Preface
This thread is a collection of everything that is or might be coming in patch 0.8.2 and beyond. Outside of the confirmed inclusions, everything else should be taken as pure speculation. That said, I’ve accumulated the majority of information found here from the weekly developer streams so it’s likely pretty accurate.
Patch 0.8.3 was essentially confirmed during the April 23rd dev stream so expect it to be the next patch we receive after 0.8.2.
Patch 0.8.2
Release date is scheduled for late May
Confirmed Inclusions
Monolith of Fate Overhaul - Dev Blog
Substantial UI Updates
Action Bar UI visual improvements with a new Ward display
New Map with Quests being integrated
https://imgur.com/pwSTQwq
New Class Passives Window
https://imgur.com/A3GkveI
Yeah, this is a sneak peek at our new Passives panel that’s coming up. We decided that the side panel didn’t offer enough space for it. Since we first made it we’ve been cramped trying to fit everything in place so it’s coming to a center screen panel. You’re going to distribute passive points from left to right instead of bottom to top. Not a lot of the basic functionality is changing here – it’s basically the same stuff. It’s just going to be laid out a little more clear, there’s less stuff that overlaps each other…It’s hopefully going to be a little more clear now.
Summon Volatile Zombie Skill
new summoning skill for the Acolyte
Lighting coming to Player/Enemy Skills
New & Updated Arena Maps
New Companion Skill for Primalist
https://imgur.com/HEKeJ9v
Likely Inclusions
Crafting UI Updates
This is a concept design for the new crafting window we’ll likely see:
https://imgur.com/VXSokiH
New Inventory Window with updated Idol slots and Blessings Tab
https://imgur.com/y3j71ng
A: Yeah, there was one big problem we found with the idol system – that I’m sure many of you had noticed – is that all of the endgame builds are just four 4x1’s or four 1x4’s, etc. It’s just ‘find the one idol type that’s great and grab it…that’s the best one, do all of just that’. There’s no reason to ever keep one slot idols or two slot idols…like they’re just pointless. We want to expand the variety of idols that are interesting and important just by changing the shape so that there’s not going to be that way of just sticking four of one type – ah, well you can put four 2x2’s in there still – but other ones are still there.
https://imgur.com/VRc0kpL
So this is a concept design. It’s not actually finished or in-game right now. We get a lot of questions regarding whether or not the bonuses that Blessings offer are global for their character, or if they’re specific to Monolith/the timeline that they’re currently in. I think we can fix this by making your Blessings a part of the inventory screen so that it looks more like gear that you’re actually wearing – which is how they’re implemented. So this would give you more global information about the progress of your Blessings – where they came from, other ones you’ve discovered. It won’t leak which Blessings are possible for each timeline unless you’ve found them. So they won’t just show up here, it’ll be a blank icon until you’ve discovered them.
New Skills & Specializations Window
https://imgur.com/R5FC8Q9
Here’s the skills panel we’re working on guys. We’re working to keep things clearer – we’re doing away with some of the extra screens – so like when you click to specialize a new skill, instead of it taking you to a new screen it just highlights the ones you have available here. There’s going to be a search bar in this screen that lets you look into skills a little bit more clearly. It also lays out how you unlock them a little bit better – so the ones that are unlocked through your passives and the ones that are just from your character levels.
Sword Weapon Updates
Dreamthorn Unique is getting new visuals
Minion AI Updates
New Enemies
Omen of Silence Boss Rework
Stash Tab Reordering
I managed to reorder my category tabs on the fly, and I managed to reorder my stash tabs on the fly – so that’s coming! It’s not 100% setup, but stash tab reordering is now functional. I know a lot of people have been asking me for it for a long time now, and I’ve wanted it too.
Controller Support Improvements
specifically for picking up items (but possibly more)
Loot Filter Updates
improved & advanced affix loot filtering options
https://imgur.com/z6zcxej
Possible Inclusions
Skill Effects Optimizations
it’s been discussed a lot, but I assume it’s inclusion is based on how well it’s performing in testing
A: Yes, we’ve got a really great auto-pooling system coming that’s been going great through internal testing right now that should alleviate the vast majority of those concerns. It will provide a substantial improvement to FPS for everyone, and really big impacts for people who are playing builds like Avalanche, for example, or any of those builds that have a multitude of things that get cast really quickly.
Pet DPS Tooltips
“soon” could be interrupted as this patch or possibly next patch or later
Unlikely Inclusions
Minion Stances (or something like stances)
it does appear to be very early in its development, and there are several other dev streams where Mike states it’s something that they’d like to have but it may not be in scope for 1.0
Patch 0.8.3
Potentially a late July to late August release date
New Primalist Melee Skill
Updated Druid Class Transformations
this includes a third Druid transformation skill, which we know will not be a Werewolf transformation but something else
Various Primalist Skill Reworks
A: Ah, we’re doing some updates to the Druid class – not this patch, it won’t be out this patch, but it will be out soon. The Druid will be getting some sweet new upgrades.
Summon Bear & Summon Sabertooth skill reworks
I do think there’s other skill trees that might need love first [Mike opens the Summon Sabertooth & Summon Bear skill trees as he says this] before we take a look at Tempest Strike. Wink, wink, hint, hint [Mike laughs].
Tempest Strike skill update
I believe there’s some interaction from Tempest Strike coming – not this patch but the next patch – so that there’s some incentives to use it by those interactions. I’m sure we’ll be updating it in general, but haven’t made any huge changes to it. The skill tree isn’t…I do like the skill tree, but it didn’t ever click so we’ll be reassessing and reorganizing it and probably be doing a few passes on it.
Updated Character Sheet
https://imgur.com/1CRlTke
Crafting Changes
which may or may not contain further Crafting UI updates
We are looking to change crafting, in general, coming up here. I can’t tell you the exact change we’re making because we don’t know exactly when we’re going to drop it, but I think you’ll generally be happy with it. When I say we’re changing the crafting system – the core crafting mechanics are not changing.
We’re looking to add new Runes and Glyphs. Right now we have these five Runes and two Glyphs, and we are looking to expand this repertoire of Runes and Glyphs so that you’ll have more options for things you can do to items. Some of them will be super-duper rare, some of them will be super common…because you’ll want to use them a lot. They’ll let you craft things in new and interesting ways. There’s all sorts of interesting things we’ve got planned.
Further Loot Filter Updates
A: Yeah, getting more logic into the loot filter is definitely something we want to do. Getting some AND’s, OR’s, connecting rules together, just deepening what you can customize it to do. We put a lot of work into the loot filter a few patches back and there are definitely some weak points that need to be resolve. However, I think we did a really great job with the initial version of it and we will be expanding it. This will very likely not happen in the next patch. The next patch will be focused on quite a few other things that I think you’ll very much enjoy.
What Did I Miss?
Do you agree or disagree with the list? And what are your theories? One can only assume they’re holding back a few surprises for when the patch gets closer to release.
22 Likes
We are in the same boat. But surprises are always welcome.
Awesome post
4 Likes
Not sure when i missed this teaser, but anyways. Reading it. It allows summoning up to your companion limit by default. Does this mean we going to have to Specialize wolves to get +1 maximum companion and not run wolves OR will some skill tree reworks be coming alongside this one?!
I do like that there spell tagged. Question is:
Will a solo storm crow compete well with spell spriggan as a druid version
1 Like
It was teased in the April 2nd dev stream at the following timestamp, 1:17:05-1:18:12. I’m not sure how much longer that Twitch video will be available if you wish to view that moment.
Shtrak
April 16, 2021, 6:09pm
5
It’s also on YouTube, on the official channel.
Are you sure? The latest one I see is the March 12th stream.
Shtrak
April 16, 2021, 7:17pm
7
My mistake, they stopped publishing there, you’re right.
Krilox
April 18, 2021, 11:36am
8
Great post and summary. Isnt the storm crow a falconer summon however?
1 Like
Shtrak
April 18, 2021, 11:38am
9
If I remember well, it was a Primalist skill
It’s a primalist skill, as primalist is the only class with “companions”
1 Like
Krilox
April 18, 2021, 11:46am
11
Ah it does say companion which is a primalist skill indeed. My bad
I hope storm crow will be able to do this like the good old days of crows
1 Like
I knew you would be excited about this skill. Since EHG killed your crow build that could make your PC go negative FPS…
2 Likes
From the most recent dev stream on April 16th, we got to see the Volatile Zombie in action. Mike also describes some new controller improvements coming in the first clip:
2 Likes
SAimNE
April 19, 2021, 4:30pm
15
I’m just kinda hoping for a fix for volatile reversal or at least a reasonable way to remove the health/mana suicide chance without taking huge amounts of negative modifiers x.x
@AndrewTilley Was the Tranformation overhaul in your summary? They teased the new models.
We’re working on the Druid class! While much of this work is being done by our development team, the artists are pitching in with all-new models being created for both Werebear Form and Spriggan Form. These will be accompanied by new animations and visual effects, bringing these up to more modern standards such as those enjoyed by the Rogue class.
[WerebearForm ModelSheet]
A Model Sheet for Werebear Form, featuring material references.
Werebear Form is being made to look like a large…
Edit: Found it in your OP… nevermind!!
But this is what I am just excited for. I really like the transform stuff but the current models and animation kill it for me.
2 Likes
Not sure if you watched the latest dev stream (April 21st) with Mike and Pat (aka Nifty), but Mike basically confirmed that those Druid class transformation skills updates are coming in the patch after 0.8.2 (or at least that’s the goal) – which actually makes a lot of sense to me.
I’ve always found it odd that there were all these other Primalist updates teased for the patch after 0.8.2, but that 0.8.2 would include the transformations updates. It seemed a bit disjointed, but clearly it’s not.
So yeah, we know there’s some substantial Primalist updates coming in the patch after 0.8.2 (which I assume is 0.8.3). We’ll all just have to contain our excitement for the new transformations a little bit longer.
We also got another teaser of the new map from Judd. This is the Temple of Eterra, in the Ancient era…long before it comes crashing down:
https://imgur.com/Hl7QlfQ
3 Likes
Ah… thx for the info. Did not watch the stream.
Awesome Artwork.
1 Like
We got a little teaser of new Flame Spire in action during the April 23rd dev stream:
We were also shown concept art of the upcoming Forge window that will likely make it’s way into patch 0.8.2 (which I’ve added to the OP).
Shtrak
April 24, 2021, 11:42am
20
I understood from this stream that it was not guaranteed for 0.8.2 and could be in 0.8.3 but English is not my primary language so I may be wrong.