To see how I would change dread shade to its new skill tree it cam be found here in this guide
Build Overview Summary/Rating/Interactions
Summary
This build is played as a Necromancer. As you flesh out the build in endgame you’ll have 10 skeletons and 5 mages along with the occasional Zombie. The skeletons and mages will be built completely around cold and even have a chance to freeze enemies. Everything does great damage and killing things quickly and efficiently will be the least of your worries! If your a Minion Fan this build is for you!
Main Interactions
Stacking Lots of Cold Damage For Minions
Getting as mana Skeletons and Mages as possible
Exploding zombies for damage plus tons of ward
Rating
Defense - 9/10
Offense - 9.2/10
Empowered Bosses - 9/10
Speed Running Echoes - 7.2/10
Arena - 8.5/10
Average - 8.6 (S Tier)
Lootfilter Attached Click Here
Please let Me know if you find anything messed up
GREEN - Early Game Items (1 affix Tier 1+)
BLUE - Mid Game Items (1 affix Tier 3+)
RED - Starting Endgame Items (1 affix Tier 5+)
YELLOW - ENDGAME ITEMS (Requires 3+ Affixes with 8+ Total Tiers)
YELLOW - IDOLS
PINK - Exalted/Set/Unique Items
WARNING: Unused Base Types and Non ACOLYTE Class Items ARE HIDDEN
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Updates
Initially posted June 10th 2021. Viable for 0.8.2I
Looking For a different build? Here’s a Compendium with Tons!
thanks alot Boardman!! i too use your old skeletons one and will definitely transition to this one. you helped me through my journey in this game. cant thank you enough!! looks cool
Hey man, thanks for the great guides. Followed multiple of your guides already and had a great time for the most part.
One thing that might be nice, especially for extremely new players, is a hint to the levelling stage, where you just mention or link the relevant guide of yours in the video, or if the build can be levelled as is you might give a basic skill progression. If you put it at the End of the video experienced players are not even bothered by having to skip around in the video.
Hey Boardman, thanks for your work in making this build. I was looking for tweaking your filters to make them a little stricter and I noticed some “odd” choices.
Some of the endgame items filters instead of 8+ total tiers have 3+ total tiers (eg. Rings).
Some of the affixes also seems to be for a build which uses Wraiths, like minion melee and physical damage, and “chance to summon wraith to summon a putrid wraith instead” on idols.
2x1 and 1x2 idols are also excluded from the yellow filter but in the planner you are using the vertical ones and you even talk in the video about using them.
The reach of the grave works great, but you can beat it.
1 Hand Sceptre:
Minion Spell damage/Minion Physical Damage:
Tier 1 — 18-35%
Tier 5 — 89-122%
Tier 7 — 194-245%
2 Handed Staff:
Minion Spell damage/Minion Physical Damage:
Tier 1 — 32-64%
Tier 5 — 163-224%
Tier 7 — 355-448%
TLDR - Reach of the grave is just as good as a 1 handed sceptre up to tier 5, if you find exalted tier 6/7 craft becomes better
Reach of the grave is outperformed by a 2 handed staff with bare minimum Tier 4 rolls.
I cant see the tags of Fire/Ice arrow so i dont know if it retains a physical scaling tag. But outside of the ice arrow, the skeletons main default attack is physical yes. The mages do not have physical tag so it doesnt help them.
Im not sure what an archers normal default flat physical damage amount is ( 5? 8?) but we add 8 flat physical in passives + any flat if your using uniques like ribbon of blood. That added damage should be applied on ice arrow, but whether its all converted or not to cold idk.
It keeps the phys & gains either fire or cold. It’ll then convert 1/2 of the base damage to either fire or cold. It doesn’t convert any added damage 'cause it doesn’t say anything about conversion.
It is hard to know what is happening with the damage calculations, I would love to compare the damage numbers from one of those top tier weapons vs the Reach, but I am don’t have a top tier weapon yet, I’m still in the 40s lvl wise.