Evade / dodge roll as an ability + share cd with traversal skills

You seem to be confused. I’m not in here defending adding a generic dodge roll/evade to the game. I’m telling bad players that this game is very easy, and them being bad is not a game design problem.

They answered that in the post mate. Did you read it? They want to create more dynamic encounters but don’t want including a traversal skill in your build to become mandatory as a result.

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