first off: Please upvote if you like this post or if you like this discussion.
I get it the idea of leveling is to learn the character and get the feeling of a an achievement
For some people it might feel like an achievement but for me not at all.
Dont get me wrong i think playing the story in Last Epoch was fun.
However doing it again and again and again to be able to play more characters feels like a chore just like it does in POE. Atleast in POE your higher level when you reach endgame.
The benefits (for me) of giving alts or boosting alts to a certain area to get faster to endgame are:
**1. Fun. I like games to be fun and keep doing the story over and over is just boring.
The fun is in the endgame and trying different builds and classes. The game doesnt let me do that easily.
So what happends? I quit. Just like in POE after leveling 1 or two characters. I actually do play long with them but i would play your game way longer if i could play more classes without leveling or with less leveling after getting 1 main to endgame.
I dont want games to feel like its a job. I play games to have fun. Just like in jobs there is this big meh side in your job you have to do over and over until you get to the fun part. Its normal in a job to have that but i keep wondering why my precious time has to be put in leveling so many hours just to having fun afterwards. We live one life so time is precious. If there were more fun things to do in connection with endgame it would be different. Or if the story was not that time consuming it would be different aswell. But it is.
I have a job so i can pay for games like this. I also have a little kid so i dont have all the time of the world. Before that i actually did had all the time of the world but even then i hated leveling over and over just to have some more fun with other classes. Please make it more easy to enjoy multiple characters. It would make this game so much more accessible for people that have less time and people who like to try out things.
I tried your game and saw some nice skills so i tried Druid because it is different. I just got to endgame but i actually saw nice videos of Necromancers so i actually want to try that one out instead of my Druid. Suprise suprise ā¦ i have to put hours and hours of leveling in AGAIN if i want to have FUNstrong text .
The benefit of pleasing all types of players would be a healthier game. People that have jobs have more money to spend. I spend tons of money in POE just to support them. I understand that not everybody wants to do that and thats oke. I had the money for it and decided to support them for the 1000ās of hours i enjoyed playing. I would even played way more hours if the leveling wouldnt be such a boring chore.
I want to do the same in Last Epoch but iam tired of rushing trought the story just to be done with it so i can enjoy min maxing my character in endgame. Why do devs think the story is that good that people want to play it over and over? Is it just the fact that it needs to cost time so you feel more value of reaching a certain point with your char and finally enjoy the game? I think it is a bad habit of designing this genre.
There is enough proof that players tend to burn-out fast on these type of games. Iam not saying that leveling is they only problem but for me it is a big one and for friends of mine aswell.
I would have tried tons of different wacky builds to look for options to play the game in uniques ways. āThe game and the genre simply wont let me having this fun unless ill cut my child or jobā. The problem is that i love the genre to much so i keep it to 1 or to characters and just cant explore all the other fun stuff/classes that Last Epoch got. So eventually i burn out on my characters and quit the game probably which i dont want.
Sometimes it feels like game devs forget that gaming is about having fun in certain areas.
They almost all start the leveling proces really slow and boring and the further you go the more fun you have. Why not having instant fun? Just give the option to not having to level again after 1 story finish or make it faster with shortcuts, place a portal which get you to 80% of the story if the player. wants to. there are enough options.
Anyways up to point 2.
2. Time.
I actually mentioned this point above here so ill keep it short this time.
Time is money.
Respect the the fact that everybody has 1 life. Give the option to choose how they want to play the game so your game is actually worth my time. Especially in the longterm.
3. The benefits for Last Epoch and the company.
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More players will probably get the game when they know you can easily get multiple characters, because they know that means more fun in the game. My friends would get the game atleast. They got jobs aswell so time is valuable aswell.
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Less burn-outs. Being able to switch between characters prevents burn-outs.
3. Potentially more creativity.
There might be less meta and more creativity since it is easier to try something else.
Now it is more important for me to be sure my character actually can kill monsters so i keep having fun. I dont like to copy builds but i did this time because it safes time and it makes sure i can enjoy your endgame content. If i screw up with exploring like i did, i get punished for it and it costs me time to level back up againā¦so better safe then sorry. This is a shame in my opinion.
Iam not saying this system is wrong but the amount of punishing things your system got really demotivates me to keep investing time in this game.
When you die you lose progress. When you want a different skill you lose progress.
WHen you fail a big endgame boss, you get punished. When i want to change my primaire skill tree it costs a lot of money which is punishing for people that want to try out thingsā¦
And suprise suprise ā¦ they all cost a lot of time. I actually do like some hardcore punishing ideas this game has but at the same time i think there should be a better balance.
There should be a more softcore option so people can explore and so people with less time or less WILL to spend a lot of time before actually enjoying the endgame or enjoying tinkering build ideas. In Path of exile i can atleast do this somewhat in POB and you have orb of regrets currency which isnt hard to get (and you can buy it of other players) so you dont have to spend the time grinding them and instend spending time in the fun areas.
4. Trying out is getting punished.
After trying out druid in endgame for a while i actually want to have a Necro as a main.
Ill get punished for that. I tried some wered combinations. I get punished for that because it doesnt work.
In some degree the player should be punished so the choices stay meaningfull.
I think this game over did it however in this aspect.
Dont you want as much players possible to keep motivated to play your game and even more players to buy it? If yes then i think something has to change. Especially since this game isnt free to play. Hence even if it was f2p, my opinion still is that having to play a long story over and over isnt needed and isnt fun.
Dont forget btw that people with jobs got money. You might get more of there money to keep this game alive for many years to come if you target them aswell. Now it looks like you only target the more Hardcore type player.