EHG implemented the first of these changes in patch 0.9.1:
The second of these changes, a shard sink, has yet to be added.
(3) Idol crafting, any form of giving us control over some affixes, not necessarily the same system as for gear.
Mike discusses being excited about the prospect of eventually adding idol crafting to the game during this dev stream. Additions to the idol system are a design space they’ve purposely left open for after launch.
(4) Some maps have stuff like trees or walls covering the screen and you can’t see the fight. Is this a feature or will it be fixed?
(5) Replacing a +1 skill with another gear that has the exact same +1 skill still refunds the point. Seems to me that if you end up with the exact same number of points, nothing should change.
While I understand it doesn’t make much sense in your example, it likely still does this because of the following:
(6) Not being able to use traversal skills in the various towns.
(7) Not having the chest when you change monoliths. Why not move us to the same room where we go to when we’re done with a node? Almost all the time, when I change monoliths, I end up just going in whichever node and immediately porting out so I can use the chest, especially because it’s usually after a longer session in the previous one and I have gear to dump, including uniques from boss drop.
I couldn’t find a developer response specific to this request, but you could always leave this as feedback.
(8) Summoning minions/totems sometimes fails to do so, presumably cause it’s targeting some obstacle or something like that. However mana is still spent. Working as intended or will it be changed?
You’ll have to visit the link above for Mike’s example image of this made in paint.