Last Epoch: Harbingers of Ruin Patch Notes

Sentinel Skill Changes

Anomaly

  • Temporal Prison now grants 10% increased Time Lock duration per point (from 25%)
  • Time Lock now also adds 8 seconds to Anomaly’s cooldown
  • (Bug Fix) Fixed a bug where Time Lock could affect bosses

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Erasing Strike

  • (Bug Fix) Fixed a bug where the Void Beams from Ravenous Void did not visually move in Online play
  • (Bug Fix) Fixed a bug where the Void Beams from Ravenous Void did not receive the strength or vitality scaling present on other sources of Void Beams
  • (Bug Fix) Fixed a bug where Void Lens did not affect Void Beams from Ravenous Void
  • (Bug Fix) Fixed a bug where Obliteration was not providing its listed void spell damage to Void Beams created by Erasing Strike
  • (Bug Fix) Fixed a bug where Implements of Destruction and Erasure of the Living were not providing their more damage or more void damage to Void Beams created by Erasing Strike

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Forge Strike

  • Temper now grants +4 melee fire damage per point (from 10) and now also grants 10% more fire damage per point
  • Anvil Blow no longer grants +15 physical damage to Forge Strike. It now grants 20% less attack speed, and 50% more physical damage when directly used.
  • Reinforce Weapon now grants 4% global more damage per point if you have used Forge Strike recently (from 20% increased)
  • Rending Descent now also grants Forge Strike 5% increased armor shed duration and effect per point
  • Forgemaster now has 30% chance to convert weapons to Great Axes (from 20%), with 100% increased area (from 50%) and 20% more damage, but 10% less attack speed
  • Detonating Ground has 300% ignite chance (from 150%)
  • Ignited Grounds now grants Detonating Ground 100% ignite chance (from 50%) and increases ignite duration caused by Detonating Ground by 10% per point
  • Lava Burn now grants Detonating Ground 40% more hit damage per point (from 25%)

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Forged Weapons

  • Now have a base health of 350 (from 220)
  • Their attacks now have a base damage of 2 (from 18)
  • Deal 4.1% more damage
  • These damage changes are intended to reduce their power in very early game, while preserving or buffing their damage in endgame and raising the relative impact of your weapon on their power.

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Hammer Throw

  • Disintegrating Aura now grants +8 mana cost (from 12), and its damage and damage effectiveness have been increased to 8 and 200% (from 5 and 125%)
  • Rapid Disintegration’s maximum points has been reduced to 4 (from 6)
  • When fully invested into Disintegrating Aura and Rapid Disintegration, the Disintegrating Aura now deals 28% more damage than before.

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Healing Hands

  • Unbroken Prayer no longer states that it prevents mana regeneration while channeling (it did not actually prevent mana regeneration). Channel cost is now 10 (from 8).
  • Healing Hands’s base up front healing is now 50 (from 100)
  • Divine Barrier now converts 20% of Healing Hands’s healing to ward (from 100%) when affecting an ally with missing health gained as ward per second. It still does not restore health for that player.
  • Urgent Healing now grants +20 up front healing per point (from 35)
  • (Bug Fix) Fixed a bug where Vow of Restoration was not providing additional healing over time
  • (Bug Fix) Fixed a bug where Divine Barrier did not convert the healing over time into ward when the affected ally had a source of missing health gained as ward per second
  • (Bug Fix) Fixed a bug where Bane of Evil’s effect was ignoring healing effectiveness from Attunement
  • (Bug Fix) Removed incorrect Electrify alt text on various nodes.
  • (Bug Fix) Adds a fire tag when enabling damage or taking the Skyfall node
  • (Bug Fix) No longer removes the spell tag when taking the melee node if you also have the Skyfall node
  • (Bug Fix) Fixed a bug where the Sky Beam from Healing Hands’s Skyfall was not affected by other nodes in the Healing Hands tree, such as Virtue of Patience, Cleric’s Wrath, Bane of Evil, and Blessed Parish

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Javelin

  • If you have a spear equipped, added melee damage from the spear applies to Javelin as added throwing damage at 50% of its normal value (from 30%)
  • Strategic Patience now grants 60% more damage (from 50%) and 20% less attack speed (from 25%)
  • Divine Fury now grants +2 mana cost (from 4)
  • Serrated Javelin now grants 30% chance to shred armor (from 20%)

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Judgement

  • (Bug Fix) Fixed a bug where Judgement’s Consecrated Ground, when turned into an aura by Anointed, was misaligned from the player in Offline play
  • Consecrated Ground now has a damage effectiveness per second of 375% (from 225%), with an equivalent base damage per second
  • Flaming Soul grants 35% more Consecrated Ground damage (from 25%)
  • Purifying Flame grants 30% more Consecrated Ground damage against ignited enemies (from 15%)
  • Lingering Force grants 15% increased duration of Consecrated Ground (from 12%)
  • Pious Offering grants 1% more damage per 2 mana (from 3% per 2)

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Lunge

  • (Bug Fix) Fixed Lunge sometimes freezing the character

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Manifest Armor

  • Heated Metal now grants 40% ignite chance per point (from 25%)
  • Burning Armor now also grants 10% more fire damage per point
  • Redistributed Steel now grants 15% more damage and 6% less armor per point (from 25% more damage, 8% less armor, and 8% less health)
  • The Whirlwind Strike ability now has 300% added damage effectiveness (from 60%) and a 4 second cooldown (from 10)

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Rive

  • Laceration now has base damage equal to 200% of your added melee damage (from 100%)
  • Indomitable’s Energy Wave now has a base damage and damage effectiveness of 30 and 150% (from 20 and 100%) and no longer requires being at high health to trigger. It now consumes 4 mana to trigger, as long as you are not at negative mana.
  • Focused Strike now requires 3 points in Concentration (from 4), and now grants doubled critical strike chance for the third strike (from guaranteed critical strike for third strike). It now also grants +50% critical strike multiplier for the third strike.
  • Flame Drinker now has a maximum stacks of 20 (from no maximum)
  • (Bug Fix) Fixed the two-handed sword animation for Rive.

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Shield Rush

  • (Bug Fix) Fixed a bug where the Void Beams from Descent of the Void and Dark Regression did not receive the vitality scaling present on other sources of Void Beams
  • (Bug Fix) Desynchronous Charge now removes Shield Rush’s traversal tag. This change won’t be reflected in its description yet.

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Shield Throw

  • Heavy Shield now grants +6 throwing damage (from 5)
  • Sharpened Rim now grants +2% critical strike chance (from 1%), and its maximum points has been reduced to 3 (from 4)
  • Avenger’s Wrath now grants 2% critical strike multiplier per 100 block effect (from 1% per 100), and now requires 3 points in Sharpened Rim (from 4)
    • Shield Barrage now grants 25% less damage (from 30%)
    • (Bug Fix) Fixed an issue where Testament of Light was not increasing the effects of Aegis.

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Shield Bash

  • Base cooldown is now 18 seconds (from 10). 20% of remaining cooldown is now recovered whenever you stun an enemy, including with Shield Bash itself. This effect can occur a maximum of two times a second.
  • Added a new node, Indomitable Force, connected to Cutting Edge and Flurry of Blows. It grants +1 melee damage per 40 block effectiveness per point. Maximum 2 points.
  • Flurry of Blows now grants +9 mana cost (from 25)
  • Iron Arms now grants 1% more physical damage per 4 strength (from 4% increased physical damage per strength). It no longer grants increased mana cost (from 10%).
  • Serrating Strikes now grants 15% increased mana cost per point (from 10%)
  • Concussive Attacks’s maximum points has been reduced to 3 (from 5)
  • Invigoration has been replaced with High Impact, which grants 8% more damage per point, maximum 5 points.
  • Dazed now grants 12% increased stun duration per point (from 15%)
  • Conjurer now has a 100% chance to cause one enemy to drop a potion if Shield Bash has a cooldown (from 25%)
  • Steel Coating now grants +9 melee physical damage (from 6)
  • (Bug Fix) Fixed a bug in Online play where repeatedly casting Shield Bash with its cooldown removed would result in frequent failed casts due to it trying to cast again before the previous cast had finished

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Smite

  • The Keen affix for Adorned Rahyeh idols now grants 10% to 25% chance to trigger Smite on throwing hits (from 4% to 9%). It now has a trigger limit of up to 10 times per 2 seconds (from no limit).
  • (Bug Fix) Fixed a bug where void conversion for Smite from the Temporal Corruption passive node did not have priority over the lightning conversion from Smite’s Order of Lagon node in the specific case of ailment conversions. Smite’s ignites will now always be converted to slow when Temporal Corruption is allocated.

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Void Beams (subskill)

  • All sources of Void Beams cast by the player, such as from Erasing Strike or Shield Rush, now have an added damage effectiveness per second of 300%, with an equivalent base damage value (previously 100%, 125%, or 300% depending on the source).

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Warpath

  • No longer prevents mana regeneration while channeling. Channel cost is now 18 (from 10).
  • Gorebringer’s increased bleed duration is now converted to ignite or time rot if Warpath is converted to fire or void
  • (Bug Fix) Fixed a bug where the “doubled if using a two handed weapon” or “doubled if dual wielding” effects on Void Spiral and Whirling Steel did not work

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