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Sentinel Skills
Unlock Order
- Rive is now unlocked at character level 5 (from level 6).
- Shield Bash is now unlocked at character level 7 (from level 8).
- Shield Throw is now unlocked at 5 points in Forge Guard passives (from 15 points in Sentinel, which now unlocks Multistrike).
- Ring of Shields is now unlocked at 30 points in Forge Guard passives (from 5 points).
- Smelter’s Wrath is now unlocked at 40 points in Forge Guard passives (from 30 points).
Void Spell Scaling
Until 0.8.3 the Void Knight’s Void Spells gained increased damage from attunement and had the same base damage to added damage scaling ratio as other spells. This often resulted in them having better synergy with Paladins and Forge Guards that used other attunement scaling skills than they did with Void Knight and made their damage very dependent on the large amount of adaptive spell damage granted by caster weapons such as sceptres and staves. This combined meant that they couldn’t really be balanced to be good options for melee Void Knights.
As a result, their base damage has been doubled and their increased damage from Attunement has been swapped for added spell void damage from Vitality.
Heavy Melee Attacks
Traditionally incorporating a heavy melee attack, such as Forge Strike or Judgement into a melee build that also uses a light generator melee attack such as Vengeance or Rive has felt unrewarding. The heavy melee attacks didn’t deal enough damage or have clear enough windows to be used in.
We’re changing them across the board to be cooldown gated by default, rather than mana gated, and deal more damage. We hope that this will help them slot more neatly into melee Sentinel builds. However all their trees have received moderate changes and include options for removing their cooldown and swapping them back to being mana gated instead if you prefer that play style or it makes more sense for your build.
Removed Skills
- Removed Abyssal Stance, Juggernaut Stance and Ravaging Aura as active skills.
- We felt that these weren’t interesting enough as separate active skills, and it would have been very difficult to create 3 compelling and unique skill trees.
- Some similar effects now exist within the specialization trees of Sentinel skills.
Void Rift
- Procced by Erasing Strike, Devouring Orb, and various nodes and items
- Gains +2 spell void damage per vitality when procced from a stat rather than another ability (e.g. from a Chance To Cast Void Rift On Kill idol).
- Deals 100% more base damage (Applies to void rifts from all sources, including Devouring Orb and Erasing Strike).
Forged Weapons
- Procced by Forge Strike and various nodes on other skill trees
- You are now limited to 6 forged weapons at once.
- Forged weapons last 20 seconds (from 10 on tooltip, 15 in reality).
- Forged weapons have 47% more base health.
- Forged weapons gain 11 health per level and attunement (from 5, this gives them a standard base health to health scaling ratio).
- Forged weapons have 7% more movement speed.
- Forged weapons deal 20% more damage.
abyssal Echoes
- Base Skill Changes
- Abyssal Decay has 100% more base damage.
- Abyssal Echoes gains +2 void spell damage per vitality (from 4% increased damage per attunement).
- Base damage is now 120 and added damage scaling is now 305% (from 100 and 250%), and this is now properly stated on its tooltip.
- Skill Tree Changes
- Completely reworked Abyssal Echoes skill tree, with new nodes and values.
- Characters with Abyssal Echoes specialised with receive a free respec for its tree
Anomaly
- Time Wave deals 220% more base damage.
- Time Wave now has 200% added damage scaling (from 250%).
Devouring Orb
- Devouring Orb gains +2 spell void damage per vitality (from 4% increased damage per attunement).
Erasing Strike
- Base Skill Changes
- Costs 30 mana (from 60).
- Now has a 5 second cooldown.
- Melee attack deals 50% more damage and has a 13% smaller radius.
- Gains 4% increased damage from strength (from 5% increased melee damage).
- Gains +2 spell void damage per vitality (from 5% increased void damage per attunement).
- Fixed a bug where all of Erasing Strike’s on kill effects aside from the void rift procced on hit instead.
- Skill Tree Changes
- Void Knights with Erasing Strike specialized will receive a free respec for its tree.
- Added a new node that causes consumes mana to cause additional echoes when used. Each echo will appear one second after the last.
- Added a new node that increases cooldown recovery speed, but makes it cost additional mana.
- Added a new node that removes Erasing Strike’s cooldown.
- Added a new node that grants Erasing Strike slow chance and causes it to deal more melee damage to slowed enemies.
- Added a new node that grants a chance to cast void beam when you hit a boss or rare enemy with Erasing Strike.
- Added a new node that increases the damage of all beams created by Erasing Strike.
- Added a new node that grants more void damage while wielding a 2h sword, axe, or mace.
- Added a new node that converts bleed chance to time rot chance and grants more damage against enemies with 12 stacks of Time Rot.
- Added a new node that adds an additional charge for Erasing Strike.
- Removed Rythm of the Void (no attack speed scaling, but mana efficiency), Attuned Strikes (mana efficiency and less aoe), Voidformed Blade (+base void damage), Apophian Tactics (costs less mana and adds a cooldown), Mana Absorption (mana on kill), and Harbinger of Thirst (Void rift causes enemies to take more damage over time).
- Void Pyre grants 15% void beam chance (from 25%), but no longer increases mana cost
- Stationary void beams from Void Pyre deal 150% more damage.
- Moments Stolen now grants haste for 1 second per point on kill or on boss or rare hit (from granting increased movement speed for 4 seconds on kill).
- Absorb the Remains now also restores health when you hit a boss or rare enemy (from only restoring health on kill).
- Fixed Absorb the Remains’ tooltip stating that it restored a percentage of your maximum health (it restores health equal to a percentage of the target’s maximum health).
- Obliteration now grants +6 melee and spell void damage (doubled with 2h weapons) from 20% more hit damage and 10% increased mana cost.
- Merciful grants 5% more damage against damaged enemies (from 15%), but also grants 15% increased cooldown recovery speed. It can have 4 points allocated (from 5).
- Ruthless grants 25% more damage against full health enemies (from 20%), but can have 4 points allocated (from 5).
- Dust To Wind grants 25% more void rift area (from 35%), but now also grants 15% increased melee area and can have 3 points allocated (from 4).
- Rifts of Decay also grants time rot chance to the Erasing Strike melee hit (not just time rifts).
- Mark of the End now grants a 25% void resistance shred chance (from causing enemies to take 10% more damage) and also applies to Erasing Strike’s initial hit. It can have 4 points allocated (from 2) and requires 2 points in Dust to Wind (from 1 point in Iriesha’s Fall).
- Rifts of Destruction now requires 1 point in Mark of the End (from 1 point in Dust to Wind).
- Ruthless grants 25% more damage against full health enemies (from 20%), but can have 4 points allocated (from 5).
- Dust To Wind grants 25% more void rift area (from 35%), but now also grants 15% increased melee area and can have 3 points allocated (from 4).
- Rifts of Decay also grants time rot chance to the Erasing Strike melee hit (not just time rifts).
- Mark of the End now grants a 25% void resistance shred chance (from causing enemies to take 10% more damage) and also applies to Erasing Strike’s initial hit. It can have 4 points allocated (from 2) and requires 2 points in Dust to Wind (from 1 point in Iriesha’s Fall).
- Rifts of Destruction grants 30% more rift damage (from 20%), but can have 5 points allocated (from 8).
- Iriesha’s Fall grants 50% more rift damage against stunned enemies (from 25%) and now also grants Erasing Strike 50% increased stun chance, but can have 1 point allocated (from 5).
- Rifts of Destruction now requires 1 point in Mark of the End (from 1 point in Dust to Wind).
Holy Aura
- Flame Burst now requires 6 hits required for proc when Holy Aura is not activated and 3 required when activated (from 8 and 4 respectively).
- Flame Burst deals 30% less damage and has 12% increased radius.
- Flame Burst has new vfx
Forge Strike
- Base Skill Changes
- Forge Strike now costs 25 mana (from 35), but has a 4 second cooldown.
- Forge Strike deals 14% more damage, has 5% less attack speed, and has a 25% chance to summon a Forged Weapon on hit (from 20%).
- Skill Tree Changes
- Forge Guards with Forge Strike specialized will receive a free respec for its tree.
- Removed Patient Strike (added a cooldown and granted more physical damage).
- Added a new node that removes Forge Strike’s cooldown and adds additional mana cost.
- Added a new node that grants Forge Strike increased damage over time equal to your increased stun chance.
- Lightforge grants 25% increased cooldown recovery speed and 5% increased attack speed (from 25% mana efficiency and 10% less area), and can have 4 points allocated (from 3).
- Well Forged Weapons grants 15% increased forged weapon duration (from 25%), but now also grants +1 maximum forged weapons.
- Mass production now grants an additional 20% chance to summon forged weapons against bosses and rare enemies, but can have 3 points allocated (from 4). It requires 1 point in Forged by Fire (from 2).
- Shrapnel grants forged weapons 100% detonation chance (from 34%) and now also grants forged weapons 25% more damage, but also reduces their duration by 60%, and can have 1 point allocated (from 3). It requires 3 points Forged by Fire (from 3 points in Mass Production).
- Singular Craft adds 5% base crit chance (from 6%), but now only halves your maximum number of forged weapons (from preventing you from summoning them).
- Fan the Flames grants 15% global fire penetration (from 25% more global fire damage), but can have 2 points allocated (from 1) and requires 2 points in Reinforce Weapon (from 4).
- Arcane Welding grants 25 ward (from 10).
- Rewarding Craft grants 15 ward per second (from 5).
- Eagle Strike no longer adds additional mana cost, but requires 4 points in Rending Descent (from 2).
- Rending Descent can have 5 points allocated (from 3) and requires 1 point in Heavy Strike (from 2).
- Reinforce Weapon can have 3 points allocated (from 5).
- Temper requires 1 point in Strike Smash (from 2 points in Heavy Strike).
- Strike Smash requires 1 point in Heavy Strike (from 2).
- Fixed Temper saying that it gave base fire damage instead of melee fire damage.
Judgement
- Base Skill Changes
- Judgement now costs 15 mana (from 45), and also has a 4 second cooldown.
- Judgement’s initial hit deals 17% more damage and consecrated ground deals 27% more damage.
- Consecrated Ground from Judgement deals 75% more damage.
- Skill Tree Changes
- Characters with Judgement specialized will receive a free respec for its tree.
- Removed Divine Verdict (nodes that required a point in it now require a point in Ascendant Liturgy instead).
- Removed Austerity.
- Added a new node, Swift Verdict, that grants cooldown recovery speed and mana efficiency.
- Added a new node that grants Frenzy for a duration when you use Judgement and hit at least 1 enemy.
- Added a new node that makes Judgement consume a percentage of your current mana and deal more damage per mana consumed.
- Added a new node that grants you health regen and mana regen for a duration on use.
- Added a new node that causes Vengeance, Rive and Multistrike to grant mana on hit for a duration after you use Judgement.
- Added a new node that removes Judgement’s cooldown and gives it a high mana cost.
- Flaming Soul increases consecrated ground damage by 25% (from 20%) and requires 2 points in Swift Verdict (from 2 points in Destructive Impact).
- Added a new node, Ascendant Liturgy, that disables consecrated ground and grants large amounts of physical and fire penetration.
- Purifying Flame grants 20% more damage against ignited enemies (from 15%).
- Searing Faith requires 1 point in Purifying Flame (from 2 points in Sacred Sword).
- Sanctification requires 3 points in Flaming Soul (from 3 points in Destructive Impact).
- Anointed now also adds 2 seconds to Judgement’s cooldown.
- Sacred Sword now also grants 25% increased ignite effect.
Lunge
- Base Skill Changes
- Characters with Lunge specialized will receive a free respec for its tree.
- Now has a base cooldown of 4 seconds.
- Increased base mana cost from 1 to 8 (final cost still scales with distance traveled, reaching 28 when targeting the edge of the screen).
- Skill Tree Changes
- Completely reworked Lunge’s skill tree with new nodes.
Rebuke
- Rebuke reduces damage taken by 80% (from 75%).
rive
- Overwhelm grants 40% more damage to the third strike (from 50%).
- Brutality grants 15% more damage to the third strike (from 20%).
Smelter's Wrath
- Smelter’s Wrath deals 14% more melee damage.
Smite
- Sentinels with Smite specialized will receive a free respec for its tree.
- Fixed a bug where the Grace node gave 125% increased healing rather than 25%.
- Grace increases healing by 40% (from 25%) and can have 5 points allocated (from 3).
- Increased Smite’s base amount healed to 60 (from 20).
- Added a new node that grants Electrify chance. Electrify is a new ailment that deals lightning damage over time.
- Order of Lagon now converts ignite chance to electrify chance (from shock chance) and requires 2 points in this new node (from 2 points in Blinding Flash).
- Charged Hand now grants increased electrify effect and duration (from shock chance and shock effect) and requires 1 point in Order of Lagon (from 1 point in Unbalanced Scale).
- Added a new node that grants a chance to double cast Smite when you cast it directly.
- Sacrifice now requires 2 points in this new node or Blinding Flash (from having no requirement).
- Swapped the names of Attonement and Conviction.
- Conviction (previously Attonement) now requires 1 point in Attonement (from 1 point in Sacrifice or 3 points in Blinding Flash).
- Attonement (previous Conviction) can have 5 points allocated (from 3) and now requires 1 point Sacrifice (from 1 point in Attonement).
- Righteous Fury grants 4 melee fire damage (from 3).
- Righteous Flurry grants 5% increased attack and cast speed (from 10%) and can have 4 points invested (from 5).
- Conflagration grants 20% more hit damage against ignited enemies from 7%.
- Immolate grants 20% chance to inflict Spreading Flames (from 10%) but can have 2 points allocated (from 5).
- Holy Wave grants 35% increased area (from 25%).
- Soothing Balm grants 50% increased health regen (from 10%) and now also grants 10% increased mana regen, but can have 3 points allocated (from 5).
- Epicenter grants 20% increased fissue area (from 10%) but can have 3 points allocated (from 5).
- Blinding Flash now also grants 10% more hit damage against blinded enemies.
Warpath
- Completely reworked Warpath skill tree, with new nodes and values.
- Characters with Warpath specialized will receive a free respec for its tree.
Vengeance
- Bolster grants 3% less damage taken (from 6%), but now also grants 10% increased armour.
- Combo Riposte grants 15% Iron Blade chance (from 10%).
- Executioner grants 10% more damage to damaged enemies (from 15%) and can only have 5 points allocated (from 6).
- Vengeful Fighter can only have 5 points allocated (from 6).
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Mechanics
Mechanics Changes
- Unique and Set items can no longer be obtained from the Gambler.
- We feel that target farming Unique and Set items is more healthy for the game, so we’ve made that easier to do instead. (See Monolith of Fate section)
- Reactive abilities can now interrupt the last part of an ability animation which you can normally only interrupt with movement. Shift already behaved like this, now the following skills do too:
- Black Hole
- Charge (from Werebear Form)
- Decoy
- Fury Leap
- Lunge
- Reap
- Rebuke
- Shield Bash
- Shield Rush
- Smoke Bomb
- Snap Freeze
- Surge
- Teleport
- Transplant
- Volatile Reversal
- Warcry
- Channelled abilities can now be interrupted by other abilities without having to let go of the channelled ability key. For example, using Lunge while channeling Warpath will now stop Warpath and use Lunge instead. If you keep holding down the Warpath key you will continue Warpath as soon as Lunge ends.
- If an ability use is interrupted by a stun during the anticipation (before the ability is created), the caster may now start using an ability as soon as the stun is finished rather than having to wait until the interrupted ability would have ended.
- “Increased duration of stuns received” is now additive with the attacker’s increased stun duration.
- Time Rot
- Now as 45 base damage (from 35) and can stack up to 12 times (from not stacking).
- Increases stun duration by 5% (from increasing it by a flat 0.15).
- No longer reduces attack and cast speed.
- Future Strike
- Now counts as damage over time, not a hit, but still deals all of its damage at the end of its duration.
- Can no longer crit.
- Deals 60 void damage (from 50).
- Ignite now deals 6% more damage.
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Minion Changes
Minion Power
- Minions now gain 0.6% minion power per character level starting from level 26 (from 0.5% per level starting at level 21).
- At level 100 total minion power is now 45% (from 40%), this results in 4% more damage dealt and 8% less damage taken.
- At level 50 total minion power is still 15%, so minions are slightly weaker from level 21 to 49, and stronger after level 50.
Other Changes
- Bees now get 4% increased damage per point of attunement.
Passives
Beastmaster
- Aspect of the Shark grants 75% increased melee damage (from 50%).
- Feeding Frenzy allows Aspect of the Shark to stack up to 10 times (from unlimited stacks).
Bladedancer
- All In now reduces all non-crit damage, rather than just non-crit hit damage.
- Fixed a bug where All In appeared to give more crit multi in the character sheet than was stated on the node.
Marksman
- Focus Fire reduces dodge rating by 4% on hit (from 3%).
- Prolonged Demise grants 7% increased damage over time while wielding a bow (from 6%) and can have 10 points allocated (from 8).
- Concentration grants 15% increased damage (from 12%).
- Meditation grants 25 dodge rating (from 15).
- Reflection grants 2% increased movement speed (from 1%), but can have 5 points allocated (from 8).
- Elemental Arrows grants +3 fire and lightning damage on elemental arrow consumption (from 2).
- Storm Fletcher grants 7% increased elemental damage while wielding a bow (from 7% increased bow elemental damage, i.e. it now affects ignite, frostbite, etc.).
- Fire and Steel causes elemental arrow consumption to grant 25% increased elemental damage (from 15%).
Necromancer
- Tyrant’s Legion changes
- Now grants a maximum of +1 Skeleton (from granting +1 skeleton per point).
- No longer increases skeleton damage or reduces skeleton health.
- Now also grants skeletons 4% physical and poison penetration per point
- Can have 5 points allocated (from 2).
sentinel
- All Sentinels will receive a free respec for all passives.
- Blademaster grants 5% attack and cast speed (from 6%) and this bonus is no longer doubled while dual wielding a sword and an axe.
- Replaced Iron Mastery with Locomotion: +7 health and +7% increased cooldown recovery speed for movement abilities (max of 5 points).
- Attunement has been moved out of Void Knight and Vitality has been moved out of Paladin.
Forge Guard
- Weapons Master can have 10 points allocated (from 8).
- Crushing Blows now also applies to throwing attacks but requires 20 points in Forgeguard (from 15).
- Folded Steel now also grants +2 maximum forged weapons (this effect does not scale with the number of points allocated).
- Iron Attunement grants 8 armour (from 5) and 16 minion armour (from 15) and requires 20 points in Forgeguard (from 15).
- Guardian grants 12 health (from 10) and 6% increases stun chance (from 7%).
- Rallying Block can have 8 points allocated (from 5).
- Fresh from the Forge now excludes movement abilities.
- Iron Reflexes grants +2 Dexterity per point (from 1).
- Champion of the Forge requires 15 points in Forgeguard (from 20).
- Siege Captain requires 15 points in Forgeguard (from 20).
- Smelter’s Might requires 15 points in Forgeguard (from 20).
- Thorn Mail grants 30 armour and reflects 30 damage to attackers (from 25 and 25) requires 15 points in Forgeguard (from 20).
Paladin
- The Paladin mastery bonus now also increases lightning damage equal to your percent health remaining.
- Light of Rahyeh now also increases lightning damage
- Conviction now also increases lightning damage and grants lightning penetration.
- Sanctuary Guardian (formerly Staunch Defender) can have 8 points allocated (from 10).
- Dedication (formerly Inner Flame) grants 2% increased mana regen (from 5% fire resistance) and can have 10 points allocated (from 8)
- Added a new node that grants adaptive spell damage while you have a shield equipped.
- Phoenix Strike grants 12% melee ignite chance (from 10%).
- Valor grants 5% increased healing effectiveness and 15 health (from 5% increased healing effectiveness and 1 vitality) and can have 10 points allocated (from 8).
- Flash of Brilliance (health and blind chance) has been replaced by Blinding Light which grants 2% endurance and 5% blind chance per point.
- Penance grants +15% bleed chance (from 20%), adds 3% chance to receive a bleed stack when hit (from 2%) and can have 8 points allocated (from 10).
- Holy Precision grants 20% increased crit chance (from 30%), but now also grants +10% crit multiplier with lightning skills.
- Prayer Aegis grants +12 health and +6 endurance threshold (from 10 health and 1% glancing blow chance) and now also causes you to gain haste for 2 seconds on heal while below your endurance threshold (this effect has a 5 second cooldown).
Void Knight
- World Eater grants 1% melee and void leech per point (from 1.5%) and can have 6 points allocated (from 8).
- Temporal Corruption can have 6 points allocated (from 5).
- Rot Ripples now grants 17% time rot spread chance (from 10%), and now also grants 5% increased Time Rot duration and can have 6 points allocated (from 5).
- Patient Doom now excludes movement abilities.
- Doom Knight requires 15 points in Void Knight (from 25).
- Void Well now sets your mana to 20% when going negative and only consumes 1 Void Essence instead of all Void Essences. 10 second cooldown.
- Eternal Form grants 2% increased health (from +5 health) and can have 10 points allocated (from 8).
- Finality grants 2% cull threshold per point (from 3%), but now also grants 5% increased melee void damage per point.
- Added a new node that grants vitality and converts Smite’s attribute scaling so that it gains spell damage per vitality rather than increased damage per attunement.
- Removed Umbral Attunement (attunement and increased damage).
- Future Mind no longer grants attunement or health, but instead grants 5 mana and 2% increased mana regen and can have 10 points allocated (from 8).
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User Interface
Loot Filter
- You can now duplicate loot filter rules.
World Map
- You can now right click on explored waypoints on the map to quick travel instead of needing to select the zone and then click the travel button.
- The full list of quests is now always available in the world map window.
- Selecting a quest from the list now focuses the map on the location of the current objective.
- The list of completed quests is now collapsible.
- Each Era tab in the map now shows if there’s an active story quest or side quest in that era, without having to click or hover on it.
- The text labels for most zones are now hidden when zoomed out.
- Revised the icon for waypoints on the map.
- Mousing over a zone now highlights its waypoint icon and shows its text label (if hidden).
- Zooming out on the map clusters groups of locations into a single Region icon.
- Right clicking on a Region icon takes you to the town of that region.
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Items
One-handed Axes
- Replaced all One-handed Axes base types with new ones. They have new names, implicits, 2D art, and 3D art.
- There are now 12 one-handed axe base types.
One-handed Maces
- Replaced all Maces base types with new ones. They have new names, implicits, 2D art, and 3D art.
- There are now 11 one-handed blunt weapon base types.
Two-handed Axes
- Replaced all base types with new ones. They have new names, implicits, 2d art, and 3d art.
- There are now 12 two-handed axe base types.
wands
- Replaced all Wand base types with new ones. They have new names, implicits, 2d art, and 3d art.
There are now 11 wand base types.
Early Game Boots and Gloves
- All existing Leather Boots with change to Refuge Boots and vice versa. All existing Leather Gloves will change to Refuge Gloves and vice versa. This change makes the Refuge base types first appear inside Last Refuge (the game started inside Last Refuge a long time ago, which is why they were the level 1 base items).
- Leather Boots now require level 1 (from level 8), grant 5% to 7% increased movement speed (from 6% to 8%), and still grant 5 armour.
- Refuge Boots now require level 8 (from level 1), grant 7% to 9% increased movement speed (from 4% to 7%), and grant 15 armour (from 9).
- Leather Gloves now require level 1 (from level 8), grant 8 armour (from 7), and no longer grant 5 to 10 mana.
- Refuge Gloves now require level 6 (from level 1), grant 10 armour (from 15) and now also grant 5 to 10 mana.
Movement Speed Changes
- We’ve decided to tip the weighting of movement speed effects on boots towards their implicits rather than affixes, in preparation for some other itemization changes that will be in a future patch. Boots with a high level base type and T5 movement speed grant the same total increased movement speed as before.
- Reduced the values of the Increased Movement Speed prefix. It now grants 5% to 7% at tier 1 (from 6% to 8%), 15% to 18% at tier 5 (from 20% to 23%), and 26% to 30% at tier 7 (from 31% to 35%).
- Worn Boots grant 5% increased movement speed (from 4%).
- Level 1 boots (previously Refuge, now Leather) grant 5% to 7% increased movement speed (from 4% to 7%).
- Level 8 boots (previous Leather, now Refuge) grant 7% to 9% increased movement speed (from 6% to 8%).
- Iron Greaves grant 7% to 9% increased movement speed (from 4% to 7%).
- Fur Boots grant 10% to 12% increased movement speed (from 10% to 13%) and also grant 10% to 20% increased dodge rating.
- Brigandine Boots grant 13% to 15% increased movement speed (from 10% to 13%) and also grant 53 armour (from 35).
- Heoborean Boots grant 15% to 18% increased movement speed (from 10% to 13%).
- Solarum Greaves grant 15% to 18% increased movement speed (from 10% to 13%).
- Shrine Boots grant 15% to 18% increased movement speed (from 10% to 13%).
- Arcane Boots grant 15% to 18% increased movement speed (from 10% to 13%).
Base Type Changes
- Fur Boots have new 2d art and have been renamed to Outcast Boots.
- Heoborean Boots have new 2d art.
- Heoborean Armour
- New 3D and 2D art.
- Grants 34% to 44% physical resistance (from 5% to 10% increased mana regen).
- Farwood Cowl
- New 3D and 2D art.
- Grants 120 armour (from 140).
- Now also grants 10% to 20% increased mana regen.
- Katanas grant 38% to 60% crit multi (from 50% to 75%).
- Crystal Swords grant 100% to 160% increased melee elemental damage (from 100% to 200%).
- Crystal Swords grant 10% to 16% increased elemental melee attack speed (from 10% to 20%).
- Terror Mace grants 106% to 166% increased melee stun chance (from 60% to 166%).
- Lucerne grants 110 melee physical damage (from 114) and 6% to 10% melee crit chance (from 6% to 14%).
- Moon Daggers require level 51 (from 52).
- Nagasa Scymitars require level 54 (from 55).
- Majasan Daggers require level 55 (from 59).
- The Nomad Quiver grants up to 50% bleed chance (from 40%).
- The Farwood Quiver grants up to 9 bow cold damage (from 8).
- The Spider Silk Quiver grants up to 60% slow chance and increased damage over time (from 40%).
- Mercenary Leather grants 24% to 44% increased critical strike chance (from 24% to 84%).
- Brigandine Armour grants 136 armour (from 110).
- Scalebane Armour grants 190 armour (from 161).
- Crimson Garb grants 160 armour (from 130).
Base Type Affinity
- Axes are now as common for Acolytes as they are for Primalists and Sentinels (this is due to the introduction of sickles and scythes which are axe base types, but particularly benefit the Acolyte).
- Polearms are now less common for Mages and Acolytes.
- 1h maces are now more common for Primalists, Sentinels, and Rogues.
Class Specific Affixes
New Affixes
- Added Javelin Lightning Throwing Damage Equipment Affix.
- Endurance while channeling Warpath Equipment Affix.
- Increased Area of Void Cleave Idol Affix.
- Added Static Orb Tendrils Idol Affix.
- Percent Missing Health Restored On Lunge Idol Affix.
- Chance For Additional Multistrike Swords At Maximum Stacks Idol Affix.
Removed Affixes
- Removed the Chance To Use Manifest Strike On Melee Hit Idol affix.
Mana Related Affixes
- Now require you to hit with the skill to gain mana.
- Now grants 1 less mana at each tier.
- No longer proc from echo uses.
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Potion Affixes
- Removed the dodge rating on potion use and ignite change on potion use affixes.
- We want to avoid potions feeling like something you need to press at a regular interval to keep a buff up, so we’re swapping the affixes that gave a temporary buff to new affixes that can be used reactively.
- Added a new hybrid belt prefix that grants Freeze Rate and casts Freezing Concoction on Potion Use.
- Freezing Concoction releases a wave of freezing liquid around you which deals no damage but has a freeze rate of 400.
- Old items with ignite chance on potion use will now have this affix instead.
- Old ignite chance on potion use shards will now be shards of this affix.
- Added a new hybrid belt prefix that grants Ward on Potion Use and Cleanses All Negative Ailments on Potion Use.
- Old items with dodge rating on potion use will now have this affix instead.
- Old dodge rating on potion use shards will now be shards of this affix.
- Increased Chance to Find Potions can no longer roll on helmets or relics, but its values are around 8% higher.
- Ward Gained on Potion use can no longer roll on helmets or body armour, and is 25% rarer on gloves and amulets, but its values are around 50% higher.
- Potion Health Converted to Ward is 25% rarer on gloves, rings, and relics, buts its T6 and T7 values are much higher (T7 now goes up to 100%).
- Extra Potion Slot And Potion Health grants around 10% more health at most tiers (the number of potion slots it grants has not been changed).
- Ward Gained on Potion use for idols’ values are around 35% higher.
- Potion Health Converted to Ward for idols’ values are around 35% higher.
Health Leech Affixes
- The health leech on hit idol affixes and the hybrid health leech equipment affix are being removed. Removing some of the more easily and generically available sources of leech should result in more builds exploring different sustain options (more build variety).
- Health Leech on Hit idols now grant Vitality instead.
- The hybrid health leech affix has been replaced with a new Increased Leech Rate affix. This affix is rarer than the old hybrid affix, and only rolls on gloves.
Mage Idols
- of Cryomancy, of Electromancy, and of Pyromancy idols grant 16% to 40% increased damage (from 19% to 50%).
- of Innervation idols grant 11 to 30 ward per second (from 9 to 25).
- Frigid idols grant 10% to 30% increased frostbite duration (from 7% to 20%).
- Conduit’s idols grant 2 to 5 static charges generated per second (from 1 to 4).
- Stalwart’s idols grant 22 to 50 ward on Flame Ward use (from 13 to 34).
- Consuming idols grant 10% to 24% increased Fire Aura area (from 7% to 20%).
- Capacitive idols grant 22% to 67% increased lightning damage while you have lightning aegis (from 24% to 95%).
Acolyte Idols
- of Hemomancy idols grant 7% to 15% cooldown recovery speed for Transplant (from 8% to 18%).
- Contaminated idols grant 10% to 30% increased aura of decay area (from 7% to 20%).
- Resurgent idols grant 30% to 67% increased healing effectiveness (from 38% to 105%).
- of Slicing idols grant 22% to 60% chance to bleed with physical spells (from 18% to 50%).
- Brittle and Cremating idols grant 26% to 72% increased cold/fire minion damage (from 22% to 60%).
Sentinel Idols
- Vindictive and Spiteful idols grant 25% to 65% increased damage when echoed recently (from 30% to 80%).
- Deep idols grant 8% to 16% increased abyssal decay duration (from 4% to 10%).
- Sealed idols grant +3 to 6 Sigils of Hope duration (from 2 to 4).
Other Changes
- Increased the values of the Endurance Threshold affix by around 10% at all tiers (increase is slightly higher for lower tiers and lower for higher tiers).
- The Endurance Threshold affix can no longer roll on shields.
- The increased minion health affix is slightly rarer and can no longer roll on boots.
- Renamed the “Mana Gained On Smite Use” affix to “Mana Gained When you directly use Smite”. It no longer works with procced casts of Smite.
- Damage reflected to attacker has increased values at higher tiers - T5 is now 46 to 75 (from 26 to 50) and T7 is now 131 to 200 (from 86 to 110).
- Percent Damage Reflected has had its values increase by around 25% at all tiers - T5 is now 18% to 25% (from 14% to 20%).
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Uniques
New Items
- Added 33 new unique items.
- Added 2 new 2 piece sets.
Dragaonflame Edict
- Grants 100% to 200% minion ignite chance (from 100% to 150%).
- Grants 100% to 200% increased minion fire damage (from 100% to 150%).
- Dragonflame Nova deals 100% more damage.
Reign of Winter
- Icicle proc chance range reduced from 25%-30% to 23%-28%. Icicle now has 200 Freeze Rate (previously it didn’t have any).
Riverbend Grasp
- Now has Iron Gauntlets as its base type rather than Leather Gloves
- Requires level 15 (from level 8)
- Grants 30% to 60% increased dodge rating (from 70% to 140%)
- Grants 5 to 10 throwing cold damage
- Grants 18% to 30% chance to throw an axe on hit (from 18%)
- Fixed a bug where the axe proc was thrown directly forwards rather than at a nearby enemy.
Shroud of Obscurity
- No longer grants 130% bleed effectiveness on low health (this mod was bugged and did not work).
- Now also grants 93 to 130 dodge rating.
- Now also grants 13% increased dodge rating.
- Now also grants 3 to 9 ward gained when you dodge.
Smoke Weaver
- Grants 25% to 30% increased cooldown recovery speed for Shift (from 30% to 35%).
- Grants 40 to 50 melee physical damage (from 35 to 45).
Stymied Fate
- Base type changes result in an additional 5% increased movement speed.
- Now grants 14% to 22% movement skill cooldown recovery speed (from 15% to 25%).
- Now grants 14% to 22% chance to gain haste on hit (from 15% to 25%).
- Now grants 14% to 22% chance to apply Doom on hit (from 15% to 25%).
- Now grants 64% to 128% increased damage over time (from 65% to 125%).
Movement Speed Changes
- These changes are caused or influenced by the changes to movement speed on boot base types and the movement speed affix, as described in the Items section.
- Mourning Frost now has Refuge Boots as its base type rather than Leather Boots, resulting in a gain of 1% increased movement speed.
- Stormtide - grants 25% increased movement speed (from 30%), results in loss of 2% to 3% increased movement speed.
- Eterra’s Path - no explicit change, results in gain of 2% to 3% increased movement speed.
- Fiery Dragon Shoes - grants 15% to 20% increased movement speed, results in no net change, but now also grants 25% to 35% increased fire damage.
- Halvar’s Stand - no explicit change, results in gain of 5% increased movement speed, now also grants 3% to 6% chance to gain haste on spell kill (from 3%).
- Suloron’s Step - grants 17% to 22% increased movement speed (from 20% to 25%), results in a loss of 0% to 1% increased movement speed, but now also grants 70% to 105% crit multi (from 70% to 95%).
- Last Steps of the Living - grants 30% to 36% increased movement speed (from 36% to 42%), results in a loss of 1% increased movement speed.
- Transient Rest - grants 10% to 18% increased movement speed (from 10% to 20%), results in a gain of 0% to 3% increased movement speed.
- Zerrick’s Ambition - grants 15% to 23% increased movement speed (from 16% to 26%), results in a loss of 0% to 1% increased movement speed.
- Raindance - grants 10% increased movement speed (from 10% to 14%), results in a gain of 1% to 5% increased movement speed.
Other Changes
- Ruby Fang Cleaver grants 35% to 50% increased effect of poison applied by melee attacks (from 35%).
- Ruby Fang Aegis grants Ruby Venom for 10 seconds on block (from 8 seconds).
- Ruby Venom grants 15% increased fire and poison damage per stack (from 10%).
- The set bonus grants +2 to fire skill and poison skills (from +1).
- Call of the Tundra now grants +2 to 4 to Warcry (from +1), and also grants +10 to 18 melee cold damage.
- Ward Trail now grants 100 to 175 dodge rating (from 50 to 150) and now grants 30 to 50 ward gained on dodge (from 30).
- Mortality’s Grasp now grants 313 to 373 ward (from 153 to 213).
- Atrophy now grants 20% to 25% penetration against all resistances for damage over time (from 40% to 100% increased damage over time).
- Defiance of the Forgotten Knight
- Grants 21% to 28% chance to apply time rot on block (from 5% to 7%).
- Now also grants 21% to 28% chance to apply time rot on hit.
- Reen’s Ire from the Eye of Reen unique now grants melee critical strike multiplier (from generic critical strike multiplier).
- Keeper’s Gloves now has Leather Gloves as its base type rather than Refuge Gloves.
- Avarice now has Refuge Gloves as its base type rather than Leather Gloves and requires level 6 (from level 8).
- Bloodgeon is still a Flanged Mace, but this is now a lower level base type and Bloodgeon’s level requirement has not changed so it adds 50 to 70 melee physical damage (from 20 to 35).
- Arek’s Bones is now an Eber Tusk Club (from Bladed Mace).
- Sinathia’s Dying Breath is still a Morning Star (which has different implicits)
- Cinder Song is now an Archive Wand (from Arcane Wand), but now also grants 17 to 22 spell fire damage.
- Alchemist’s Lade is now a Rowan Wand (from Silver Wand) - no change in stats.
- Reach of the Grave is now an Archive Wand (from Profane Wand).
- Pebbles’ Femur is now an Ivory Wand (from Profane Wand).
- Bone Harvester is now a Bearded Axe (from Executioner Axe) and now has a required level of 21 (from 23).
- Apathy’s Maw is now an Obsidian Axe (from Silver Axe).
- Beast King is now only a Wengari Axe (from Northern Axe or Raider Axe) and now requires level 46 (from 13 or 55).
- Taste of Blood is now a Rusted Cleaver (from Battle Axe) and now requires level 13 (from 20).
- Undisputed is now a Dragonbone Axe (from Welryn Axe) and now requires level 80 (from 64). Its added Melee Physical Damage is now 27 to 41 from (41 to 50).
- Tempest Maw is now a Crescent Axe (from Raider Axe) and now requires level 51 (from 55).
- Eulogy of Blood is now a Soul Harvester (from Raider Axe).
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