Beta 0.9g Patch Notes

EHG: Can confirm after first playthrough on 0.9g (45 mins or so just now) that the RAM leak issue may be the cause for server lag. The cleanup has drastically reduced overall Monolith Server Lag on my machine (12th gen i7; 32GB DDR 3200; PCIe Gen4 M.2 2280; Nvidia 4090; Gigabit internet through Spectrum) – GREAT WORK!

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Is there a reason why Desyncing wasn’t addressed at all in this patch? Not even a mention that it is being investigated?

This doesnt work in Offline mode. Still goes back to Login screen.

The horns, we want them back. It wasn’t a bug, it was a feature. I’ve since turned it into an emoji in memory of it’s removal.

ʕ •ᴥ•ʔ

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Wow, I’m happily impressed by the developers, I’ve bitched and cried about the bugs and glitches because I lack understanding of the word “beta”, anyway… XD Deeply satisfied with the interactions you guys have with the community. Thanks for listening to your community and making it the best you guys can at this point, 10/10 for the openness and clarity of what you guys are currently working on, shows passion and dedication!

I’m stealing.
ʕ•ᴥ•ʔ

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It’s a secret: If you are a ʕ •ᴥ•ʔ, you can ʕ •ᴥ•ʔ a ʕ •ᴥ•ʔ to have a ʕ •ᴥ•ʔ to ʕ •ᴥ•ʔ it’s ʕ •ᴥ•ʔ be ʕ •ᴥ•ʔ.

ʕ •ᴥ•ʔ /

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not sure for anyone else.but this last update felt like a huge improvement.

ʕ•ᴥ•ʔ
cof>

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ʕ ʕ ʕ •ᴥ•ʔ •ᴥ•ʔ ᴥ•ʔ

ʕ•ᴥ•ʔ(‘ω’)ʕ•ᴥ•ʔ

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Since tonight, my offline characters keep reverting back when I restart the game. I lose all progress as if I haven’t played today. My save files in LocalLow show an updated last modified time, so not sure what is causing that.
Anyone else?

Oooo. I get this a lot. Thanks!

0.9G Offline characters are not saving. Lost 10 levels today when I logged out

“Desyncing” is a quite broad term, I’d have to know more about the specific behavior you’re seeing to be able to comment on it.

We are working on loading times; I think we commented on it in a previous post. Some players definitely experience longer loads than others.

“Lag” is again a quite broad term, a lot of different things get called lag. The performance work we’re doing will certainly improve some lag situations.

I am losing all my save progress whenever I log out. @Mike or any EHG staff, will this be addressed soon. I cant play at all.

Very sorry about this, we are aware of this problem for offline characters and will put out a fix as soon as possible. It appears to happen if you use the Leave Game button and then go back in-game. If this problem is happening to you in another scenario please let us know. Thread here

Thank you this rocks. Will make playing Sorc feel slightly less clunky and slow. I noticed this earlier but didn’t get around to making a bug report at the time.

Awesome.
This is huge.

LOL

Toucan play at that game miss!

I’ll let myself out.

EHG: Just got done with a 4 hour MP session with a buddy of mine I bought the game for. We’re running our Bowmages. Lag issues for 2 person MP have completely disappeared. Had one instance of no-clothes. Had two instances of no floor/land when first joining a new session. Shift +Mana node is now working. Flurry/Multishot arrows in MP now appearing. Duplicate characters issue solved.

Still can’t believe how fast you guys are squashing all these bugs. Great Patch!!

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Some feedback after patch

Rubberbanding

  • EU West (closest server). Much better, rubberbands rarely after Flurry and on small distance.
    But it start to lag (mobs stay alive with 0 hp / mobs teleports instead of moving / time between aoe display and attack shortens drastically) when you have big amount of dead mobs on the screen (maybe they generate traffic flood too?)
  • US East (helping dude from world chat). Major desync in Lagon fight! It didn’t display all my projectiles and some boss animations feels a bit off. Phase switch didn’t port character to tentacles area on client side and i just stand there for a minute looking on damage numbers popping from character. After minute it finally ported character to arena with laggy / 0 hp moving enemies. Transition back to Lagon was faster, but some waves still were invisible. Loot popped with several seconds delay too.

Temporal Sanctum

  • T2 / T3. Julra didn’t drop any uniques. Isn’t she guaranteed to drop at least one LP1 unique?
    I had LP2 Reigns of Winter and exalted bow in inventory, maybe it’s somehow disabled unique drop?

P.S. Fingers crossed for stash category fix from Mike_W.
Nine tabs with uniques and sets sitting in limbo now :frowning: