Rising Flames Update - Beta 0.9.1 Patch Notes

Skills

Attack/Cast Bug Fixes

  • Fixed a bug where attacking while moving could cause your character to attempt to attack earlier than possible, resulting in playing the attack animation but with no damaging ability created.
  • Fixed a bug where some skills such as Synchronized Strike could fail to cast and then lock the player in place if used while moving and using another ability.
  • Significantly reduced occurrences of bugs related to using Warpath in online play, such as the ability casting continuously from a single press, the player failing to animate while casting Warpath, and Warpath failing to end when the ability key is released.

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Projectiles

  • Fixed a bug where projectiles could sometimes be destroyed or return earlier than intended when killing an enemy. This was most commonly seen on Hammer Throw.

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Icons

  • Updated the icons for most Acolyte summons to match the updated ability icon for summoning them.
  • Updated the skill icon for Lunge.
  • Updated the skill tree node icons for the following skills:
    • Dancing Strikes
    • Decoy
    • Flurry
    • Judgement
    • Lethal Mirage
    • Lunge
    • Multishot
    • Shadow Cascade
    • Shift
    • Shurikens
    • Smoke Bomb

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Individual Skill Changes

Assemble Abomination

  • The Engorgement node now has a 40 minion limit.

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Bone Curse

  • Illusion of Pain has adjusted functionality:
    • No longer states that its damage and crit bonuses only apply if Bone Curse is directly applied by the Bone Curse spell (this wasn’t working, the bonuses applied when it was applied by any method).
    • Now also reduces the duration of Cursed Limbs and Cursed Ground by 75%.

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Bone Golem

  • Fixed a bug where damage over time abilities which are able to damage minions, such as Aura of Decay and Drain Life, could trigger Bone Golem’s Infected Remains.

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Elemental Nova

  • The channeled version of Elemental Nova now has a maximum range. It can still reach the corner of the screen on 16:9 resolutions.

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Fireball

  • Fixed a bug where channelled Fireball did not visually convert to partial or full lightning.
  • Fixed a bug where Fireball’s tooltip DPS did not account for lightning conversion from Plasma Ball or Liath’s Machinations.

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Forged Weapons

  • Updated the models, textures and visual effects for Forged Weapons.
  • Forged Weapons have about 10% more attack speed.

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Hammer Throw

  • Fixed a bug where Void Knight echoes using Hammer Throw would often cause the hammer to instantly return to the player.

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Meteor

  • Fixed a bug where Meteor could use its default visual when converted to lightning.

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Reaper Form

  • Updated the model and textures for Reaper Form, including conversions.
  • Updated the visual effects for Reap.
  • Transforming into Reaper Form now also uses Reap and counts as a movement ability.

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Summon Bear

  • Added a new model and new animations for summoned Bears.

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Summon Skeleton

  • Made the textures for some Acolyte skeleton summons brighter.

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Summon Wolf

  • Updated the model and animations for summoned Wolves.
  • Added a new Lightning variant for wolves.
  • The Ice Bite ability granted by the Frozen Fangs node is now a 6 second cooldown, and 20% of the remaining cooldown is recovered every time that wolf hits with an ability other than Ice Bite, including their basic attack. (previously a 10% chance to trigger, replacing a basic attack).

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Enemies

  • Fixed a bug where longer than normal stuns on the player, such as from Majasa’s gaze or The Mountain Beneath’s fist slams, would cause desync in online play by letting the player attempt to move or take action before the stun had actually ended.
  • Fixed a bug where the large AoE attack used by Possessed Golems did not have an indicator in Online mode.
  • Fixed Searing Flesh’s large rock slam attack being called “Void Flare” instead of “Infernal Slam”.
  • Fixed the indicators for Searing Flesh’s Crushing Blow and Infernal Slam appearing at incorrect locations in Online mode.
  • Fixed a bug where Shell Hounds with the Familiar monster mod would not animate after reviving.
  • Improved Ascendant Embermage visual effects - including a more visible indicator.
  • Increased the time before the Ascendant Embermage’s meteor hits the ground. This should make it slightly easier to avoid.
  • Imperial Guards, and Flame Guard Sulla now have an aura around their shields to visually represent that they have the affix “Blocks hits from distant enemies”.
  • Improved the skill visual effects for Ebers.
  • Improved the visual effect and reduced the size of Chilling Wave, used by Drowned Husks.
  • Added 13 new Enemies
  • All bear enemies have new models and animations:
    • Jahith Bear
    • Highland Bear
    • Lowland Bear
    • Cave Bear
  • All wolf enemies have new models and animations:
    • Wengari Hound
    • Frozen Wolf
    • Black Wolf
    • Ahuizotl

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Animation

  • Updated all character animations for Sentinels, including character selection, idle, run, and attack animations.

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Visuals

  • Overhauled the decorations in Chapter 8 to improve visuals.
  • Updated model and animations of the Shades in Infernal Shade and Dread Shade.
  • Fixed a bug where ground effects projected on top of the weapons held by Flame Wraiths.
  • Fixed the bubbles in Acid Flask’s visuals getting too large when the AoE of Acid Flask is increased.
  • Fixed the 3d model for the Rogue’s Cloth Hood and Leather Mask being mismatched.
  • Added shadows to certain types of vegetation objects that did not have shadows before. This depends on your shadow quality setting.
  • Fixed a bug which caused on hit / when hit visual effects to sometimes be incorrectly shown when entering a new zone.

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Uniques

Weaver Uniques

  • Weaver Uniques are a new type of unique that upgrade to legendaries in a different way. Instead of dropping with 0 to 4 legendary potential they always drop with 5-28 Weaver’s Will. While enemies are killed nearby, the Weaver slowly rebuilds items with Weaver’s Will, adding affixes and then upgrading them (up to T7).
  • Each affix tier added consumes 1 Weaver’s Will, and there is a notification at the top of the screen and in chat when an item is upgraded this way.
  • These Weaver Uniques can all drop during the campaign, so they can gain power with you as you progress though it. However, items that drop at higher levels with have more Weaver’s Will on average.
  • Weaver’s Will only works off of enemies that grant experience, but the speed at which it upgrades them doesn’t scale with experience.
  • • This patch (0.9.1) contains 9 Weaver Uniques (4 that are available to all classes and 5 class specific relics), but more will be added in future if the concept is well received.
  • More information about the Weaver will be discovered in future patches.

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New Uniques

  • Added 9 Weaver uniques (4 that are available to all classes and 5 class specific relics).
  • Added 6 general uniques.

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Set Item Changes

Ferebor Set

  • 2 set bonus gives +2 to Totem Skills (from +1).
  • Ferebor’s Chisel gives 15% to 35% totem crit multi (from 10% to 15%).

Forgotten Knight Set

  • 2 set bonus gives 75% void penetration with Time Rot (from 70%).
  • 3 set bonus gives 3% more void damage per stack of Time Rot (from 2%, though this effect was not actually working before this update).

Gaspar’s Set

  • 2 set bonus gives 50% cooldown reduction for Decimate (from 35%).
  • 3 set bonus now also gives 15% more void damage to bosses and rare enemies (in addition to its existing modifier).

Sunforged Set

  • 2 set bonus gives +3 to Smelter’s Wrath and Forge Strike (from +1).
  • Sunforged Hammer grants 10 to 15 Melee Fire Damage with Forge Strike per Summoned Weapon (from 10 to 12).
  • Sunforged Hammer grants 18 to 25 Melee Fire Damage with Smelter’s Wrath per Summoned Weapon (from 15 to 20).

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Other Changes

  • Added 3D Models for all Unique Weapons that did not already have one.
  • Fixed a bug that caused the display value of unique affixes to round incorrectly.
    • For example: wielding two Aurelis swords which stated they had +2 could previously result in only gaining +3 as the true values were a fraction between 1 and 2.
  • The level requirement for Legendary items is now the same as the base unique’s level requirement. Previously the level requirement could increase based on the affixes added.
  • Battlemage’s Endeavor
    • Gives 36% to 48% chance to cast Lightning Blast when you use a melee attack and hit (from 24% to 36%).
    • Gives 12% to 18% increased melee attack speed (from 6% to 12%).
  • Fighting Chance
    • Grants 5% to 10% increased movement speed (from 5%).
    • Grants 65% to 85% increased melee damage (from 45% to 75%).
  • Fixed a bug where Hand of Judgement’s increased Area per Attunement for Judgement while Unarmed applied to Judgement’s Consecrated Ground even while armed (with a weapon equipped).
  • Halved the taunt strength of the Illusory Trees created by Arboreal Circuit.
  • Jasper’s Searing Pride now gives +Melee Damage instead of +Melee Physical damage and its Searing Blades buff lasts 16 seconds (from 8).
  • Fixed a bug where Julra’s Obsession did not work correctly, with symptoms including it repeatedly reapplying attributes to you whenever you summoned a minion if it had any attribute affixes.
  • Lament of the Lost Refuge
    • Gives 18% to 30% of Volcanic Orb’s cooldown recovered when you use a melee attack and hit (from 16% to 24%).
    • Corrupted Heraldry grants +5 spell void damage (from 4) and 5% increased movement speed and mana regen (from 4%).
  • Fixed a bug where Sinathia’s Resurrection did not correctly give your skeletons a chance to resurrect after 3 seconds.
  • Fixed Skeleton Harvesters from Bone Harvester using an incorrect attack animation.

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Items

  • Added a new Added Crit Chance and Bow Attack Speed hybrid affix for Bows.
  • Increased crafting item vacuum range by 25%
  • Changed crafting items (runes, glyphs, and shards) to drop in larger clumps on average, and never drop one at a time in level 12+ zones. This does not change the number of crafting items that drop overall.
  • Renamed Leather Gloves to Hide Gloves and updated their 2D art.
  • Renamed Refuge Gloves to Leather Gloves and updated their 2D art.
  • Renamed Leather Boots to Hide Boots and updated their 2D art.
  • Renamed Refuge Boots to Leather Boots and updated their 2D art.
  • Renamed Iron Gauntlets to Mail Bracers and updated their 2D art.
  • Renamed Engraved Gauntlets to Plated Gauntlets and updated their 2D art.
  • Updated Worn Boots 2D art.
  • Updated Brigandine Boots 2D art.
  • Updated Noble Gloves 2D art.

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Minimap

  • Improved the quality of the fog of war reveal line.
  • Made small visual tweaks to the minimap, and the values for opacity and zoom (including default settings).
  • The minimap icons for other players are now color-coded to match the color used in the background of their party portrait. In Towns you will only see icons for party members.

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Sound

  • Updated environmental sounds for The Surface.
  • Smelter’s Wrath now sounds different depending on how long it was charged.
  • Fixed a bug where Shift’s sound would fail to play sometimes in Online mode.
  • Updated volume and mixing for Gaspar, Forgotten Knight, Alric, Yulia, Grael, and Immortal Emperor voice lines.

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Optimization

  • Greatly improved the performance of the minimap and overlay map.
  • Greatly improved the performance of various visual effects that apply to the ground.
  • Improved the performance of the ground item visual for quivers.
  • Improved the performance of Hungering Souls by reducing the poly count of the skull model.
  • Improved the performance of the zombies the Emperor of Corpses spawns.

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