The Convergence Update - Beta 0.9 Patch Notes

Sentinel Skills

Abyssal Echoes

  • Deep Expanse grants 20% increased area (from 25%)
  • Void Purifier heals for 60 (from 50)
  • Nether Coasting from the Embrace the Darkness node lasts 5 seconds (from 4) and gives 5% more damage vs blinded enemies (from 25% increased damage over time).
  • Myopia requires 1 point in Turbulence (from 2)

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Anomaly

  • Emission grants 25% increased area (from 40%)
  • Time Wave deals 25% more damage
  • Time Lock adds 15 mana cost (from 20)
  • Temporal Expanse grants 25% increased area (from 40%) and 50% more hit damage (from 40%)
  • Fixed Temporal Expanse saying that it gave more damage for time wave rather than more hit damage
  • Time Bubble now shreds void resistance (it previously stated that it increased void damage taken, but did not have this effect in practice)

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Devouring Orb

  • The void rifts created by the Void Eruption from the Cataclysm node no longer have an inherent 20% increased radius, but are now affected by void rift area modifiers from the rest of the tree. They are still not affected by the area growth from Devouring Orb’s base effect.
  • Increased cooldown recovery speed from the Orb Master and Dust Channeller nodes is now additive with increased cooldown cooldown recovery speed from other sources.
  • The Void Eruption from the Cataclysm node now only has 4 projectiles (from 7)
  • Orb Master grants 18% increased cooldown recovery speed (from 30%), but now also grants 18% more void eruption damage per point
  • Abyssal Expanse grants 20% increased area per point (from 30%)
  • Dark Torrent has been renamed to Chaotic Torrent and grants 15% to 35% increased Abyssal Orb frequency, randomised from one devouring orb to the next (from a fixed 30% increased frequency). It can have 4 points allocated (from 5)
  • Hollow Orb grants 40% increased duration (from 50%)
  • Void Adept now grants 2% more void damage and 2% increased mana regen, both doubled with 90+ Vitality (from a fixed 15% increased void damage)
  • Distant Satellite now also grants 5% more damage
  • Extinction’s description was updated to clarify that it affects only the damage of the orb colliding with enemies, not the rest of the skill.

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Erasing Strike

  • All melee base damage is now void (from 50% void 50% physical)
  • Implements of Destruction now grants 15% more void damage with a 2h mace, 25% increased cooldown recovery speed with a 2h sword, and 25% increased area with a 2h axe (from 25% more void damage with a 2h mace, 2h sword, or 2h axe)
  • Renamed the Void Beam Damage node from Regicide to Void Lens (there is another node called Regicide on this tree).

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Forged Weapons

  • Fixed the Summon Forged Weapon sub skill tooltip being outdated (the up to date description was present on the Forge Strike tooltip).

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Forge Strike

  • Heavy Strike grants 8% more damage (from 10% more hit damage) and 16% increased stun chance (from 10%)
  • Fixed Well Forged Weapons saying that it only affected Forged Weapons summoned by Forge Strike
  • Goliath Strike grants 25% more hit damage against rares and bosses (from 20%)
  • Replaced Strike Smash (30% increased area with Forge Strike) with Engines of War, which grants 20% increased area with Forge Strike and 20% increased area for Forged Weapons.
  • Anvil Blow now also grants 100% increased stun duration and requires 3 points in Engines of War (from 4 in Strike Smash)
  • Spear Forge reduces area by 35% (from 40%)
  • Serrated Blade now also grants 10% increased bleed duration
  • Reinforce Weapon grants 5 melee damage (from 5 melee physical damage)

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Hammer Throw

  • Now hits enemies more consistently in a slightly wider area.
  • Is slightly more lenient about hitting scenery (i.e. it needs to be slightly closer to it before the hit counts and can stop the hammer).
  • Hammer Throw deals about 5% less damage (see Items section for changes to Throwing affixes).
  • Avatar of the Spire grants +12 throwing physical damage (from +4)
  • Added damage now applies to Disintegrating Aura at 125% effectiveness per second (from 50%)
  • Reduced Disintegrating Aura’s base damage by 17%
  • Fixed a bug where the damage increase from Rapid Disintegration only applied to Disintegrating Aura’s base damage, not its total damage.
  • Fixed a bug where Avatar of the Spire was not giving +12 Physical Damage.
  • Fixed a bug where each hammer only applied ailments to an enemy the first time it hit it. For example if you threw a hammer through a target and it came back and hit it on the return, that second hit would not apply ailments. This bug also applied to spiralling hammers.
  • Rapid Throw now gives 5% increased attack speed as stated (was giving 6%).
  • Ricochet now correctly says “reduced stun chance” instead of “increased stun chance”. It has also been clarified that it causes hammers to no longer return to you.
  • Fixed a bug where Hammer Throw’s Chaining Hammers node was providing more attack speed instead of less attack speed..

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Holy Aura

  • Fixed a bug where Holy Aura would intermittently consume on-use effects such as Paladin’s Alignment.
  • Fixed a bug where Holy Aura’s passive effect would re-enable while still on cooldown with the Concentration node.
  • Fixed a bug where Holy Aura’s passive effect would be disabled while on cooldown if you had Faith’s Reward without Concentration.
  • Flame Burst now causes your melee hits to apply 10 stacks of Fiery Inquistion and the melee hits of other allies affected by the aura to apply 1 stack. Flame Burst is procced on an enemy when it reaches 60 stacks. It requires 3 points in Burning Blows (from 4).
  • Added a new node, Inner Flame, which causes your melee attacks to apply an additional stack of Fiery Inquisition and gives Flame Burst 25% increased area if you’re the one to proc it. It can have 2 points allocated.
  • Burning Blows requires 1 point in Rahyeh’s Devotion (from 2).
  • Fanaticism grants 3% increased attack and cast speed (from 4% increased attack speed). It can have 3 points allocated (from 4).
  • Expedite grants 3% increased throwing attack speed (from 4%) and 3% chance to gain haste (from 4%). It can have 3 points allocated (from 4).
  • Concentration requires 1 point in Expedite (from 3).

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Javelin

  • Added melee damage from spears applies to Javelin at 30% of its normal value (from 20%)
  • Javelin hits deal 10% less damage
  • The Holy Spears node no longer adds a lightning tag
  • The Divine Throws node now swaps Javelin’s Physical tag for a Lightning tag, but now only converts base damage rather than all damage.
  • Fixed a bug where Javelin with the Siege Barrage node did not receive the lightning tag when converted to lightning.
  • Banner Rush no longer puts Lunge and Shield Rush on cooldown, but Surprise Initiative (the node that grants it) adds 2 seconds to Javelin’s cooldown.
  • Battle Standard grants 2% increased damage (from 4%) and 2 endurance threshold (from 4% increased armour) per attunement.

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Judgement

  • Judgement’s melee base damage is now fire (from physical)
  • Replaced the Searing Faith node (more fire damage, but consecrated ground does not heal) with Warrior’s Tithe: Judgement’s melee attack heals you and nearby allied players by 10 health for each enemy it hits. Affected by increased healing effectiveness (4 points allocable).
  • Replaced the Holy Fire node (more fire damage) with Prophesied Immolation: Judgement’s melee attack cannot be dodged and deals 1% more fire damage (multiplicative with other modifiers) per 10% increased healing effectiveness (1 point allocable).
  • Fixed a bug where Judgement’s Pious Offering could prevent going below 0 mana when casting Judgement
  • Consecrated Ground’s radius is increased by 35%. This is to bring its area in line with the hit from Judgement.
  • Fixed a bug where Consecrated Ground’s healing area was not affected by area modifiers.
  • Increased Holy Eruption’s size to match Consecrated Ground.
  • Fervent Impact gives 25% more critical strike chance against ignited enemies (description was previously 15%).
  • Purifying Flame now gives 15% more hit damage against ignited enemies as stated (was giving 20%).
  • Punish now gives +25% critical strike multiplier as stated (was giving 0%).
  • Fixed a typo where Judgement’s Swift Verdict node errantly referred to Consecrated Ground instead of Judgement.
  • Fixed a bug where Judgement’s Holy War node did not grants its mana on hit effect to Rive.

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Lunge

  • Crusader’s Fury now grants void penetration if Lunge is converted to Void, or fire penetration if Lunge is converted to Fire.
  • Voidbringer now only converts Lunge’s base damage (from also converting all added damage). It still converts Bleed to Time Rot.
  • Torchbearer now only converts Lunge’s base damage (from also converting all added damage). It still converts Bleed to Ignite.
  • Visceral Path grants 12% more damage along its path and with its final hit (from saying that it granted 20% more damage along its path, but actually giving you 20% more damage with other skills cast while moving with lunge and having no effect on lunge itself).
  • Visceral Path now gives 20% more damage (was giving 20% more melee damage).

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Manifest Armor

  • Forged Fire grants 50% reduced forgebreath cooldown (from 50% increased forgebreath cooldown), but only grants 50% ignite chance (from 100%). It can have 2 points allocated (from 1).
  • Redistributed Steel requires 1 point in Iron Grasp (from 2).
  • Fixed a bug where Manifest Armor would sometimes attempt to cast Forgebreath on enemies that are out of range.
  • Forgebreath deals 17% more damage and has 10% more cast speed.
  • Platemail grants 40% increased effect of stats from body armour (from 50%).
  • Iron Grasp grants 60% increased effect of stats from gloves (from 75%).
  • Steel Greaves grants 60% increased effect of stats from boots (from 75%).
  • Great Helm grants 60% increased effect of stats from helmt (from 75%).

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Multistrike

  • Nullifying Carve now gives Void Cleave 15% more damage per stack (from 10%) and 15% increased area per stack (from having a multiplicative effect on radius equal to the effect on radius of granting 10% more area per stack if there were no other radius or area modifiers - this was similar to the 10% more area stated, but more powerful).

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Rive

  • Characters with Rive specialized will receive an automatic free respec for its tree
  • The third hit no longer applies Laceration.
  • Removed Initiative (added physical damage with first strike)
  • Removed Hamstring (slow chance with first two strikes)
  • Added a new node Foe Cleaver: If you are using a two handed weapon, stats on that weapon that directly add or increased damage or add a chance to apply an ailment on hit have double effect for Rive (for example if your weapon grants +10 melee damage, Rive will gain +20 melee damage instead of +10). This requires 3 points in Bound Weapon.
  • Replaced Overwhelm (removes laceration and gives 40% more damage with third strike) with Laceration (causes Rive’s third strike to Lacerate enemies on hit).
  • Replaced Insidious (added void damage) with Weapon Specialist: Rive deals additional melee void damage per point of Vitality if you are using an Axe, additional melee physical damage per point of Dexterity if you are using a Sword, and additional melee fire damage per point of Attunement if you are using a Mace.
  • Replaced Gaze Into The Abyss (increased void damage, no attack speed scaling) with Temporal Warrior: more void damage and double echo chance.
  • Replaced The Abyss Gazes Back (added void damage with Rive’s third strike) with Ripples of Oblivion: Rive deals more damage, tripled for echoes.
  • Rapacious Mind has been renamed to Azure Crescendo. It grants 5 mana per point (from 6), but now also grants 12% more damage with Rive’s third strike. It can have 3 points allocated (from 2) and requires 1 point in Cadence (from 1 point in Gaze Into The Abyss).
  • Execution has been renamed to Flame Drinker’s Blade. It now grants 3% physical penetration per stack consumed (from 15% increased physical damage per stack consumed), and the buff now lasts 3 seconds (from 2), but it now only consumes ignite stacks applied by you, not by your minions or allies.
  • Assassin’s Sustenance grants 3% leech (from 5%) and can have 1 point allocated (from 3), lasts 3 seconds (from 4), and now only procs when Flame Drinker’s Blade does. It still cannot stack.
  • Trampling Ahuizotl has been renamed to Champion
  • Bound Weapon now also grants 4% chance to summon a Forged Weapon on hit against bosses and rare enemies (it still also has a 6% chance on kill). It requires 1 point in Champion (from 2).

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Shield Bash

  • Incinerating Blows now also converts base damage to fire, and swaps Shield Bash’s physical tag for a fire tag.
  • Incinerating Blows’ more fire damage per block chance bonus has been moved to Flame Coating. It still requires that Shield Bash has a cooldown.
  • Flame Coating adds 8 melee fire damage (from 10), no longer adds a fire tag, and can have 4 points allocated (from 5).
  • Steel Coating adds 6 melee physical damage per point (from 5 base physical damage) and can have 5 points allocated (from 4)
  • Juggernaut increases mana cost by 25% (from 20%).
  • Concussive Attacks now also grants 8% increased stun duration.
  • Fixed a bug where Shield Bash’s Broadened Shields node did not increase the width of its visual effect.

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Shield Rush

  • Warrior’s Entrance grants 24% increased area (from 35%), but now also gives 4% more damage.
  • Obliterating Rush now gives +40% critical strike multiplier as stated (was giving 4%).
  • Fixed a bug where Shield Rush’s Mana Memory node would not restore your mana to the correct amount when rapidly recast.

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Shield Throw

  • Fixed a bug where the “Chance to Deal +20 Fire Damage with Shield Throw” idol affixes had no effect. The wording on this affix has also been improved and it has been changed to give +30 Fire Damage rather than +20 (though it was 0 in actuality).
  • Shield Throw deals about 6% less damage (see Items section for changes to Throwing affixes).
  • Manifest Inspiration node has adjusted functionality: If your Manifest Armor is hit by the shield, it performs a sweeping melee attack. This attack cannot be triggered when the shield has no ricochets remaining.
  • Armoring Aegis grants 25 armour (from 40) and can have 4 points allocated (from 5).

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Sigils of Hope

  • Each sigil grants 3 fire damage (from 4) and 30% increased health regen (from 25%).
  • Empowering Sigils grants 5% increased damage (from 6%).
  • Iron Sigils grants 15 endurance threshold (from 40 armour).

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Smelter’s Wrath

  • Increased Area for Area Skills stats increase Smelter’s Wrath’s charge speed
  • Soldering Strike grants 30% ignite chance per second (from 10%) and requires 1 point in Blacksmith’s Breadth or 1 point in Whetstone (from 2 points in Blacksmith’s Breadth).
  • Added a new node that prevents Increased Area for Area Skills stats from increasing Smelter’s Wrath’s charge speed, but instead causes them to give it 3% more fire damage over time per 1% Increased Area.
  • Whetstone grants 4% more melee, 4% more fire damage, 2% more melee damage per second charged, and 2% more fire damage per second charged (from +2 melee physical damage and +2 melee physical damage per second charged).
  • Bury The Hatchet grants Axe Volley 2% more hit damage per Dexterity (from 40% more hit damage).
  • Bolster grants 15% more armour and endurance threshold while charging (from 100 armour and 15% fire res).
  • Fixed Bellows, Heavy Strike, Bury the Hatchet, and Tempered Blows saying that they gave increased damage when they actually give more damage.
  • Detonation adds 20 mana cost (from 10).
  • Tempered Blows gives 12% more damage per second charged (from 10%) and 12% less charge speed (from 10% reduced charge speed). It can have 3 points allocated (from 1).
  • Stinging Steel now gives +6% critical strike chance per second channeled (was giving 10%, description was 1%).
  • Fixed a bug where Smelter’s Wrath’s charge speed did not visually change when taking the Blacksmith’s Breadth node.

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Smite

  • Soothing Balm now gives 50% increased health regeneration (was giving 40%).
  • Fixed a bug where the reduced cast speed on Smite’s Conviction node did not scale with points allocated.
  • Fixed a bug where Smite’s Fissure’s visuals were not affected by increased area.

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Vengeance

  • Riposte deals 50% more damage
  • Double Riposte now causes Riposte to be reduced to 16% less damage taken as stated (was previously 12%).
  • Fixed a typo where Vengeance’s Smelter’s Vengeance and Molten Riposte nodes referred to “fire protection shred” instead of “fire resistance shred”.

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Void Cleave

  • Sentinels with Void Cleave specialized will receive a free respec for its tree.
  • All base damage is now void (from 50% void 50% physical)
  • Rift Flame now converts 50% of base damage to fire to match the tag change, and now also grants +1% Fire Penetration with Ignite per 10% increased void damage.
  • Annuling Presence’s area modifier is no longer multiplicative with other modifiers
  • Into the Depths’ area modifier is no longer multiplicative with other modifiers
  • The Dark Forging idol affix grants 18% - 40% increased Area with Void Cleave (from 11% - 30%)
  • Fixed a bug where Void Cleave’s visuals did not scale with area modifiers.
  • Deadly Omen now requires 1 points in Armor Sunderer (from 1 point in Precognition).
  • Added a new node, Gravity’s Edge, which grants 275% more max distance, but adds 1 second to the cooldown duration and makes Void Cleave count as a traversal skill.

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Volatile Reversal

  • Fixed a bug where Volatile Reversal was not affected by the movement skill increased cooldown recovery speed from Sentinel’s Valiant Charge.
  • Volatile Reversal’s cooldown is now 24 seconds (from 18).
  • Timelost Vitality grants 60% increased cooldown recovery speed (from 200%).
  • Timelost Wisdom grants 300% increased cooldown recovery speed (from 400%).
  • Time Sap now grants 12% chance per point to recover 10% remaining cooldown on kill and 4% chance per point to recover 10% remaining cooldown on rare or boss hit (from always recovering 3% total cooldown on kill).
  • Phased Reality grants 120 dodge rating (from 50).
  • Food for Wyrms now also grants you a buff that causes you to deal 1% more void damage per stack of Time Rot on the target. It can have 4 points allocated (from 2).
  • Shifting Power now also grants you a buff that causes you to deal 8% more void damage to stunned targets. It can have 4 points allocated (from 2).

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Warpath

  • Apocalypse Whirl now also converts base damage to void and removes Warpath’s physical tag.
  • Earthscorcher now also converts base damage to fire and removes Warpath’s physical tag.
  • Fixed a bug where increased area from outside the tree was incorrectly multiplicative with increased area from inside the tree.
  • Fixed a bug where Warpath did not scale with physical melee attack speed, just melee attack speed (similarly it didn’t scale with fire melee attack speed or void melee attack speed when converted).
  • Fixed a bug where using Warpath after using Lunge could prevent moving with Warpath.

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