Multiplayer
In patch 0.9 you will finally be able to play Last Epoch online. You will now be able to create online characters and party with up to 3 friends as you play through all of the game’s content.
- Partying: To play with a friend at any time, simply add them to your friends list (hotkey: H or right-click in chat), and invite them to a party. When they join, right-click their icon, and select Portal to Player.
- Other Players: Only players in your party will be able to join the same zone instances as you, so you will not randomly run into strangers in Eterra.
- Towns: Skills are not able to be used in towns in preparation of future town functionality. In a future update, town zones will also feature players that are not in your party, but combat zones will remain exclusive to your party.
- Loot: loot is instanced, so you can see and pick up items that drop for you, but not items that drop for other players. However, if an item drops while you’re in the same zone as another player, you will be able to gift it to them at any time.
- Enemy Scaling: Enemies gain additional health based on the number of players in the zone. This scaling is more exaggerated in later chapters and endgame activities. Enemy damage, quantity, and other properties do not change based on the number of players.
There are many other changes we’ve made for Multiplayer gameplay which are detailed in the rest of the patch notes below.
Item Gifting
- If a piece of equipment or an idol drops while you’re in the same zone as other players in multiplayer, that item can now be gifted to one of those other players by right-clicking their portrait and selecting “Gift Item”.
- You can gift an eligible item later on (including in another zone), but you need to be on the same server as the person you want to gift the item to.
- Items received as a gift can be re-gifted later to other valid players.
- Runes, Glyphs, Shards, and Keys cannot be gifted.
- Crafting does not prevent an item from being gifted.
- Items received from a shop or gambler cannot be gifted.
- Items from enemies, breakables, chests, Monolith rewards and Arena rewards can be gifted.
Trade functionality
- Item Gifting is the only way to send items to other players in Beta 0.9. We have recently announced another trade system that we plan to implement in a future update, which you can read about here.
Cosmetics Functionality
- Patch 0.9 will not include the MVP of the MTX store, however some functionality support for it will be set up, including the online cosmetics panel. As the appearance tab is only available for online players, legacy cosmetics will not be available for offline characters. You will still be able to equip legacy cosmetics for online characters.
- We also want to take this opportunity to reinforce that we will not be selling any MTX which offer character power, and that the future for cosmetics in Last Epoch is strictly cosmetic offerings.
Monolith of Fate
Multiplayer
- In Multiplayer, the person who selects which Echo to load is the “host.” Any other players are “guests.”
- The Echo Web (i.e., what echoes are available) of guests will not match the Echo Web of the host. However, completing echoes will grant guests Timeline Stability and access to that Timeline on normal difficulty if they don’t already have access. When the host unlocks a new Timeline, guests will also unlock it.
- Guests will not receive the host’s echo-specific reward when completing an echo. Instead, when they click on the reward rock, they are offered a choice between two random echo rewards. The two options will be the same for all guests, but each guest can make a different selection.
- The chance for an echo reward to appear for a guest is the same as the host, i.e., they are affected by corruption and distance from the center in the same way.
- This allows guests to still have some choice in the reward they receive since different players may want different items. It also means it isn’t more efficient to play separately to find particular rewards.
- When defeating a timeline boss, any participating guests in multiplayer have the necessary stability consumed in order to receive boss rewards (boss unique loot, dungeon keys, blessing). If the guest does not have enough stability, they will not receive these rewards. The host will see the number of guests with insufficient stability when choosing to start a timeline boss encounter
- A party can only have one echo active at once; all players leave the echo, and then a new one can be opened.
- Monolith gameplay all occurs on the same server for a party so that load times will be shorter than in the rest of the game.
Echo Layout Changes
- Added 7 new monolith echo layouts:
- Sapphire Refuge, Underground Palace, Sunless Coast, Haunted Reef, Ritual Lake, Imperial Metropolis, Snowbound City
- Flooded Cavern no longer appears in the non-empowered versions of The Black Sun or Fall of the Empire.
- Arid Wastes no longer shows up in the non-empowered version of Fall of the Outcasts.
- Canyon Stronghold no longer shows up in the non-empowered versions of Fall of the Outcasts or Fall of the Empire.
- Necropolis Streets no longer shows up in the non-empowered versions of Fall of the Outcasts, Blood Frost and Death, or Fall of the Empire.
- Solarum Ascent no longer shows up in the non-empowered versions of The Stolen Lance, Ending the Storm, or Reign of Dragons.
- Alpine Halls changes
- The northern sections of the zone are now more connected.
- Increased spawner density.
- Is now less biased against placing spawners in tight spaces such as the corridors between larger rooms.
- Fixed unreachable Shrines in The Maj’Elkan Catacombs and the Arid Wastes echo layout.
Enemy Mod Compatibility Changes
- Non-empowered timelines are unchanged.
- The crit chance mod can now only roll in Blood Frost and Death and Fall of the Empire in empowered timelines.
- The rare monster shock chance modifier can now only roll in Ending the Storm in empowered timelines.
- The rare monster cooldown recovery modifier can now only roll in The Black Sun, Fall of the Empire, and Reign of Dragons in empowered timelines.
- The rare monster health regen modifier can now only roll in Reign of Dragons in empowered timelines.
- The rare monster health and damage modifier can now only roll in Fall of the Outcasts, The Stolen Lance, and The Black Sun in empowered timelines.
- The rare monster crit chance until approached modifier can now only roll in Fall of the Outcasts, Blood Frost and Death, and Ending the Storm in empowered timelines.
Enemy Type Availability
- Removed Frost Wyrm bosses.
- Liath can spawn as a random echo boss in The Stolen Lance, Ending the Storm, Reign of Dragons, and The Age of Winter with slightly different teleport and summon mechanics.
- The Emperor’s Remains now spawn as a monolith boss (though two of its abilities are disabled in the monolith). It can spawn in all versions of The Black Sun, Fall of the Empire, and The Last Ruin.
- Added a new random echo boss, Voidfused Sorcerer, which is based on Pannion’s Students and can spawn in all versions of The Black Sun, Ending the Storm, and The Last Ruin.
- A version of phase 1 of the Scalebane Guildleader can now spawn as a random echo boss in The Stolen Lance, Ending the Storm, Reign of Dragons, and The Age of Winter
- A version of phase 2 of the Scalebane Guildleader can now spawn as a random echo boss in The Stolen Lance, Ending the Storm, Reign of Dragons, and The Age of Winter.
- Bone Pyres (previously only found in Ash Covered Maj’Elka) can spawn in the empowered versions of Fall of the Outcasts, Reign of Dragons, and Spirits of Fire.
- Volcanic Pyromancers can now spawn in the empowered version of Spirits of Fire.
- Undead Wengari can spawn in the empowered versions of Fall of the Outcasts, Blood Frost and Death, Fall of the Empire, and Spirits of Fire.
- A version of the Lightning Dragons from Dragon’s Grotto can now spawn in the empowered versions of all timelines.
- The version of Grael from The Frozen Harbour can now spawn in the empowered version of The Age of Winter.
- The Oracle of the Black Sun (fallen haruspex boss from The Dark Ascent) can spawn in the empowered versions of Fall of the Outcasts, The Black Sun, Blood Frost and Death, Fall of the Empire, and Spirits of Fire.
- A version of the new Temple Guardian (see Enemies section) can now spawn as a random echo boss.
Other Changes
- The damaging areas created by the hearts in the Emperor of Corpses encounter will now despawn when the boss is defeated.
- Fixed a bug where patrolling Infernal Husks did not move.
- Fixed a bug where Undead Wengari could sometimes spawn too close to players entering an echo.
- Trance of the Sirens blessing grants 10% to 14% increased shock duration (from 5% to 9% increased shock effect).
- Grand Trance of the Sirens blessing grants 15% to 22% increased shock duration (from 10% to 16% increased shock effect).
- Made a polish pass on all Quest Echo zones, improving visuals. The arenas for the Emperor of Corpses and Void Harton fights received some of the largest changes.
- Significantly updated the visuals for Serpentine Desert echoes.
- Minor visual updates have happened in almost all other echo layouts.
- Improved music variety in random echoes.
- Added several newer tracks to the pool of random Echo of a World music.
Dungeons
Multiplayer Gameplay
- A party will use 1 key per run to enter the Dungeon.
- All players participating in the Dungeon Run must be in the starting zone before the key is used.
- The first player that clicks on the door to the Boss Arena at the end of the dungeon will bring up a prompt for all players. You can vote to move on to the boss fight or to stay behind (and then leave or join later).
- You cannot use a Player Portal to go to Party Members within a Dungeon if you are outside the Dungeon. Party Members that either die in the Dungeon or leave the Dungeon Run via Waypoint, Player Portal, or Town Portal cannot re-enter.
Lightless Arbor Bossfight
Aim: Reduce the one-shot potential of phase 1 of the fight while maintaining high importance of avoiding telegraphed attacks. Compensate for not being able to get potions by hitting the boss, unlike other boss fights.
- Titanspawn and Mountain’s Roots drop potions 150% more frequently.
- Falling rocks deal 11% less damage.
- The Last Titan’s punch attack deals 67% less damage but now applies a guaranteed 2-second stun.
- Titanspawn deals 6% more damage.
- Titanspawn melee attacks are no longer called “Explosion” in the death recap.
- When killed by a Mountain’s Root, the death recap will say “from a Mountain’s Root” rather than just “from Mountain’s Root”.
Vaults of Uncertain Fate
- Only one player can use the Vaults of Uncertain Fate in multiplayer. Other players will get a small amount of rare items and shards per chest opened. Items from the system can still be gifted like normal.
- The cost of each Vaults of Uncertain Fate choice is now capped at 100 million gold. Previously it was technically possible to make the value roll over.
Other Changes
- Improved zone layout generation in the Lightless Arbor and Soulfire Bastion dungeons.
- Fixed a bug where holding down the dungeon ability key could cause the dungeon ability to incorrectly be used multiple times in a row in Soulfire Bastion and Lightless Arbor.
Arena
- A party will use 1 key per run to enter the Arena.
- You can join an arena run your party has started until 10 waves after the start of the run.
- Party members will vote on which arena modifiers to apply to the current run. In a tie, the left option wins.
- If there isn’t a mod to vote on, each player can decide if they want to leave or continue. The run continues once everyone has readied up or left.
- Added an NPC for respeccing passive points in Champions’ Gate.
- Fixed arena pack size modifiers having 75% increased effect for Ice Elementals rather than 75% reduced effect (less Ice Elementals will spawn at once in the Arena).
Campaign
- Reworked the quests in the End of Time related to gaining your Mastery and moving on to Chapter 4. The process has been streamlined and is now multiplayer-friendly (the old Mastery quest would have been difficult to implement while maintaining a good player experience).
- We may make additional changes / improvements in the future.
- Updated the layout of Last Refuge Outskirts, and the beginning of the Council Chambers.
- Improved the visuals of zones underwater in Lagon’s domain: The Temple of Lagon, The Temple Depths, Sanctum of the Architect, Seafloor Colosseum.
- Updated the layout of The Frozen Roots.
- Updated the presentation of receiving the Lance in the Tomb of Morditas.
- Updated the layout of the End of Time.
- Overhauled the appearance of The Rustlands.
- Updated the visuals of the Divine Era zones at the start of the game.
- Updated post-processing in various Chapter 3, 5, and 6 zones.
- Updated lighting in various Chapter 4 zones.
- Updated ground textures in many zones.
Leaderboards
- Leaderboards will be unavailable during 0.9 and will be returning 0.9.1