Last Epoch Roadmap

I disagree (which is fine!).
I understand dodge rolls in a very active context, when a boss rushes at you or sends stuff in all directions that you have to dodge really fast.

In LE, most bosses don’t move at all.
The attacks are telegraphed, they follow a pattern and always come from the same position.
Yes, they need to be avoided, but the movement skills we have now, are more than enough.
No point having a dodge roll unless the pace and mobility of the fights are massively ramped up.

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I would argue that this might open possibilities for builds without movement skills, that are a bit slower.

If this dodge roll is enough to dodge some of the quicker mechanics you might be able to play builds without traversal skills, without feeling too handicapped.

But yes overall I can see and would love some bosses to get spiced up a bit too.

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Extending monolith variety should be the next if not equal in priority to endgame pinnacle systems.

I personally like having a dodge roll, but I understand that most don’t. If there’s a way to implement it optionally (via skill tree / affix / etc) so that people who think it’s not necessary don’t have to use it. I don’t think it should be something you spam click and roll around the map though. It shouldn’t be so strong it changes boss designs. A single use movement with a decent cool down would be preferred. I find more movement options to be a better experience.

Dodge Roll?? I just hope it’s optional. This isn’t moving in the right direction IMHO. Everything else looks great!

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Where did you get that from?

Yeah, I don’t think that every game needs it.

Like a charge, possibly while holding a shield up? What could we possibly call such a thing???

Is Tornado going to get an update at any point? 'Cause the poll was 4 years ago!

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LMAO supreme levels of cope

Why is offline attached to legacy in the poll? Offline Cyle should get it the same time as online cycle. Offline getting a delay from online is bad… legacy i get but don’t separate online and offline like that.

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HYPED :fire:

Hyped for the upcoming updates, but a bit bummed about the delay of pinnacle content for cycle offline specifically: legacy I understand, but offline cycle is still cycle and all content should still be available there, for those of us who don’t want to / can’t play online.

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Because in offline you can edit your characters then kill the boss, or make yourself tanky enough to cope with any putative oneshots to learn the mechanics, etc.

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This is the exact problem tho. This isnt the right spice. bosses spiced up to play around the 0.3 second iframe you just got?

For example dark souls and monster hunter, both games which feature heavy use of a roll mechanic with iframes, both have options to instead hunker down slow down, and become a heavy armor noob. You then just face tank the things you were supposed to roll. This is not the meta, and is considered inefficient. But it offers the choice to players who are unable to meet the requirements of hitting those tight frames.

This game will not have that option, so instead people will have 4lp legendaries in every slot, and will be getting gatekept by some dumb dodge roll mechanic that is too tight that will then be answered with “lol get gud”

This is not the genre people signed up for. if I cant walk out of it, then its designed badly for arpgs. I really dont see the upsides to having bosses redesigned around it.

And if its just a “well its for builds which cant spec a movement skill” people have asked for an extra key simply for movement and it was shot down over and over. So now we get one? I just dont get this change in design scope.

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I like the confidence in releasing a roadmap with what big ideas are in store for the future.
However, the poll is missing the option of choosing not to delay releasing pinnacle bosses whatsoever.

Those that want to play cycle and clear it 1st are doing so for the challenge of it on a fresh start or for the thrill of racing legacy players to do it. Players play the cycle because they want to play cycle and not because that’s the only place to get their first taste at the pinnacle boss.

If the timed delay is to encourage more people to play cycle it’s my opinion that’s not as effective as mastery reworks would be. Sadly balance fixes or even a singular skill rework is unlikely to elevate those early masteries into a more competitive state. A pinnacle boss doesn’t entice me to want to jump into cycle with one of these masteries that’s fallen behind in terms of power and/or design synergy. I’m talking about Sorc, Spellblade, Forge Guard, Shaman, Marksman, and the damned Boar Tax!

Mastery reworks is a big item sadly missing from said roadmap.

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Sounds great so far, there isn’t really anything which i don’t like but my Highlights would be certainly:
Dodge-Roll, Nemesis (love that in GD already - if that’s something similiar than i’m super excited), Procedural Sidezones if i imagine it correctly, and esp. Transmog/Dye(Vital Feature for me personally) as well skill sigils sounds amazing. NIce roadmap - certainly something to looking forward too =D

I’ve a question though:

Considering that Offline also have the option for either cycle or legacy character, considering the phrasing does that mean offline-players have to wait on both ends - no matter if they start over on a new cycle character or stick to the legacy… or can offline-players atleast enjoy the new stuff from the getgo when they start over with a legacy character? And if on both ends, then i guess it’s because the potential issue with cheating / people might convert it to legacy one way or another?

Another thing which i’m curious about since a whlie… how will stashtab handled plus the transfering the Cycle-Stash-Items to Legacy.:

  1. Will we keep our stashtabs for the next cycle or do we’ve to build that whole stuff up again?
    If we have to get all stashtabs again for the Future, can i maybe suggest a potential QoL Feature for the distant Future? Maybe a way that people can keep their Stashtabs in terms of Layout, Category and such, but we just have to rebuy them to get acces to them. So we don’t lose all our sortingsystem and stuff. To give an example how my Stash might look like:

Category: General
Stashes: Inbox | Unique Weapon | Unique Armor | Legendary Weapon | Legendary Armor

Category: Mage (Mirror that x4 with each class but same concept)
Stashes: Inbox | Sorcerer (cause currently playing) | Idols

Category: Exalted Weapon
Stashes: One-Handed | Two-Handed | Wands | Bows

Category: Exalted Armor & Accessoire
Stashes: Armor | Ring | Amulete

And so on and so on.

My Idea / Suggestion - this Layout is saved from previous cycle, i can click on them… even on the stashes/stashtabs but the stash itself is greyed out (so i can’t put anything in yet) with a button of “buy now”. That way (because i’m pretty sure you want every one start out fairly - so people of older cycles might not have an advantage) - veteran players don’t have to put potentially hours into to get their old sorting system back, while still have to start from the scratch of buying each tab.

  1. If Stashtabs will be resettet, will we get the payed money back for legacy characters?
  2. How does the transfering look like exactly. Will we’ve temporary stashtabs where we have to put them out into inventory and than back into actual stashtabs? Or will it be sent to some sort mail/inbox system?

Sorry for this TL;DR Wall of Text and Question. I’m geniunly just curious (and as well excited for the upcoming cycles/updates). While i’m on a break now can’t wait to get back to this Game =)

It’s implied. When companies release roadmaps instead of an actual release date/concrete directions, it means there are delays. Always. It’s a mechanism through which companies attempt to maintain hype, but those who really know what to listen for know what it is. When I listen in onto investor calls, and they say stuff like this, even if the situation is overall positive, it’s almost always problems ahead.

With this in mind, I predict we’re getting 1.1 in 4-5 weeks from now, which would put it on the longer end of the waiting time, which is both good and extremely bad - in my opinion, people waited too long for a 1.1 release, and the content that’s coming in 1.1 is rather underwhelming, now that I see it. I was hoping for a focus on Monoliths, together with Pinnacle bosses. Was really hoping EHG would “seal the deal” with 1.1, and ship a bigger-than-usual patch, just so that they would “trick” (not exactly a good word, but people’s memories are very short, so, they need to be told a good story from the beginning) people into paying more attention.

Seeing the release titles for 1.1, I’m now on the more negative side of things.

I am rooting for EHG to do well. Jesus, I want this game to be the best ARPG out there, but if I’m right, it means LE won’t get as many people back as it could’ve, had it released 1.1 sooner and better. I was really hoping they had 1.1 ready before 1.0’s ready, but it seems that’s not the case. Fingers crossed. I hope to God I’ll be proven wrong.

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Still a bad idea. If it was that big of a deal then they should take steps to pevent that. Other say who have bad internet connections or the servers take a shit like last time and not be able to do the new content. Or just don’t have offline mode. All content for cycles should be releast for both cycle versions.

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Pretty excited to see some bold additions made by the devs! Keep it up! Can’t wait to try them out.

+1, please treat offline cycle the same as online. Some of use prefer playing offline.

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And the presumed powercreep from whatever “primordial uniques” & “skill sigils” are.

That’ll be because they don’t want to do that (they’ve said as much in the past). Why include a thing you don’t want to do as an option?

It wouldn’t be a clean slate if they did that.

Not always & not when they’re giving examples of the stuff they’re going to be doing over the next year or 16 months.

Why? They even said why they’re doing it in the post.

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They always said that the first cycle would be 3-4 months, which would be anywhere in the 21 may to 21 june period, or about 2-6 weeks from now. 4-5 is relatively close to the middle of that.

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