NERFs

For a sufficiently large sample, the crit rate you get is what you see on your character sheet. You tin-foil hat this all you want. But you’re wrong.

You can tin-foil hat this all you want as well, online I’ve got 4/17 slots as Rogue & the rest mainly not-Primalist. I’m not a “Rogue player”, I’m a “not-Primalist player” (though @Karvarousku Storm Crows build is forking awesome).

Yeah, and that’s fair enough, but you’re basing it on a false premis. Also, which mastery are you talking about? As I mentioned innitially, if you’ve gotten to empowered monos as a Mage you’re doing pretty well!

Yeah, shall we be pedantic & check?

Buff.

Nerf, but also a bit of a buff since you’re getting Int which gives ward retention & the threshold gives ward decay threshold (not personally a fan, but that’s just me). So, a bit of a mixed bag?

Nerf.

Nerf.

Kinda both, on the one hand you now get a lot more ward (buff), but it has a cooldown (nerf), though it’s a relatively short one. But if you were using a skill that hit more than 3.57 times per second (ie, you’re spamming something like Frost Claw with the Volley of Glass node), it’s a nerf.

Again, kinda both, depends how frequently you can crit but I’d go with it being a buff at the low end (low crit chance & attack/cast speed) to a nerf at the high end.

Buff, from a ward point of view, but less armour which is sad.

Nerf.

Buff, but personally I’m not much of a fan of ward decay threshold.

Buff.

Buff.

Buff!

Now, the loss of the DR is sad 'cause that’s probably quite a big thing, but it does now grant quite a bit more ward.

I’d call this a buff, since you’re getting ward when previously you didn’t since it procs against unfrozen mobs.

Now, that’s just the 1.1 patch notes & I can’t be arsed looking through the many other patches. But over all I’d say it’s a bit of a mixed bag, somethings are nerfed & some are buffed. But it’s certainly not

Hyperbole does not help you construct an argument. It feels good, but it’s kinda shit.

Yes, but all the Mage masteries have ward & ward generation which is deterministic & functions against DoTs, which dodge doesn’t & as we all know, DoTs are some of the most dangerous things in the game.

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