Last Epoch Roadmap

Unless I am understanding this wrong, it would be 2.666 seconds at level 100 with 0% increased cooldown recovery speed (4/1.5), not 3.

I feel like I wanted to say more about Evade

  • I like it (since using it in D4)
  • I want it - because now I don’t have to have a travel skill over another skill that provides more value or is a better thematic fit to my build
  • and now I feel I have to have it.

Good job EHG!

Only problem I have is that ‘D’ is bound to the space bar on my gamepad, so I’ll have to find another button for ‘D’. Choices, choices.

@boardman21
@Saeravi

Mike’s Evade Info post is #167 in this thread, a link to which, has been added to the original post #1 at the end under “Community Update Log”.

He does not mention Evade being faster or slower than walking though.

Heavy replied to him, in post #168, stating:

Perhaps this is where people are getting confused with who said what?

Cheers,

~Invuln

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You are correct though his other figures are correct.

Actually, when you put like that, yes, there is a point to make for that.
If you decide to use all your skill slots for attacks, you will do massive damage, but you will have a harder time on other aspects of the game, like movement.
This is why have “builds”, you need to make choices and balance all the different aspects.

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Here:

Some kind of bullshit. An absolutely sucked skill. And this is despite the presence of fast movement/teleport skills in each class. Thanks, but I’d rather use a health bottle by space.

“Some kind of bullshit” that you have the ability to remap the keybind so you don’t have to use it. :man_shrugging:t2:

Come on man, you know “if you don’t like it just don’t use it” is a bit of a crappy argument.

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I do. I also know when criticism is derogatory rather than constructive, I will have no problems responding to a crappy argument with crappy advice on how to get over it. :man_shrugging:t2:

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Thanks for the link bud :upside_down_face:

Says you. I don’t think so.

100% agree.

The point of gear based games is acquiring enough gear to ignore mechanics. That is the fun. I like building immortal Gods and if I gotta dodge all the time and move that starts to venture into “Soul like” gameplay that I want no part of in an RPG. I want to look at the mobs and they explode so I can farm better loot and do this cycle faster.

Games like this are loot hunting, trading, farming games. If the farming of loot is tedious due to mechanics and dodging it just means you play less. No one wants to be logging in for 6+ hour loot hunting sesssion and dodging the entire time. It becomes exhausting. No thanks.

I actually agree on not wanting or liking the addition of evade.

But I still disagree with this:

Even in loot based games, were your character should scale in power, I absolutely dispise when you can ignore every single mechanic of a boss.
It is fine if the margin for error gets a lot bigger and you can ignore some mechanics. But being able to ignire everything makes bosses just huge HP sponges and boring to fight.

Even when playing my most min-maxed character I still want to feel engaged by the combat and not mindlessly do wahtever, because I can’t die anyway.

5 Likes

Yeah, I feel like being able to gear up enough to entirely ignore all mechancis is a failure of design (IMO).

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I am confused about the poll. The first question essentially says “we want to give everyone an equal playing field, so only some players will be able to kill the boss initially”. Huh? I get excluding well geared legacy characters but why make a distinction between online and offline players when all start fresh in a new cycle? Am I misunderstanding something?

THOSE LONG LOST
CAN WALK AGAIN
ON WOVEN FEET
where is my prize?

Offline allows cheating basically. So offline characters in the “New” cycle can just spawn in infinite items and be geared up and ready and level 100 for the boss in a “New cycle” more so then even legacy characters.

Thats why there is a distinction.

1 Like

That I didn’t know. Still, isn’t offline basically a private sandbox where ladder and trading doesn’t work? What’s the harm?

Don’t get me wrong, I’m playing at my own chill pace either way, just trying to understand what the concern is.

Because the devs don’t want people to take their (possibly edited) character from offline & figure out the best ways to beat the new content then post that online. They’d like people to start from a level playing field(ish) to get to the new bosses/content.