grants 41 armor and 11-24% void resistance and requires level 12
  • Temple Garb grants 48 armor (from 42) and 30-60 ward decay threshold (from 6-18% increased mana regen) and requires level 21 (from 18)
  • Lunar Raiments grants 7-35% cold and lightning resistance (from 5-14% elemental resistance) and requires level 30 (from 27)
  • Opulent Robes grant 16-24% increased mana regen (from 6-10% increased cast speed)
  • Mystic Plate grants 324 armor (from 204)
  • Celestial Raiment grants 135 armor (from 145) and requires level 60 (from 73)
  • Vul’Kaur Regalia grants 70-127 ward decay threshold (from 12-27% ward retention)
  • Added a new Mage Body Armor, Tyrant Reglia, which grants 147 armor, 5-14% increased cast speed, and 5-14 spell damage and requires level 77
  • Arcane Regalia grants 21-42% increased mana regen (from 14-35%) and requires level 87 (from 77)

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Mage Helmets

  • Adept Helm requires level 3 (from 4)
  • Added a new Mage Helmet, Keeper Helm, which grants 28 armor and 6-28 mana and requires level 6
  • Weathered Crown grants 14-34% increased spell damage (from 14-40 mana)
  • Added a new Mage Helmet, Temple Veil, which grants 35 armor and 3-15 ward per second and requires level 22
  • Lunar Helm requires grants 63 armor (from 48) and 9-18% increased mana regen (from 4-12 ward per second) and requires level 33 (from 29)
  • Removed Gilded Crown (armor and increased elemental damage)
  • Mystic Helm grants 184 armor (from 124) and requires level 50 (from 52)
  • Celestial Helm grants 96 armor (from 106) and requires level 56 (from 72)
  • Runed Visage grants 77 armor (from 70) and 30-77% of mana spent gained as ward (from 27-70%) and 14-30% increased mana (from 12-27%) requires level 63 (from 60)
  • Added a new Mage Helmet, Tyrant Crown, which grants 130 armor, and 1-3% of elemental damage leeched as health
  • Arcane Visage grants 7-15% increased cooldown recovery speed (from 7-14%) and 7-15% increased mana (from 7-14%) requires level 84 (from 77)

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Primalist Body Armor

  • Oak Armor requires level 1 (from 4)
  • Added a new Primalist Body Armor, Avian Garb, which grants 38 armor and 1-4 attunement and requires level 6
  • Forest Garb grants 3-7 health regen (from 1-4 attunement) and requires level 14 (from 16)
  • Added a new Primalist Body Armor, Chitin Carapace, which grants 194 armor and 4-9% endurance and requires level 22
  • Icewolf garb now also grants 28-56% increased cold damage
  • Replaced Nomad Garb (armor and health regen) with Shamanic Garb, which grants 136 armor, 2-6 attunement, and 36-60% increased minion damage and requires level 36
  • Replaced Wild Armor (armor and movement speed) with Meruna Carapace, which grants 372 armor and 72-372 stun avoidance and requires level 52
  • Greatwood Coat grants 185 armor (from 164), and 8-15 spell damage and minion spell damage (from 6-14), and requires level 63 (from 67)
  • Added a new Primalist Body Armor, Beastmail, which grants 156 armor, 5-10% increased movement speed, and 5-16 health regen and requires level 70

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Primalist Helmets

  • Oak Helm grants 15 armor (from 12)
  • Added a new Primalist Helmet, Avian Helm, which grants 22 armor and 11-33% increased stun chance and requires level 3
  • Wolf Pelt grants 18 armor (from 16) and 1-4 strength (from 1-3), and requires level 7 (from 12)
  • Forest Cowl grants 36 armor (from 32), and 10-16% health regen and mana regen (from 10-22% poison res)
  • Added a new Primalist Helmet, Chitin Helm, which grants 86 armor and 10-40% poison resistance and requires level 21
  • Replaced Horned Cowl (armor, health regen, and mana regen) with Raptor Helm, which grants 65 armor and 2-3% crit chance and minion crit chance and requires level 30
  • Kolheim Cowl grants 21-43% fire res (from 12-30%) and requires level 43 (from 30)
  • Added a new Primalist Helmet, Meruna Helm, which grants 265 armor and 25-45% lightning resistance and requires level 51
  • Ancestral Crown grants 116 armor (from 124), 11-16% endurance (from 6-12% increased health), and 6-10% of max health gained as endurance threshold (from 2-3% of damage leeched as health on hit). It requires level 86 (from 76)
  • Added a new Primalist Helmet, Tusked Greathelm, which has Ancestral Crown’s previous stats and requires level 73

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Rogue Body Armor

  • Leather Hauberk grants 33 armor (from 52) and requires level 1 (from 17)
  • Bandit Garb grants 40 armor (from 30) and requires level 6 (from 4)
  • Added a new Rogue Body Armor, Grolehide Coat, which grants 52 armor and 12-20% increased mana regen and requires level 11
  • Outcast Coat grants 64 armor (from 42) and 12-32% necrotic resistance (from 12-20% increased mana regen) and requires level 23 (from 26)
  • Brigandine Armor grants 105 armor (from 204) and 10-35% physical resistance (from 32-44%) and requires level 27 (from 68)
  • Replaced Boiled Leather (armor and endurance) with Umbral Coat which grants 188 armor and 39-90% increased Damage with Skills used by Shadows and requires level 39
  • Exile Coat requires level 44 (from 58)
  • Scalebane Coat grants 154 armor (from 114) and grants 25-44% poison res (from 31-43%) and 25-44% cold res (from 31-44% increased damage over time) and requires level 54 (from 50)
  • Added a new Rogue Body Armor, Elite Regalia, which grants 190 armor, 7-15% endurance, and 15-25% increased mana regen and requires level 61
  • Added a new Rogue Body Armor, Falconry Armor, which grants 202 armor, 4-8 dexterity, and 12-24 melee and throwing damage for your Falcon and requires level 67
  • Added a new Rogue Body Armor, Wyrmhide Coat, which grants 168 armor, 25-50% increased dodge rating, and 25-50% increased damage over time, and requires level 73
  • Added a new Rogue Body Armor, Dragonhide Coat, which grants 180 armor, 25-38% crit avoidance, and 2-3% crit chance and requires level 80
  • Gorgonscale Coat grants 255 armor (from 180), 10-15% glancing blow chance (from 25-38% crit avoidance), and 35-45% lightning res (from 38-45%) and requires level 85 (from 80)

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Rogue Helmets

  • Replaced Kelthan Mask (armor and elemental resistance) with Horned Helm, which grants 62 armor, 6-18% physical resistance, and 6-18% increased physical damage and requires level 28
  • Added a new Rogue Helmet, Umbral Hood, which grants 81 armor and 54-81 stun avoidance and requires level 37
  • Exile Hat grants 56 armor (from 65) requires level 45 (from 65)
  • Scalebane Grimace grants 95 armor (from 81) and 15-35% poison and fire resistance (from 1-2% health leech)
  • Replaced Umbral Visage (armor and crit multi) with Pinnacle Helm which grants 142 armor and 1-2% health leech and requires level 60
  • Added a new Rogue Helmet, Falconry Helm, which grants 108 armor, 3-6 dexterity, and 12-24 melee and throwing damage for your Falcon and requires level 68
  • Added a new Rogue Helmet, Blood Visage, which grants 115 armor, 50-95% increased damage over time, 10-25% increased bleed duration and requires level 74
  • Added a new Rogue Helmet, Dragon Visage, which grants 126 armor, 27-45% fire resistance, and 18-36% critical strike multiplier and requires level 81
  • Gorgonscale Coif grants 152 armor (from 112) and 52-86% increased stun chance (from 12-56%) and requires level 86 (from 79)

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Sentinel Body Armor

  • Added a new starting Sentinel Body Armor, Ringmail Hauberk, which grants 50 armor and requires level 1
  • Infantry Haurberk requires level 1 (from level 5)
  • Worn Plate now grants 75 armor (from 45) and requires level 4 (from 1)
  • Iron Plate has been renamed to Iron Cuirass and requires level 13 (from 15)
  • Full Plate grants 165 armor (from 145) and requires level 19 (from 28)
  • Added a new Sentinel Body Armor, Forge Plate, which grants 210 armor and 21-35% physical resistance, and requires level 29
  • Noble Plate grants 240 armor (from 210) and 12-36% lightning resistance (from 10-25%)
  • Myrmidon Plate grants 280 armor (from 240) and 25-60% increased crit chance (from 20-60%) and requires level 53 (from 60)
  • Augury Plate grants 475 armor (from 350) and 18-35% increased mana regen (from 10-25%) and requires level 59 (from 70)
  • Solarum Plate grants 420 armor (from 310) and 20-80% increased fire damage (from 15-50%) requires level 68 (from 80)
  • Replaced Dawn Plate (armor) with Apocalypse Plate which grants 513 armor, 113-253 stun avoidance, and 13-130% increased Echo Damage and requires level 79
  • Added a new Sentinel Body Armor, Champion Regalia, which grants 700 armor and 10-17% of armor mitigation applies to damage over time

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Sentinel Helmets

  • Battered Helm has been renamed to Leather Helm, and grants 35 armor (from 30)
  • Infantry Helm requires level 3 (from 4)
  • Added a new Sentinel Helmet, Arena Helm, which grants 50 armor and 10-20% fire resistance and requires level 6
  • Iron Visor grants 56 armor (from 45) and 12-26% increased stun chance (from 10-25%) and requires level 12 (from 13)
  • Full Helm requires level 20 (from 28)
  • Added a new Sentinel Helmet, Spiked Helm, which grants 70 armor, 12-27% physical resistance, and 12-27% increased physical damage and requires level 27
  • Winged Helm requires level 40 (from 42)
  • Myrmidon Helm grants 125 armor (from 150) and requires level 51 (from 60)
  • Augury Helm grants 260 armor (from 225), 6-10% increased cooldown recovery speed (from 5-10%) and 16-42% void resistance (from 10-25%) requires level 60 (from 68)
  • Replaced Dawn Helm (armor) with Solarum Greathelm which grants 365 armor, 15-75 endurance threshold, and 15-75% increased fire damage
  • Replaced Solarum Helm (armor, endurance threshold, and fire damage) with Terror Crown, which grants 313 armor, 1-7 Vitality, and 13-130% increased Echo Damage and requires level 80
  • Added a new Sentinel Helmet, Leonine Greathelm, which grants 550 armor and 50-85% reduced bonus damage taken from crits and requires level 85

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Affixes

New Weapon Affixes

  • Hybrid Damage Type Penetration and Minion Damage Type Penetration for Physical, Fire, Cold, Lightning, Void, Necrotic, and Poison Damage (all)
  • +X% Parry Chance (not wands, sceptres, and bows)
  • Hybrid mana and mana regen (not maces or bows)
  • Minion damage suffixes have been changed to grant added damage
    • Hybrid +X Minion Melee Damage and +X Minion Spell Damage (can roll on staves, sceptres, swords, axes, and spears)
    • Hybrid +X Minion Melee Damage and +X Minion Bow Damage (can roll on swords axes, spears, daggers, staves, and bows)
    • Hybrid +X Minion Spell Damage and +X Minion Bow Damage (can roll on wands, axes, sceptres, and staves)

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New Acolyte Affixes

  • Level of Chthonic Fissure
  • Level of Chaos Bolts
  • Level of Ghostflame
  • Level of Profane Veil
  • Chance for 3 additional projectiles when you directly cast Chaos Bolts
  • Added spell damage for curses
  • Increased spirit frequency with Chthonic Fissure
  • Added spell damage for curses
  • Ward per second while channeling Ghostflame
  • Mana efficiency with Ghostflame
  • Increased duration with Profane Veil
  • Mana efficiency with Soul Feast and chance to wither on hit with Soul Feast
  • Ward per second during Profane Veil
  • Increased cast speed while cursed
  • Increased damage over time while you have an ailment overload

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New Primalist Affixes

  • Level of Gathering Storm
  • Chance to gain a Storm Stack when you use Gathering Storm and hit an enemy
  • Less frequency of expending Storm Stacks and added spell damage for Storm Bolt
  • Increased frequency of expending Storm Stacks

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New Rogue Affixes

  • Level of Falconry
  • Level of Dive Bomb
  • Level of Explosive Trap
  • Level of Aerial Assault
  • Level of Net
  • Increased damage and area with Dive Bomb
  • Added throwing damage with Caltrops
  • Chance to apply critical vulnerability on hit with Caltrops
  • Additional max traps with Explosive Trap and increased throwing attack speed
  • Chance to deal double damage with Falcon Strikes
  • Percentage of your bleed chance and poison chance granted to your Falcon
  • Critical strike multiplier and minion critical strike multiplier
  • Increased area for throwing skills
  • Increased area with Caltrops and chance to shred armor on hit with Caltrops

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New Sentinel Affixes

  • Level of Healing Hands

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