Experimental items and experimental affix crafting

Thank you. I didn’t know that experimental items could drop as exalted as well. I don’t have any exalted items with experimental affixes on them. Sounds like I will be vendoring some stuff.

1 Like

They’re rare and will happen more both for CoF and at higher corruptions, but they are like any other item, so exalted is an option.

That being said, most players feel like it’s not worth wasting time fighting the mages for the odd exalted drop. Especially with the new echo for guaranteed experimental affixes and runes of Havoc.

The mages are actually worth to kill when you have the weaver tree causing champion spawns with them. And lizards from champions. But otherwise they’re basically useless, yes.

2 Likes

Oh that is pretty nice domino effect spawn. This gives me something to look forward to.

1 Like

Try to kill magicians at a higher level of corruption. One of the useful affixes [Ward per Missing Health]. Keep T6 and above, it will come in handy.

Also the mages are the only way to get the woven echo that lets you interact with experimental crafting. Mages are still definitely worth killing, but their experimental drops are alot less valuable. Though if you get a decent T7 with the right experimental you can Rune of Havoc shimmy onto it, so its not entirely worthless.

1 Like

They do need to add the original experimental crafting items (rune and glyph) back into the game. The Woven Echo is not enough and not available early enough.

What even is this? This topic is confusing to me. Unless it’s the current league mechanic or something, then I guess it’s not supposed to make sense to me. (I play standard.)

We’re talking about the experimental affixes that Exiled Mages drop. The new woven echo that allows you to select an experimental affix made them mostly obsolete.

Also, as a sidenote, there are no “current league mechanics” in the sense that they are only available for seasonal characters. Everything they added in Season 2 (woven echoes/tree, Uberroth, etc) is also available for legacy and offline.
Devs are still adding core content to the game, so new things are available for everyone.

Ah, I see, thank you.

So those items are easier to find, you mean. Not obsolete, but maybe you meant “trivial to find”?

I wish I knew that! But now that I do, I might be able to get a good pair of gloves and get a good Havoc. From what I understand, I still have to get a lucky 50/50 with the prefix that gets gutted, but that’s not too bad at all.

Not find, craft. As long as you have that woven echo, you can add an experimental affix and you choose which one you get. Which, obviously, is better than relying on a random drop from mages.

Not sure what you mean by that. Are you talking about a rune of removal? That would depend on how many affixes you have.
And rune of havoc, if you make all non-exalted affixes the same tier, is a 33% chance to hit.
If you have 2xT7 and 2x same non-exalted tier, you actually get a 50% chance to hit the one you want.

If you have a T7+T6+2x same tier, though, that lowers the odds to 1/6.

I looked it up earlier (before my post), and I thought that it takes one of your prefixes and turns it into an experimental one. It also takes the average(?) tier of them to determine the tier of the experimental affix, meaning you want double t5, meaning you won’t be able to just pick your 2nd prefix freely.

That’s why I said find. I’ll need to find a bunch of gloves that are candidates, meaning they have a t7 suffix, and I’ll have to pre-craft them to be ready for the experimental craft.

If that’s how it works, that is.

Actually optimally you want double T7, so you get a T7 experimental, which is quite powerful.

But it’s a 50/50 chance, yes. Another RNG layer like all the ones we know of :stuck_out_tongue:

I have literally never seen a double t7 item drop.

My plan was to get t7 suffix so that it’s safe, then Havoc it after gaining the experimental.

1 Like

In higher corruption as CoF you see them relatively regularly. Still rare though.
You can even find 2 T7 + T6 as a absolute top-tier item, but those are extremely rare.

In MG you’re darn happy if you find a T7 + T6.

This is why I get upset over my corruption pushing, instead of just “playing until I don’t wanna push anymore.”

I’m currently 719 corruption. I could honestly push it more, I’m sure, but I dunno how much more. I dunno if it’s actually an exponential-type of increment when you go up from here, or if it diminishes (whether like an armor formula, or because it’s a linear & additive formula). But I don’t know what corruption is the point where I can expect to see LP3’s (or 2’s for these timeline bosses), or multi-t7’s, or whatever else.

In 719 corruption you should’ve seen several double T7 items.

I’m playing at 350 for easy shade farming and see them even.

As for LP items… they can drop with the same chance in 100 corruption as in 1000 corruption. LP is separate from corruption, they got a fixed percentile. Corruption only changes the amount of total uniques you drop.

Maybe I’m just unlucky. I’ve had some 7 + 6’s, but yeah, no double 7’s.

I think I have a 766 in my “prized possessions” stash tab, LMAO.

Just checked. I actually do have one 776, and I have a 666. I think those are my only two items with triple exalt and/or more than one 7. [shrug] To the grind, then.

Sad news though about the LP’s. That’s kinda awkward, cuz I picked which timelines to pump based on the bosses I needed uniques from. Guess that’s a bust.

Oh right. I totally misread your post, my apologies.
I don’t have much experience with that echo yet (I’ve barely had time to play this season yet).

This is incorrect. Corruption affects LP chance. I believe this was added with 1.0 and the corruption rework.

You should have more, tbh. Nemesis should be your main source of triple exalted gear. I’ve never gone past 500-ish corruption and I have a bunch of them.

Oh?
Well… at least something, a bit miniscule but still worthwhile.