A fix for the Offline save issue has been released. See this post for details.
Are you being intentionally obtuse? This issue is discussed all over the forums and in-game. The constant desync/lag where actions don’t appear when activated. I then stop touching my keyboard and mouse and watch my character jump all over the screen. It takes about 20-30 seconds for my actions to catch back up to real time where I am almost certainly dead. This is all done with a 40ms connection to the US East server…
The odd thing about it is using a VPN increases my latency, but removes about 75% of the desync/lag issues. Someone recommended it and I was surprised how much it helped.
Also is there ever going to be a US Central server? If there is one, then why does my game connect to East? I live near Kansas City, which would be ideal for a server. Heck Chicago would also be a good option.
Side effect of Thorn Shield’s targetting priority change
I don’t know whether or not this is on the radar of the devs or not but posting it here might make it more visible.
TL;DR Bleed Bear was made incredibly frustrating to play after the change to Thorn Shield, to the point where OP had to shelf the build.
You should do some controlled testing and submit a bug report with behaviour you see, player logs, DxDiag before and after, character name, server region you were connected to time of game, etc.
Do the same test with both VPN on and VPN off and submit both sets of results.
This sort of behaviour can he very context and configuration dependent (and thus hard to replicate reliably on a different computer in a different location) so the more information and data you can provide, the more likely the issues you are experiencing can be resolved.
Pretty sure there is already, but there are some known issues with auto assignment of server region. You can add a vote at the top of my forum suggestion here
Well its a nice patch and all but I ll be honest here, as long as we cant play on the servers that we should actually be playing, it doesnt really matter i guess… Im from SA and I have to everytime either find someone to pull me or play with at least 150 extra ms
Not fixed. Still happens very readily when playing in co-op. And nothing to do with Temporal Santum. Any character using a teleport ability anywhere will rubber-band 95% of the time. Affected all my group. Logging out and all of us restarting the game fixes it for about an hour, then it begins all over again. We experience no other rubber-banding or lag; it’s only when we teleport.
Not fixed. Very easy to reproduce with Warpath. Put this skill on your bar and tap it very lightly. You will now be stuck in spinning mode until you oom or use another ability.
Not fixed. Every time I log in, chat is re-enabled. Well the actual settings say “Chat Disabled” but all channels are ticked and I need to turn it off again to get rid of it. Every time.