Hello Travelers and welcome to the second poll of the Community Designed Unique Event!
We hope you’re enjoying some of the new Uniques introduced in 0.8.5d (I know I have a few… ‘off meta’ ideas for myself). Last week’s poll had some amazing interaction and we’re very excited that so many members from the community are so interested in this event. Thank you all for being such a great community to be a part of.
From last week’s poll, it looks like Mage is going to be the target class for the new unique, very exciting! And we are shocked, simply shocked that a Two-Handed weapon was selected. We had no way to foresee this outcome. Ok, maybe we’re not that shocked. So keeping in mind that we’re looking at a Mage as the focus for a two handed weapon, please see the poll below for what kind of two-handed weapon this should be. Mages are capable of wielding all but bows, so what will it be: A Spellblade Spear? A Sorcerer Axe? You decide!
Weapon Type
Two-Handed Sword
Two-Handed Axe
Two-Handed Mace
Two-Handed Spear
Two-Handed Staff
0voters
Please keep the ideas for the item themes coming in the comments below, as that will be the focus for next week’s poll, and start getting those ideas for two handed mage Unique mechanics rolling in. We’re excited to see what kind of ideas you have in mind! And remember to leave a heart on ideas you like the most so we know which ones we should be including in the polls. For this, please try to keep to one idea per post, so we know which idea people are enjoying.
Our Dev stream should be starting soon after this post on Twitch . The timestamp here should change to your local time zone for the stream start time: 2022-04-15T20:00:00Z . Make sure to drop by to ask any questions concerning the game, this event and your unique ideas, or just hang out!
I’d like to see a two-handed weapon with added crit chance. That would open up the gearing in case the chosen damage skill does not have a node that added crit chance (e.g. Static Orb), where you would choose a one-hander + catalyst combo otherwise. This surely doesn’t sound as awesome as zom-bees, but I kind of like uniques that aren’t too specialized, making them an interesting alternative for lots of builds.
I voted for Mace, just because it’s not very common .
But I think my.suggestion would work on any weapon:
Turns Desintegrate into a high energy aoe effect that surrounds the caster, last for X seconds and adds a cooldown. Desintegrate also scales with added melee damage.
Enemies hit by the Mage while within the aoe get a debuff that reduces damage done by 5% and reduces resistance by 5% of the element it is hit by. Can stack 3 times.
2H Bow would be awesome though. Like imagine a bow with low bow damage but some spell like Reign of Winter or Dragonsong, but this one fires arcane projectiles and scales with int or something.
There seems to be a significant lack of 2h axes for Primalists, for which a 2h axe is a part of multiple nodes and seems like a pretty synergistic weapon type for them. I would like to see something for either lightning or cold melee, or something that works with upheaval and earthquake. Aka big physical damage. There are enough transformation items out there, I’d like to see something to express the Primalist’s melee side in human form.
Thoughts on stats for lightning/cold
Lightning/cold melee damage
Casts chain lightning on hit, more leaps for subsequent hits
Haste on crit
Converts damage from swipe to lightning/cold
Thoughts on stats for physical
To upheaval or earthquake
Big physical melee damage bonus
Slows enemies, increases with subsequent hits
Knock up enemies with upheaval??
Big stun bonus
I accidentally pick an axe >.< (UPD. changed to beloved spear)
Anyway, let it be something cast on melee hit/melee crit. Preferably some skill that mage already has, not a new one.
Or maybe some random idea - If your elemental nova has all elements enabled it’s replaced with “infused elemental nova” that can benefit from bonuses to every type.
This probably should also add some levels to the skill.
Just going to repeat my idea from last week, because I like the theme.
And I value theme and integration with lore more than the item itself…
So:
Staff (*) based on Apophis.
She was the first to unleash the power of the void:
Her unique should convert all cold and/or lightning damage (or maybe just ALL damage) to void damage.
She also (kinda) possessed Majasa, so we could go wild and add a secondary power to control one nearby monster and make it attack others with void.
And think of all the cool snake-based designs our wonderful creators could come up with!
That fits the story well, and would give us some builds than can use void without being void knights.
(*) Would also work well with a spear I guess, maybe even better (I don’t know, I picture these big snakes using spears). Too late, I voted for staff.