The Convergence Update - Beta 0.9 Patch Notes

Rogue Skills

Charged/Channeled Skills

  • The charged up versions of Puncture and Detonating Arrow no longer lock your target direction while charging and also now require a button press for each cast. This prevents an awkward double cast when holding down for just longer than the max duration and makes them feel more purposeful to use.
  • Fixed a bug where you sometimes could not rotate while charging up Puncture or Detonating Arrow.
  • Fixed a bug where melee puncture would cast towards the original target location regardless of rotation while charging.
  • Fixed a bug where charged up melee puncture did not play any sound unless it hit an enemy.
  • Fixed a bug where Detonating Arrow played its use sound at the start of the charge rather than the end.
  • Charged versions of Puncture now have casting vfx (shadow by default, poison or cold for conversions).

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Acid Flask

  • Flammable Concoction now gives 25% ignite chance as stated (was giving 20%).
  • Firebomb Cocktail gives 12 additional throwing fire damage (was giving 6 additional fire damage, description was 6 additional throwing fire damage).

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Ballista

  • The Flaming Shots node no longer adds a fire tag, to make it clearer that it does not convert damage.
  • Tainted Ammunition now also gives the Ballista 25% more poison damage per point when you hit it with Acid Flask and can have 4 points allocated (from 1)
  • Fixed a bug where explosive bolts gained the area bonus from the Armed Construction node
  • Explosions from Explosive bolts and Armed Construction deal 25% more damage
  • Fixed a bug where Explosions from Explosive Bolts and Armed Construction scaled with minion throwing damage instead of minion bow damage
  • The Explosions from Explosive Bolts now have 23% more radius
  • Fixed the visuals of Explosions not lining up with their actual radius
  • Armed Construction now gives the ballista explosion 1% more damage and area per Dexterity (from a flat 75% more damage and area)
  • Sturdy Foundation now gives 25% more health as stated (was giving 20%).

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Cinder Strike

  • Improved targeting for bow Cinder Strike. The hitboxes for all 3 shots are now consistent.
  • Soot and Ash now grants 20% chance to apply Blind and Frailty per point (from 10%).
  • Ignition now grants 20% ignite chance per point (from 10%).
  • Kindling now grants 20% fire resistance shred chance per point (from 10%).
  • Flame Alchemist now grants 15% chance to throw an Explosive Flask per point and can have 4 points allocated (from 10% and 1 point).
  • Over Exertion now only costs 30 mana (from 40).
  • Fixed a bug where triggering multiple Volatile Flasks from one use of Cinder Strike did not allow enemies to be hit by more than 1 of those Volatile Flasks.
  • Fixed a bug where Cinder Strike’s Explosive Impact node did not affect the damage of Volatile Flasks cast by Cinder Strike’s first strike.
  • Fixed a bug where Cinder Strike’s Volatile Flask was not affected by other nodes in Cinder Strike’s tree.

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Dancing Strikes

  • Fixed a bug where Dancing Strikes’ 1st and 2nd attack hitboxes were not affected by increased area, and the visuals for its 3rd attack were not affected by increased area.

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Dark Quiver

  • Fixed Lacerating Arrows and Toxic Quiver stating they gave resistance shred chance when they actually give penetration.

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Decoy

  • Throwing and detonating a Deocy now requires a button press (i.e. holding down the button while it’s on cooldown will not activate the ability).

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Detonating Arrow

  • No longer converts all added damage to lightning
  • The explosion now has 2 base lightning damage (from 30) to bring it in line with other weapon attacks
  • Added bow damage applies to the explosion at 200% effectiveness (from 150%)
  • Added bow damage applies to the arrow at 125% effectiveness (from 100%)
  • Fixed a bug where the arrow had 100% base crit multi instead of the standard 200%
  • Scorpion Arrow now converts Detonating Arrow’s base damage to physical and adds a physical tag. It still also adds a poison tag.
  • Frostfang Arrow and Dragon Arrow now only convert base damage to cold and fire respectively, not added damage.
  • Fixed Frostfang Arrow saying that it only converted shock chance from the tree (it converts shock chance from all sources).

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Flurry

  • Fixed a bug where Flurry’s chance to slow on third strike from the Hamstring node was negatively impacted by Flurry’s less ailment chance.
  • Compounding Toxin now grants Flurry +10% Poison Penetration with Poison (from 10% more poison damage).
  • Fusillade now only replaces every 6th Arrow with multishot, but adds 8 to channel cost (from 12), and no longer reduces arrow frequency by 25%.

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Hail of Arrows

  • Costs 55 mana (from 60)
  • Added damage is applied at 325% effectiveness (from 300%)
  • The conversion nodes now only convert base damage (from also converting added damage)
  • Steady can have 3 points allocated (from 4)
  • Blot Out The Sun gives 25% Dusk Shroud chance each second (description was previously 20%).

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Lethal Mirage

  • Lethal Mirage’s tooltip now specifies how many mirages it has by default (6).
  • Shocking Grasp now also converts Lethal Mirage’s base damage to Lightning

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Multishot

  • Costs 8 mana (from 10)
  • Piercing Shots causes multishot arrows to pierce 1 enemy per point (from having 15% chance to pierce all enemies per point).
  • Strong Pull now gives 55% more hit damage as stated (was giving 55% more damage).
  • Critical Arrows now gives 15% additional critical strike multiplier as stated (was giving 10%).
  • Heavy Arrows gives 35% more damage (description was previously 25%, actually granted 30%).

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Puncture

  • Inescapable now gives 5% more hit damage per stack of slow as stated (was giving 4%).
  • Fixed a bug where you could not path through Seized Prey to Rapid Strikes in Puncture’s skill tree.

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Shadow Cascade

  • Added a new node, Shadow Step, which allows you to swap places with a targeted Shadow when you use Shadow Cascade, but consumes mana based on how many times you have done this in the past 5 seconds.
  • Battle Trance grants 20% more dodge rating during use (from adding 100 dodge rating during use)

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Shift

  • Rogues with Shift specialized will receive a free respec for its tree.
  • Velocity gives 4% increased cooldown recovery speed and 16% mana efficiency for Shift (from giving the next ability use 25% increased damage). It can have 3 points allocated (from 4).
  • Replaced Head Trauma (15% increased damage and 30% increased stun chance with your next ability after using Shift) with Deadly Ambush, which gives 4% more damage with your next ability after using Shift.
  • Braskula’s Hesitation grants 10% more damage with your next ability after using shift (from 50% increased)
  • Consumed by Shadow grants 4% kill threshold (from 5%) and can have 4 points allocated (from 3)
  • Elusive grants 20 dodge rating per dexterity (from 30) and can have 4 points allocated (from 5)
  • Momentum requires 2 points in Velocity (from 3)
  • Jagged Cuts can have 3 points allocated (from 2)
  • Critical Opening requires 2 points in Jagged Cuts (from 1)
  • Shadow Recuperation can have 4 points allocated (from 3)

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Shurikens

  • Fixed a bug where shurikens used by shadows when you had the Blade Shield node would shotgun (i.e. be able to all hit the same target).
  • Keen Throw grants 12% more damage per projectile (from 10%).
  • The Charged Steel node now grants 5 lightning damage (from 3) and now also grants 25% of Base Damage converted to Lightning. It can have 4 points allocated (from 5).
  • Shuriken Storm requires 3 points in Charged Steel (from 4).
  • Replaced Fan of Knives (one of the two +2 shurikens +3 mana cost nodes) with Flip of a Coin, which grants a 50% chance for 4 additional shurikens. It now requires 2 points in Toxic Tips (from 3).
  • Renamed Thin Shurikens (the other +2 shurikens +3 mana cost node) to Fan of Blades, and removed its +3 mana cost.
  • Deep Cuts grants 20% bleed chance (from 10%).
  • Toxic Tips grants 20% poison chance (from 10%).
  • Floating Blades can have 3 points allocated (from 4).
  • Exuberance now also grants 10% increased cooldown recovery speed.
  • Throwing Star now more consistently targets enemies with each shuriken.

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Smoke Bomb

  • Impending Gloom grants 10% increased area and growth rate (from 10% increased starting radius, 10% maximum radius, and 10% growth rate)
  • Generosity grants 20% increased area (from 20% increased starting radius and 20% increased maximum radius - this previously made it take longer to reach maximum size)
  • Blood Bandit now gives 2% melee and throwing leech as stated (was giving 4%).

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Umbral Blades

  • Rogues with Umbral Blades specialized will receive an automatic free respec for its tree
  • First part of the combo costs 12 (from 3)
  • Second part of the combo costs 0 (from 3)
  • The third throw added by Twilight Assault costs 0 mana (from 3)
  • Nightmare Dash now also causes you to regain 2 mana per blade recalled.
  • Subzero Intrusion now converts base damage (from all damage). It now adds 24 Freeze Rate (from 40 stated, 20 actual) and no longer converts shock chance to frostbite chance
  • Fixed Subzero giving Bladestorm and Explosive Blades freeze rates of 20 and 12 respectively rather than 24 like the base skill
  • Fixed Coldsnap Strike’s freeze rate bonus not applying to Bladestorm and Explosive Blades
  • Fixed Umbral Blades’ distance varying based on angle when you had the node to make them stop at the target location
  • Fixed increased blade storm area having a disproportionately high effect on visuals
  • The effect on area of the radius increase from Sword Thrower is now additive with other sources of increased area for Umbral Blades’ subskills
  • Precision Cuts now grants 5% increased attack speed (from 5% more damage)
  • Explosive Blades now applies a 20% less attack speed modifier (from 15%)
  • This and the Precision Cuts change result in 6% less DPS if you have no other sources of increased attack speed and around 8% less if you have lots of increased attack speed from other sources.
  • Bladestorms hit 3 times per second (from 2), but each enemy can now only take damage from one Bladestorm at a time. This is to encourage the playstyle of throwing Bladestorms at different targets.
  • Coldsnap Strike gives 12% chill chance (from 20% stated, 6% actual) and 12 Freeze Rate (from 20). It can have 2 points allocated (from 1).
  • Slice the Legs’ slow and bleed chance is no longer affected by Umbral Blades’ penalty to ailment chances.
  • Cut and Leave gives 8% bleed chance (from 10% stated, 6% actual).
  • Twilight Assault requires 2 points in Jagged Carvings (from 1)
  • The third throw added by Twilight Assault contains 4 blades (from 5)
  • Duskhunter can have 2 points allocated (from 1) - allowing the third throw to still reach 6 blades.

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