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1 to 75 Leveling Guide Acolyte to Necromancer. Ice Ranged + Zombies Spec

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BLUE - Mid Game Items (1+ Tier 3 Affix you need)

RED - Endgame Items (1+ Tier 5 affix you need)

YELLOW - ENDENDgame Items (3+ Affixes you want with 8+ total Tiers)

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1 to 75 Necromancer Zombies 0.8.2I.xml (82.7 KB)


Dammitt's Builder Link

Level 75 Gear and Build Planner As it is in video!


Level 75 Necromancer Leveling Gear/Blessings/Idols In One Fancy Place


Full build guide if your aiming for Level 100 with this build and NOT transitioning to something else!


Full build Guide for Ranged Ice minions + Zombies


Time Stamp Break Down Written Version with Build Planner at each Interval


Level 4

Helpful Hints:

  • At this point in the game just wear whatever you find

  • Work towards getting void and physical resist as this is what most mobs you encounter will be throwing your way.

  • INT gives minions more Life and Damage!

  • Build Planner at Level 4
    Level 4 Build Planner

  • Skills

  1. Summon Skeletons - 1 Point into “Unholy Rage” (1 Total)
  • Passives
  1. 2 Points into “Forbidden Knowledge” (2 Total)
Level 9

HelpFul Hints:

  • Continue to Build into Void/Physical Resistance.

  • Shields and Catalyst are equally useful here.

  • Build Planner at Level 9
    Level 9 Build Planner

  • Skills

  1. Summon Skeletons - 2 More Points into “Unholy Rage” (3 Total)
  2. Wandering Spirits - 1 point into “Soul;s of rage” (1 total) (Use this skill until you unlock Zombies)
  • Passives
  1. 6 More Points into “Forbidden Knowledge” (8 Total)
Level 13

HelpFul Hints:

  • Continue to Build into Void/Physical Resistance

  • Minion Damage and Minion Health Most important stats at this point

  • Build Planner at Level 13
    Level 13 Build Planner

  • Skills

  1. Summon Skeletons - 1 Point into “Lone Guardian” (1 Total), 1 Point into “Mightier than the sword” (1 total)
  2. Wandering Spirits - 1 more point into “Soul;s of rage” (2 total), 1 point into “spectral putrescence” (1 total), 1 point into “Lingering Souls” (1 total)
  • Passives
  1. 5 Points into “Stolen Vitality” (5 Total)
Level 19

HelpFul Hints:

  • Continue to Build into Void/Physical Resistance/Elemental and now Necrotic!

  • Minion Health/Minion health regen/Minion damage all very helpful

  • Even unspecc’d the zombies do great damage. Run into a pack and summon one! You’ll see what I mean.

  • Build Planner at Level 19
    Level 19 Build Planner

  • Skills

  1. Summon Skeletons - 1 Point into “Necrotic Conviction” (1 Total)
  2. Wandering Spirits - 3 More points into “Lingering Souls” (4 total)
  3. Summon Volatile Zombie - 2 Points into “Forceful Commander” (2 total), 1 point into “Grave attunement” (1 total)
  • Passives
  1. 3 More Points into “Stolen Vitality” (8 Total)
  2. 3 Points into “Crimson Gluttony” (3 Total)
Level 25 (Mastery)

HelpFul Hints:

  • Continue to Build into all resistances!

  • Minion Health/Minion health regen/Minion damage all very helpful

  • Place the golem on your skill bar unspecalized and he’ll still taunt for ya :slight_smile:

  • Build Planner at Level 25
    Level 25 Build Planner

  • Skills

  1. Summon Skeletons - 1 more Point into “Necrotic Conviction” (2 Total), 1 point into “hollow walkers” (1 total)
  2. Wandering Spirits - DESPECALIZE
  3. Summon Volatile Zombie - 3 More Points into “Forceful Commander” (5 total), 1 point into “Path of destruction” (1 total), 1 point into “Necromantic Fervor” (1 Total)
  4. Summon Skeleton Mage - 3 Points into “gravetide” (3 total), 1 point into “Cryomancers” (1 total)
  • Passives Acolyte Tree
  1. 2 More Points into “Crimson Gluttony” (5 Total)
  • Passives Necromancer tree
  1. 6 Points into “Risen Army” (6 Total)
Level 35

HelpFul Hints:

  • Continue to Build into All Resistances

  • Build up Your HP

  • Minion health/regen/dodge/damage all very good stats

  • Build Planner at Level 35
    Level 35 Build Planner

  • Skills

  1. Summon Skeletons - 2 Points into “unbound necromancy” (2 total), 1 Point into “grave walkers” (1 total)
  2. Summon Volatile Zombie - 2 more points into “Path of destruction” (3 total), 1 more point into “Necromantic Fervor” (2 Total), 1 point into “vital ward” (1 total)
  3. Summon Skeleton Mage - 1 more Point into “gravetide” (4 total), 1 point into “Frost lich” (1 total), 2 points into “celer mortis” (2 total), 2 points into “Grey merchant” (2 total), 1 point into “order of death” (1 total)
  4. Rip Blood - 1 point into “hemomancer” ( 1 total), 2 points into “Quenching” (2 total), 2 points into “Mana Feast” (2 Total)
  • Passives Necromancer tree
  1. 8 Points into “Blood Armour” (8 Total)
  2. 6 Points into “Mortor tether” (6 Total)
Level 41

HelpFul Hints:

  • All Resistances at this point are good to work on, especially cold when you hit heoborea!

  • Build Planner at Level 41
    Level 41 Build Planner

  • Skills

  1. Summon Skeletons - 1 More point into “necrotic conviction” (3 total)
  2. Summon Volatile Zombie - 1 more point into “Necromantic Fervor” (3 Total)
  3. Summon Skeleton Mage - 1 more point into “celer mortis” (3 total), 1 more point into “Grey merchant” (3 total)
  4. Rip Blood - 2 Points into “arcane absorbtion” (2 total), 1 point into “Rip spirit” (1 total), 1 point into “Arcane fortress” (1 total), 1 More point into “Mana feast” (3 total), 1 more point into “Quenching” (3 Total), 1 point into “Marrow Drinker” (1 total)
  • Passives Necromancer tree
  1. 1 Point into “Unbound necromancy” (1 total)
  2. 4 Points into “Unearthed Arms” (4 Total)
  3. 2 Points into “effigies” (2 total)
  4. 3 Points into “Tyrant” (3 Total)
Level 49

HelpFul Hints:

  • Make sure to have high (perferably 75%) lightning resist before lilath and lagon.

  • Build Planner at Level 49
    Level 49 Build Planner

  • Skills

  1. Summon Skeletons - 2 More points into “necrotic conviction” (5 total)
  2. Summon Volatile Zombie - 2 more points into “Path of destruction” (5 Total)
  3. Summon Skeleton Mage - 1 more point into “celer mortis” (4 total), 1 more point into “gravetide” (5 total)
  4. Rip Blood - 1 Point into “splatter” (1 total), 2 points into “Crimson flood” (2 total)
  5. Dread shade - 2 points into “spectral presence” (2 total), 2 points into “Grim fate” (2 total), 1 point into “Symbiotic apparation” (1 total), 1 point into “dying coven” (1 total)
  • Passives Necromancer tree
  1. 3 Points into “Frantic summons” (3 total)
  2. 3 Points into “Moonlight pyre” (3 total)
  3. 2 Points into “Tyrant’s legion” (2 Total)
Level 55

HelpFul Hints:

  • Make sure to have high (perferably 75%) Necrotic/Physical resist before doing abomination.

  • Build Planner at Level 55
    Sorry I Forgot to add this one at the time :frowning:

  • Skills

  1. Summon Skeletons - 1 Point in “unholy rage” (4 total)
  2. Summon Volatile Zombie - 1 Point in “Grave attunement” (2 Total)
  3. Summon Skeleton Mage - 1 more point into “celer mortis” (5 total)
  4. Rip Blood - 1 Point into “blood infusion” (1 total)
  5. Dread shade - 2 more points into “dying coven” (3 total), 3 points into “Lingering doom” (3 total), 1 point into “Pernicious pact” (1 total), 1 point into “Egoism” (1 total), 2 points into “Flesh harvest” (2 total)
  • Passives Necromancer tree
  1. 2 more Points into “Frantic summons” (5 total)
  2. 3 Points into “Rite of undeath” (3 total)
  3. 2 Points into “River of bones” (2 Total)
Level 65

HelpFul Hints:

  • Make sure to have high (perferably 75%) void resistance before taking on rahyeh

  • Build Planner at Level 65
    Level 65 Build Planner

  • Skills

  1. Summon Skeletons - 1 Point in “fire arrow” (1 total), 1 point into “ice arrow” (1 total)
  2. Summon Volatile Zombie - 2 Points in “Fervor” (2 Total)
  3. Summon Skeleton Mage - 2 points into “Splintered dominion” (2 total)
  4. Rip Blood - 1 more Point into “splatter” (2 total), 1 point into “Infused frenzy” (1 total)
  5. Dread shade - 2 more points into “grim fate” (4 total), 1 more point into “flesh harvest” (3 total)
  • Passives Necromancer tree
  1. 3 more Points into “River of bones” (5 Total)
  2. 6 more Points into “Rite of undeath” (9 total)
  3. 1 Point into “Disciples of necromancy” (1 Total)
Level 75

HelpFul Hints:

  • Running high echo streaks on lower level timelines can give more drops and less likely to kill you. Farm items there.

  • Build Planner at Level 75
    Level 75 Build Planner

  • Skills

  1. Summon Skeletons - 1 more point into “Unholy rage” (5 total)
  2. Summon Volatile Zombie - 1 point into “leap attack” (1 total)
  3. Summon Skeleton Mage - 1 more point into “Splintered dominion” (3 total)
  4. Rip Blood - 1 more point into “Infused frenzy” (2 total)
  5. Dread shade - 1 point into “dread plague” (1 total)
  • Passives Necromancer tree
  1. 2 Points into “Blades of forlorn” (2 Total)
  2. 1 more Point into “Rite of undeath” (10 total)
  3. 7 More points into “moonlight pyre” (10 total)

Now that your leveled up, try a new build

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1 Like

I’ve been doing a similar Skeletons + Mages + Volatile Zombie build myself; though my build is focused on Necrotic damage as opposed to Cold damage, it’s awesome to see the minion army tear through things.

Since the debate is rather rampant through the forums, I’d like to ask your opinion about Dread Shade. I saw through your video around Level 49 that you use it mainly for the Speed and extra buff bonuses, so that your other minions can get around 90% total speed when the Shade minion is about to die.

Do you find it clunky to repeatedly have to choose a minion to effectively kill it off so the other minions can get the boost? I view it similar to Summon Frenzy Totem in that you have to cast it over and over again since you can easily re-summon your pets after they die, but with less QoL since you have to manually select which pet you want to kill off.

Since my build’s focused on Necrotic damage, I’ve been using beefed up Wraiths (with all the flat Necrotic damage bonuses) over Dread Shade and using their Decay to summon more Volatile Zombies, as they’re my main source of damage. Do you think Dread Shade is that much more worth it than 10-15 Wraiths?

I dont find it clunky as i just place it on autocast and just keep an eye on my minions total number. if a minion dies i just resummon it, which i find even less annoying that trying to stand on a companion trying to revive it (although companions die way less often now)

For this build dread shade gives UP to 89% attack/cast speed and 119% MORE damage to minions. Doubling the attack speed and the damage of 15 minions i believe is more worth it than have 10-15 wraiths, but either way is viable.

1 Like

Thanks for the response. I have a raw feeling from earlier in testing that a lot of skills and node combinations end up being “n00b traps,” where it gives the appearance of being different from the standard skills, but ends up being worse in every way. Since Dread Shade takes off more and more HP every second, the bonus begins at X more damage and 45% more speed and builds up to those numbers you’ve mentioned above until the pet dies off. Since you can summon multiple Shades, I assume you’re at the upper level often since at least one of the pets will be at that near-death stage and the shade’s big enough to surround the majority of the pets.

I have my thoughts on how multiple skills could get re-worked, but then again, I’m not the one risking my paycheck on developing this game; once the multiple end-game systems and multiplayer hurdles get finished, hopefully we can pool suggestions for skill improvements that the devs could take serious time to implement.

1 Like

Hi, new to the game, loving it so far!

Tried out your guide, super helpful to get a good starting idea of the game.

Few questions if you don’t mind:

At level 49 we pick up Dread Shade, but, its never on your cast bar in your video. How does this work sorry?

Also, with rip blood being supposed to be cast on your own minions, am I supposed to cast it at all times, or only when they are missing health?

1 Like

Welcome to the community!

Dread shade Can go on your bar when ever you want to start using it, i didnt place it at 49 since i didnt start using till about 65 when i had the cooldown on it and the skill mostly filled out to work the way i wanted.

You can cast rip blood whenever. It doesnt heal minions. Just gives them a boost of damage and attack/cast speed.

2 Likes

Thank you, and thank you for the reply!

Okay I skipped a bit ahead in the video, I see you replaced the golem with it. Makes sense, thank you for the guide and help.

Is this the same build as Freezing Ice Range Minions but just more in-depth? Freezing Ice Ranged Minions 0.8.2I Build Guide](Freezing Ice Ranged Minions 0.8.2I Build Guide)

1 Like

This is a guide how to level up to 75 to get you going to that build guide yes.

1 Like

Newer LE player here, love the time and effort you put into your guides! My question is, and maybe I’m just not looking in the right places, but what gear are you working towards by say 55+? Not basic stats, but unique, named gear and set pieces in particular. Or maybe some guidance to a post specifically Ice ranged + Zombie Necro gear mid to end game goals?

Welcome to the community!

There are a few uniques out there that you could use if you really wanted, but there not mandatory. You could run a hollow finger or 2 ring. Death rattle amulet. Im sure several others that i cant think of off the top my head, but i try and stay away from adding those in solo runs as not everyone will get them :confused:

1 Like

Thank you for the very quick reply! I picked up a Death Rattle last night and that was the reason for the question honestly, guess it was a lucky drop. It definitely looked build appropriate, the Shroud of Obscurity that dropped from a gamble…not so much.

One other quick newbie question: Adaptive and spell damage, do they apply in any way to this build? The archers do physical dam correct? So does spell and adapt dam only apply to the Mages or am I missing something else here?

Thank you so much for the assists.

Only affixes with the word minion in them will apply to your minions.

e.x. Minion damage - minion physical damage - minion fire damage - Minion spell damage

Adaaptive spell damage on weapons affects YOUR spell damage not your minions Spell damage.

I am having such a blast with ice skeletons + volatile zombies.

Decided to use a Fire Golem instead of Shade, because I am not a fan of perishable minions. But that is purely personal preference.

Great build and guide!

1 Like

Is the planner updated? Some levels are broken and the skills are not connected on the tree.

It is not, Let me see if i can change just the level 75 one for now. Some skills got reworked in the last patch drop (0.8.3)

EDIT: @Asag replaced the level 75 builder with new planner for dread shade. Should work for now until I redo this guide in the future :slight_smile:

Thx alot, was confused mostly about the shade. Did not know if should go for the single minion node or not.

seems like the builder is still messed up, big question is should you go into “Lone Watcher” for 1 active dreadshade but no health drain + longer duration, instead of going for converting it to poison dmg.

is this build still viable?

It is