90% of the times I die in Arena it’s because I get literally 1-shot from full HP by a Soul Spear from a Hoplite that’s outside of my screen, especially hard to react when its coming from below as the screen is shorter below and above and the hotbar takes up space as well.
Maybe reduce cast range to at least the most powerful mob abilities in the game?
I’m pretty sure that when you’re standing on “high ground” some of the spells visually travel under the map making them invisible, like the outer rim of the arena where there is an uphill ring around the entire map (hard to put into words with my english abilities sorry). I’m still relatively new so I haven’t noticed which spells yet, but I’m pretty sure I take hits when there is visually nothing on the screen traveling towards me, a hotfix would be to make the Arena flatter at least as it is the most important area in the entire game it should also be the least buggy imo. Most ranged player abilities also interact weirdly with terrain and the Arena should be predictable.
There’s also a spell I think should be removed from low levels at least, or make it shorter ranged so you can kite it easier. I can’t remember the name exactly but it is a black and red beam a mob locks onto you (under the mobs name it says “retaliates with xxxx”) which is almost impossible not to die to when doing certain builds, if a tanky mob starts casting this on you there’s 0% chance you’re gonna kill it before it kills you, even if you start with full HP, full Mana and full on pots. Even tho I love this game to death I do firmly believe that ARPGs should be more skill based (i.e you should be able to dodge pretty much all ranged damage), this is like a gear-check ability that belongs in a MMORPG or something. Same kinda goes for the affix some mobs has “regenerates life” (the “regenerates life after not being hit for a while” affix is fine). Gear-check abilities do not belong in an ARPG (just my opinion
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TL;DR: Make Arena more predictable and bug-free (should be #1 priority in the entire creation of the game as it is 90% of the game in the long run), and remove gear-check abilities to make Arena and Hardcore mode more enjoyable.
Sorry if my reply is semi off-topic and poorly informed as I’m a bit new but I do firmly believe the Arena and its game-play is the most important long-run aspect of this game and thank you if you read it =)