Please add legendary potential to loot filter ruleset

Hi,
As per the title: please add legendary potential to the loot filter’s ruleset. On December 14th, Epoch Builds put out a video “Last Epoch 8.4 Crafting And Loot Filter Guide For New Players” which completely changed the way I played the game and understood the new crafting. My loot filter looks for bases, with three or more affixes - and I need to start adding, 'Legendary Potential > x" because that’s the only decision I’m making about whether to keep or discard the item. Chaos crafting is great, I love it, and please, the only thing I want is to filter for LP so I don’t see items I’ve no need of.

Many thanks for a great game!

Δ

3 Likes

This was actually very intentionally not added to the loot filter and as of right now, we don’t have any plans to add it. We really like the time between an item dropping and looking to see if it’s really fantastic wtf awesome or just good. Having LP be something that can be filtered for would remove this. It’s not completely off the table and we will continue to monitor things post patch but it’s not looking good for it to be added.

Edit: same with Forging Potential.

Edit 2024: wow this post is sure looking stale. A lot has changed recently eh? I’m not going to change the post though because it was right for the time.

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What about a filter for forging potential or at least a filter control that will let us change how it looks based on a threshold number?

I fail to see the logic in:

“Is this one good? Nope, crap.”
“Is this one good? Nope, crap.”
“Is this one good? Nope, crap.”
“Is this one good? Nope, crap.”
“Is this one good? Nope, crap.”
“Is this one good? Nope, crap.”
“Is this one good? Nope, crap.”
“Is this one good? Nope, crap.”
“Is this one good? Nope, crap.”
“Is this one good? Nope, crap.”
“Is this one good? Yay!”

How does that make a better playing experience?
Surely you aren’t saying 1 “Yay!” is > 100 “Nope, Craps” ? (And yes, I’m calling you Shirley… bonus if you get the movie reference)

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My mistake in writing the request - Forging Potential, not Legendary Potential was what I meant to ask for. If legendary potential was a derail - my bad. I updated the thread title but my original post still asks for ‘legendary’ not ‘forging’ potential. Oops.

Thanks for the reply.

Being able to emphasize FP>x would be enough

Roger Roger, hypothetically, if we were to give absolute control over the loot filter, you could design one where 100% of the items which drop, you pick up. We think that this would take away from a big part of the game. Looking at and evaluating loot. Because we don’t know exactly what loot you really want and we have so many options in loot, we have to drop way more gear than what you want to pick up. The goal of the loot filter is to reduce the quantity of loot displayed to a manageable amount so you can see the better options and pick from that. The goal is not to completely replace your decision making in what to pick up or not.

There is also an interesting effect that happens with convenience features like this. Every time you move the slider slightly towards automation, the next request becomes to move slightly further towards full automation. Moving that slider towards automation is often regarded positively, even if it’s a net negative to the game. However, if you move that slider back the other way, especially if you are undoing a change you already made, it’s an extremely negatively perceived thing, even if it’s a net positive for the game as a whole. In short, once you give it, you can’t take it away. So, if we do something like this, we need to be super sure that we want it forever.

Some people would still probably prefer to have ID scrolls and require a pickup and scroll to check what it is. We know there are many different points of view on this and sometimes we have to just make the game we want to make. This is a role playing game. Does your character instinctively know the details of all gear that falls on the ground far away from you? Maybe all loot should be ??? until you get close and then just show the item type and you have to pick it up to find out if it’s magical and then take it to an expert in town to find out exactly what it does. Yes that’s a crazy hyperbolic example that we won’t do but I’m just using it to show that we are very far to the automated end of the scale.

There is also a new player trap that can happen when someone starts playing and doesn’t really fully understand the loot filter system, loads up one from a super end game build and suddenly drops 0 items for the next 20 hours. This is a bit of an extreme example but it’s still something we keep in mind when designing these things.

I haven’t even gotten to the primary reason yet. The main reason we like having this is just the staggered hype graph that happens.

Scenario 1 (no LP filtering): Unique drops (hype 3), mouse over it and it has 3LP (hype 9).
Scenario 2 (hide all <3LP): Unique drops (hype 5), mouse over it and it has 3LP (hype 3).
Scenario 3 (no LP filtering): Unique drops (hype 3), mouse over it and it has 0LP (hype 0).

I know the numbers are probably not fully accurate and could change wildly based on what unique item it is. I’m just using them to illustrate the point so please don’t drill down on the exact numbers. Just using it to show up/up vs up/down on a good result. When the lowest quality item you can see is raised up, the excitement when getting that item to drop is lowered quite a lot.

So, Shirley you can understand that 1 “Yay!” + 100 “Nope, Craps" is > 1 “Yay!”

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I feel like if everyone filtered out all their 1LP items then there would be much less limited supply in the future bazaar thing, for players looking for gear for alts or someone who maybe came into the season late.

He isn’t completely wrong here. If you look at the studies of when dopamine spikes. It’s not when the reward is received, but actually, the dopamine starts spiking the highest at the anticipation of reward.

We’re just chemicals and the nervous system at play. We really only play for those dopamine hits. If we filter them all out…

2 Likes

Mike,
Thank you. I have a tab full of yellow bases to craft on. Roughly five or six each of one body armor, five hats of two types, twenty belts, etc. They’re all there ready to craft on when I want to do that. I’m only at 75 monoliths, with forge points recently jumped to max around 30-32. So I’m dumping all my 26-27s and below. What I can do instead is just to hide all yellow body armor - say - for 5 levels then re-enable it and see if max forge points have increased enough to start collecting them again. I’ll take less yellow clutter at the small risk of missing bases with 2-3 more FP than the worst in my stores. I hear and understand your point about drawing the lines where you think best for the health of the game.

Δ

Would have there already something for “the slider”, lying on my stomach since the introduction of that item class:

Neokortex preferred Scenario 1 (no LP filtering): Unique drops (hype 3), mouse over it and it has 3LP (hype 9), some exalted drops are shown on the maps [map/mini map] and Neokortex is glad not to have run past it again (another hype 3), he runs back and picks up the purple colored item (hype 10 for EHG). :innocent:

Not displaying Exalted on the maps while the second component for Legendary is displayed I don’t think is very great.
→ Only a small mark on the maps, more info is not needed. I like to pick up ALL golden AND purple items. :chipmunk: (Mühsam ernährt sich das Eichhörnchen…)

EDIT:
Ok, in doubt, such a minimap would be quite full of purple stars… mumble …sounds somehow also questionable.

I know you meant Forging Potential instead of Legendary Potential and I went into a long reply about LP instead. So, sorry about that.

A lot of the points still apply to FP too. We are very unlikely to add FP to the filter. I would also recommend trying to craft on some of those medium FP items if they have a good starting point. You can get lucky and make some very strong items. I’ve had a few ultra crazy streaks in a row. The quality of the starting affixes is generally more important than the starting FP.

I’m going to have to hard disagree with you here bro.
This is the exact mentality Path of Exile developerrs have…
You realise we’re going to be running maps 1000s of times… literally thousands. We are chasing loot. The thrill factor is when we see loot that meets our filter requirements, not checking through thousands of pieces hoping to find one needle in a haystack.

Also - Legendary potential is a nice to have, but forging potential is critical.

Please, for the love of everything pure in this world, reconsider.

2 Likes

Thank you for this. Absolutely agree with this philosophy.

Lol, that is my loot filter.

If you didnt want that you need to add in items needing to be identified to see their stats and instantly the game has became PoE loot hunt. The fact items drop identified is core reason why items are better to farm in LE than PoE - im confused now at that comment

People will still use the same filter but waste vast amounts of time IDing Engraved Gauntlets hoping for a good one for example. This is why people skip most rares in PoE as its utterly exhausting. I dont loot rares in PoE after day 3/4 of a 3 month league I play for about 4-5 weeks, infact I HIDE them from my filter forever and just buy rares to fill gaps or attempt to craft my own on high tier bases

Odd, you play PoE im sure and you probably hide 90% of everything that drops later in the league and probably use Neversinks filter which tells you what to pickup.

Do you write your own loot filter?

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Tell me how your POE filter is currently filtering all uniq leather belts and heavy belts except for HH and mageblood.

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hypothetically, if we were to give absolute control over the loot filter, you could design one where 100% of the items which drop, you pick up. We think that this would take away from a big part of the game. Looking at and evaluating loot.

The goal of the loot filter is to reduce the quantity of loot displayed to a manageable amount so you can see the better options and pick from that. The goal is not to completely replace your decision making in what to pick up or not.

This makes complete sense, and your overall assessment seems highly accurate, but at the same time the current loot filter implementation feels completely contrary to these statements.

We already have the ability to make a loot filter as granular as:

literally ONLY show:

  • this exact 2H sword base
  • with this exact combination of 2 affixes on it
  • and also ONLY show it if one affix is T6+
  • AND the total number of tiers of all affixes on the item is above 15
  • and hide literally everything else
  • also don’t turn this rule on until I hit level 70

That’s already reality- if I want, I can make a filter that does 99% of my decision making.

In fact one of my endgame filters for SSF quite literally only shows:

  • these 3 specific unique item bases
  • exalts with these specific affixes
  • and these 4 item bases with this affix on it
  • hide literally every other item

oh and

  • please emphasize & recolor any Unique item that is also an Oracle’s Amulet so I know immediately that it’s an Orion’s Eye even though it just says Amulet on the ground tag

I can already make a filter that only shows 2 drops in an entire map.

I can even make it so I ONLY see Uniques if they’re one of the 3 specific ones that I want by combining rarity + item base type.

I can filter based on every single thing that I would want to except for Forging and Legendary Potential and it just feels like you have arbitrarily drawn a line on those for no specific reason.

If anything Legendary Potential feels like the one thing that SHOULD absolutely be in the filter as the entire Legendary item system is designed around the fact that low level “trash uniques” have a higher chance to drop with Legendary potential. I have no reason to even glance at low level Uniques unless they have potential. In fact I had most low level uniques completely hidden before this patch because they drop like 10 times per mono and I’m already SWIMMING in them.

The comment about hype levels for drops feels true, but “hype level 3” for a unique dropping is already an overstatement. I am hype level 0 about 90% of the non-boss-specific Uniques that drop and it’s not exciting to mouse over a bunch of level 8 uniques just to double-confirm that they don’t have an LP badge and I won’t be picking them up.

So I’m not even asking for “let us hide all uniques with no potential” it just doesn’t make sense to me to not even allow people the option to EMPHASIZE a unique item if it has potential on it. Anything to cut down on the tedium of mousing over dozens of uniques that are just going to stay on the ground would be a welcome change.

The same goes for Forging Potential. If I’m trying to find an upgrade for an item that’s already T20 there’s little to no meaningful decisions to be made. It’s a binary system. The filter determines whether it met my (strict) criteria to even be shown in the first place.

My “decision” is now literally just “does it have enough Forging Potential for me to bother trying to finish it?” which is rarely a “meaningful” decision; I’m just manually checking a single number that could have been part of the filter to begin with.

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Don’t forget implicit and affix rolls too.

I mean that’s fair, but my point was the loot filter is already capable of being very specific, to the extent that if something already meets all the very strict requirements I put in, then I’m 99% going to take it anyway and hope there’s enough FP left to reroll the implicit.

The end. Not really a decision, it’s more like a no-brainer followed by some gambling.

Regardless of that, it does not feel good to have to manually inspect every single low level unique drop just to check for a number. I feel like the goal of legendary potential was “wow, all uniques should be exciting now because it might be a legendary!” but it’s more like my excitement goes from a 1 to a 0, five times per monolith, and after an hour of manually sifting through trash uniques I eventually find 1 with potential that’s worth taking.

So yes, I would much rather have the personal option of not seeing a unique at all 90% of the time, and then when something actually shows up it’s something that I have self-identified as being probably exciting to me.

There is no fun or interesting decision being made in regards to Legendary Potential; it’s just busy work followed most often by disappointment, which I already have enough of in my daily life.

2 Likes

Did you test Scenario 4 (hide LP<1)
Or Scenario 5(recolor LP 1,2,3,4) - which is MORE LIKELY for someone to set their filter to

Because most will not make the LP filter as strict as scenario 2

Also people will decide how they set up the filter anyways, it is not replacing decision to pick things up because they would not pick it up if it doesn’t match their filter anyways