The charged up versions of Puncture and Detonating Arrow no longer lock your target direction while charging and also now require a button press for each cast. This prevents an awkward double cast when holding down for just longer than the max duration and makes them feel more purposeful to use.
Fixed a bug where you sometimes could not rotate while charging up Puncture or Detonating Arrow.
Fixed a bug where melee puncture would cast towards the original target location regardless of rotation while charging.
Fixed a bug where charged up melee puncture did not play any sound unless it hit an enemy.
Fixed a bug where Detonating Arrow played its use sound at the start of the charge rather than the end.
Charged versions of Puncture now have casting vfx (shadow by default, poison or cold for conversions).
The Flaming Shots node no longer adds a fire tag, to make it clearer that it does not convert damage.
Tainted Ammunition now also gives the Ballista 25% more poison damage per point when you hit it with Acid Flask and can have 4 points allocated (from 1)
Fixed a bug where explosive bolts gained the area bonus from the Armed Construction node
Explosions from Explosive bolts and Armed Construction deal 25% more damage
Fixed a bug where Explosions from Explosive Bolts and Armed Construction scaled with minion throwing damage instead of minion bow damage
The Explosions from Explosive Bolts now have 23% more radius
Fixed the visuals of Explosions not lining up with their actual radius
Armed Construction now gives the ballista explosion 1% more damage and area per Dexterity (from a flat 75% more damage and area)
Sturdy Foundation now gives 25% more health as stated (was giving 20%).
Improved targeting for bow Cinder Strike. The hitboxes for all 3 shots are now consistent.
Soot and Ash now grants 20% chance to apply Blind and Frailty per point (from 10%).
Ignition now grants 20% ignite chance per point (from 10%).
Kindling now grants 20% fire resistance shred chance per point (from 10%).
Flame Alchemist now grants 15% chance to throw an Explosive Flask per point and can have 4 points allocated (from 10% and 1 point).
Over Exertion now only costs 30 mana (from 40).
Fixed a bug where triggering multiple Volatile Flasks from one use of Cinder Strike did not allow enemies to be hit by more than 1 of those Volatile Flasks.
Fixed a bug where Cinder Strike’s Explosive Impact node did not affect the damage of Volatile Flasks cast by Cinder Strike’s first strike.
Fixed a bug where Cinder Strike’s Volatile Flask was not affected by other nodes in Cinder Strike’s tree.
Fixed a bug where Dancing Strikes’ 1st and 2nd attack hitboxes were not affected by increased area, and the visuals for its 3rd attack were not affected by increased area.
Added a new node, Shadow Step, which allows you to swap places with a targeted Shadow when you use Shadow Cascade, but consumes mana based on how many times you have done this in the past 5 seconds.
Battle Trance grants 20% more dodge rating during use (from adding 100 dodge rating during use)
Rogues with Shift specialized will receive a free respec for its tree.
Velocity gives 4% increased cooldown recovery speed and 16% mana efficiency for Shift (from giving the next ability use 25% increased damage). It can have 3 points allocated (from 4).
Replaced Head Trauma (15% increased damage and 30% increased stun chance with your next ability after using Shift) with Deadly Ambush, which gives 4% more damage with your next ability after using Shift.
Braskula’s Hesitation grants 10% more damage with your next ability after using shift (from 50% increased)
Consumed by Shadow grants 4% kill threshold (from 5%) and can have 4 points allocated (from 3)
Elusive grants 20 dodge rating per dexterity (from 30) and can have 4 points allocated (from 5)
Momentum requires 2 points in Velocity (from 3)
Jagged Cuts can have 3 points allocated (from 2)
Critical Opening requires 2 points in Jagged Cuts (from 1)
Shadow Recuperation can have 4 points allocated (from 3)
Fixed a bug where shurikens used by shadows when you had the Blade Shield node would shotgun (i.e. be able to all hit the same target).
Keen Throw grants 12% more damage per projectile (from 10%).
The Charged Steel node now grants 5 lightning damage (from 3) and now also grants 25% of Base Damage converted to Lightning. It can have 4 points allocated (from 5).
Shuriken Storm requires 3 points in Charged Steel (from 4).
Replaced Fan of Knives (one of the two +2 shurikens +3 mana cost nodes) with Flip of a Coin, which grants a 50% chance for 4 additional shurikens. It now requires 2 points in Toxic Tips (from 3).
Renamed Thin Shurikens (the other +2 shurikens +3 mana cost node) to Fan of Blades, and removed its +3 mana cost.
Deep Cuts grants 20% bleed chance (from 10%).
Toxic Tips grants 20% poison chance (from 10%).
Floating Blades can have 3 points allocated (from 4).
Exuberance now also grants 10% increased cooldown recovery speed.
Throwing Star now more consistently targets enemies with each shuriken.
Impending Gloom grants 10% increased area and growth rate (from 10% increased starting radius, 10% maximum radius, and 10% growth rate)
Generosity grants 20% increased area (from 20% increased starting radius and 20% increased maximum radius - this previously made it take longer to reach maximum size)
Blood Bandit now gives 2% melee and throwing leech as stated (was giving 4%).
Rogues with Umbral Blades specialized will receive an automatic free respec for its tree
First part of the combo costs 12 (from 3)
Second part of the combo costs 0 (from 3)
The third throw added by Twilight Assault costs 0 mana (from 3)
Nightmare Dash now also causes you to regain 2 mana per blade recalled.
Subzero Intrusion now converts base damage (from all damage). It now adds 24 Freeze Rate (from 40 stated, 20 actual) and no longer converts shock chance to frostbite chance
Fixed Subzero giving Bladestorm and Explosive Blades freeze rates of 20 and 12 respectively rather than 24 like the base skill
Fixed Coldsnap Strike’s freeze rate bonus not applying to Bladestorm and Explosive Blades
Fixed Umbral Blades’ distance varying based on angle when you had the node to make them stop at the target location
Fixed increased blade storm area having a disproportionately high effect on visuals
The effect on area of the radius increase from Sword Thrower is now additive with other sources of increased area for Umbral Blades’ subskills
Precision Cuts now grants 5% increased attack speed (from 5% more damage)
Explosive Blades now applies a 20% less attack speed modifier (from 15%)
This and the Precision Cuts change result in 6% less DPS if you have no other sources of increased attack speed and around 8% less if you have lots of increased attack speed from other sources.
Bladestorms hit 3 times per second (from 2), but each enemy can now only take damage from one Bladestorm at a time. This is to encourage the playstyle of throwing Bladestorms at different targets.
Coldsnap Strike gives 12% chill chance (from 20% stated, 6% actual) and 12 Freeze Rate (from 20). It can have 2 points allocated (from 1).
Slice the Legs’ slow and bleed chance is no longer affected by Umbral Blades’ penalty to ailment chances.