Controller Support Feedback

An update as ive only been playing Rogue since release and only a controller but damn it feels really good, ive played a Bladedancer to 80 and Marksman to 45 or so and tested basically all the skills and auto targeting for ranged especially on the Marksman is really accurate and you can ‘stutter step’ by say holding attack and analog stick left while the enemy is to your right and you will shoot-step-shoot-step meaning you are likely to dodge any projectiles

Theres only one issue with channeling skills like Flurry when mid channel you cannot turn around and have to stop attacking and reposition, everything else feels good though

Also the main reason Rogue feels so good to play as well as there is no abilities I need to autocast/spam to have a buff, unless you count Dark Quiver but you can get it to autoproc anyway

I have been enjoying this game with my xbox one controller and I am at level 50. Now All of a sudden the game is not recognising my controller although steam sees it. What do I do?

*reinstalled the game and it worked. I copied game files to somewhere else. Uninstalled and moved the files back but it still downloaded 5.9 gbs.

I would really love it if we could get a fix/option for the Movement skill aim issue mentioned multiple times in this thread.

The Movement Skill Aim issue is where your movement skills will teleport you into the enemy instead of the direction you are pressing the left analog stick in. Often gets you in really sticky situations and there’s just nothing you can do about it. It really hurts the experience.

There’s other things that I think can be improved on controller but the movement skill issue gets you killed and overall just hurts the gameplay experience an exorbitant amount.

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Hi, very minor but it could be cool to have an option to disable the auto-switch of UI to controllers/mouse interface.
It’s in every game and it’s annoying when you are using a stick and a mouse in same time (with devices that are mimicking a controller stick with other button you can configure like an Azeron).
When playing like this the interface constantly switch from one type to another. I bet a simple toggle (on by default) in the option menu could not harm a lot…
Thanks :slight_smile:

I hope that somedays you guys will implement shards auto pickup or at least make it possible using a controller.
I hate it when I’m in combat but often had to stop and using my mouse to pick up shards.

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Ì usually play these games using a mouse and keyboard combination but as it seems that Last Epoch is very suitable for playing with a controller because of it’s action buttons for skills and actions. So I would like to play LE with a controller as well. For example another game I play a lot is a 2D ARPG called Hero Siege, in that game the controller support works very well, atleast for me that is. So this message is to gather just few notes and perhaps suggestions also for the gamepad/controller support. Based on my experiences. My background outside games is a professional software developer/designer for 30+ years and I have quite a bit of experience in UX (User experience design) in many platforms. And like all (well most) of us, we aim to get the best experience in Last Epoch as much as we can. <3

I tested playing LE with XBox One controller on PC Windows 10 platform today and currently some things about the controller support feels bit awkward. Mainly the biggest issue for me is the fact that the right stick moves the mouse pointer and you need the mouse pointer for many activities such as applying skills, collecting loot, accessing inventory items etc. And you need to either use the mouse or right controller stick to move the mouse pointer, more on this later in this message. Yet with controller activated you still need the keyboard to access certain stuff at the same time. Combination this feels quite clunky and awkward at best.

Moving around with the left stick is ok, bit clumsy at the moment but works. Attacking things is not quite so ok atm. Especially when you set skills to quick action buttons which require the mouse pointer target. This does not go well with the controller.

Is it possible to have a controller mode where we could use the right stick for attacking towards the direction where you push the stick to.

Also a key/button bind for ‘Loot nearest object’ so this could be either bound to a keyboard or to a controller button → This way you wouldn’t have to move the mouse pointer to the loot if you are using controller. This could be a selectable action for the A-keybind (left mouse button). E.g. an action which would do in this order: Loot → Attack to the facing direction of the player. Looting should of course obey the loot filter rules set by the player behind the curtains, so loot only visible loot in the order of loot nearest first.

With keyboard/mouse you can select a skill and action type for every quick slot easily by clicking on them and selecting a skill/action from a given popup. How do you do this without a mouse using the controller only?

Another thing is that when a UI window (e.g. the inventory) is open, instead of moving the mouse pointer with right stick focus next focus-able element in the opened window, in case of an inventory, focus focus next item in the inventory to the direction you pushed the right stick to. Moving the mouse pointer with a controller in an ARPG does not work well in my opinion.

Also, the default action bar button bind for A (in Xbox controller) does not work unless you move the mouse pointer. If I have for example the button action to go to target and smash a breakable object, it does nothing if there’s nothing under the mouse pointer. Make it possible to do the default (or selected skill) attack to the direction you are facing.

So to sum up:

  1. Add a action: Loot → Hit with set action to players direction
  2. Possibility to use right controller stick to attack (or apply skill) to the direction stick was pushed to
  3. Allow to use right stick in UI-windows to access elements in the window, e.g. the inventory, browse items in your inventory and equip/drop with a controller button. Instead of using the mouse pointer as it currently is.

My goal here is to minimize the need to use the mouse pointer as action target, instead use the controller to access UI elements. Check the game Hero Siege for it’s controller support if you want a pointer. :slight_smile:

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Allowing a sort of hybrid controller style would be lovely. I noticed most of wrist and finger pain comes from holding down left click for extended periods of time.

Currently in Last Epoch, moving the mouse will disrupt controller mode and vice versa. I’d appreciate if it would install allow both inputs to be active at the same time, to let me move with an analog stick and do menu stuff with my mouse at times.

It’s very nitpicky, since I just have to wait a second or two for it to fix itself, but I figure it may be very easy to implement so I may as well speak up about it.

I’m having a great time otherwise, 20 hours in with no sort of hand pain at all!

Being able to spam a button to pick up items around me would be wonderful, though. And auto-pickup on shards would be really great (considering you can already send them to a stash anyway).

Modifier buttons would be nice, in the same way holding down select/share brings up a radial menu, maybe you can have a shoulder button bring up a radial menu of active skills?

I’m playing through steam with a DS4, by the way!

While using the Elemental Nova skill with the The Ashen Crown helmet the nova stays on the original aiming position and does not move with your left joystick (on Xbox controller at least).

Can this be changed so that channelling skills their direction will also be influenced by moving the left joystyick? This way I can try playing with controller to limit hurting my right hand, which tends to hurt after hours of playing with mouse and keyboard.

Hello. I’ve played up to the endgame in LE right now (that is, I finished the Lagon fight), and I can confirm just about everything that Xanaki said was true. To point out examples:

Mainly the biggest issue for me is the fact that the right stick moves the mouse pointer and you need the mouse pointer for many activities such as applying skills, collecting loot, accessing inventory items etc.

You can’t pick stuff up, you can’t interact with items, you can’t even change zones, unless you pick up the mouse and use the pointer. Path of Exile on console’s able to rebind everything to the controller; they have a specialized cursor for using stash and inventory, it moves square by square but it works well. They also auto-target items, interactibles and enemies for you when using controller.

For me, as of the current patch (or rather, the last one I played, I noticed there was an update recently and I forgot to keep track of version numbers, last I played was 4/3/21), the “best” way to get auto targeting to work is to play the game in windowed mode and move the cursor outside said window. It doesn’t always work, but I’ve had more success actually targeting what I want my character to attack, instead of the direction of the cursor, or in some cases…Just whiffing my attacks entirely and not hitting anything period. To compare, I used to put my cursor on top of my character to mitigate random targeting, and sometimes my Lightning Blast (my main skill) would…Not go anywhere. No bolt, it just fizzles out. And having to reposition the cursor midfight is rather annoying.

Is it possible to have a controller mode where we could use the right stick for attacking towards the direction where you push the stick to.

PoE on Xbone/PS4 does this to an extent, you don’t need to use it all the time but if you need to highlight a specific thing to pick up, you can nudge the cursor over an item, or point at specific enemy to target. The auto targeting and loot pickup for PoE works marvelously though. You should really look at this bit:

Also a key/button bind for ‘Loot nearest object’ so this could be either bound to a keyboard or to a controller button → This way you wouldn’t have to move the mouse pointer to the loot if you are using controller. This could be a selectable action for the A-keybind (left mouse button). E.g. an action which would do in this order: Loot → Attack to the facing direction of the player. Looting should of course obey the loot filter rules set by the player behind the curtains, so loot only visible loot in the order of loot nearest first.

…And have a non-overlapping button bind for picking stuff up/interacting/etc. Again, console!PoE does this with the A button on Xbone (Cross/X on PS4) and allows you to pick up items with said button regardless of if the button has a skill/action on it or not.

With keyboard/mouse you can select a skill and action type for every quick slot easily by clicking on them and selecting a skill/action from a given popup. How do you do this without a mouse using the controller only?

Console!PoE solves this by letting you click the right stick to enter binding mode. Then you point the right stick at the skill you wanna change, press A (or Cross), and it brings up a list of skills you can assign. It takes some getting used to, but it works.

Another thing to consider when it comes to UI: console!PoE, when you open the equipment screen, allows you to page through the various menus by pressing the triggers, kinda like how you can scroll through menus in JRPGs and other games. They had to do this because trying to menu while moving your character would be difficult to do with a controller. So maybe consider a “controller mode” that triggers when you press a button on the controller, which does the following:

  1. Ignores mouse cursor placement, only attacks/interacts nearest enemy, lootable item, or interactible
  2. Allows square to square movement on inventory, and node to node movement on skills/other menus
  3. Allows “flipping” through different screens by pressing Left or Right Trigger

Can this be changed so that channelling skills their direction will also be influenced by moving the left joystyick?

Also, this. As it stands, when you channel a skill, you cannot reposition your character, period with the controller alone. You cannot rotate your character using the left stick, which you’d think would be the first control you’d think of (again, having played PoE for console and used aimable channeling skills), but no, it’s still stick to the mouse cursor and the right stick. I can’t use Disintegrate now because of this issue, and that skill looks really good for bossing and big single targets. Please fix this.

Hopefully we can keep this thread going, and visible. We got about 7 months until LE releases, which I hope is enough time to do all the coding necessary for controller UX support, because it’d really be awkward if we released, and the controller support only works half the time. ^_^; Thanks for reading!

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Great write up! Pretty much agree with everything said. Hopefully the devs try to implement as much of this as possible.

Hello @Moxjet200 , great examples of controller use will be Diablo 3 (PC & Console) and Path of Exile - POE (Consoles).

Some examples, just hovering equipment will compare the item with with items you have currently equipped on that gear slot.

With Inventory, the DPad servers are more precise than the analog sticks.

When in conversations, the X button will advance the conversations, I think the DPad can be used during the conversations to navigate between the choices, and O to back out.

The Auto-aim to the nearest pack within the direction you are facing when you use an attack / debuff skill is a god send as it allows you to strafe and dodge in one direction. Right now with the analog stick, it’s not precise enough to target your skill, so any auto-aim will be a great enhancement.

Right-click on an item in your inventory can allow you to move an item to and from your stash. For vendors, Right-click an item will allow you to vendor it.

Good write up. After over 20 years of playing ARPGs with a keyboard and mouse, I find controllers to feel more fun, and visceral for games like this.

In addition to all the great feedback in this thread I would like to add one more feature that I’m not sure has been mentioned yet: Autocasting

If this game will allow autocasting (which seems to be required for quite a few builds), then it needs to be built into the UI in some way and useable with controllers. As it stands, even if I do the NUMLOCK trick then pick up the controller, the controller does not function correctly at all.

Here’s hoping you guys can get this implemented at a later date. Thanks!

Hey everyone, thanks for the continued great suggestions. One piece of functionality I’m very excited to share with you all in 0.8.2 is the ability to pick up items without moving the virtual cursor over them. This is being changed to smart area detection and you’ll be able to cycle through items on the ground by pressing up or down on the d-pad. We’ve put plenty of testing and love in to this functionality which helps moment to moment gameplay quite a bit. I’ll continue to poke around for feedback on this after it’s released in the late May (082) patch.

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This should be a huge improvement to the overall gameplay experience with a controller. I’m looking forward to testing it. Keep up the great work. :smiley:

This is exactly what just recently happened to me. After decades of playing with K/M, I found myself getting bored of ARPGs and the gameplay mechanics.

Then, I just installed Warhammer Inquisitor Martyr and I give it a try to the controller support, and I had a blast with it, the gameplay was more active and required more of my attention, instead of beign an autopilot thing that how felt ARPGs these days. Immediately bought the classic; Titan Quest Legendary Edition for my Ipad and I’m having a blast! And that’s exactly why I came here, I played this game a little bit a long time ago, but I will totally give it a try again with my controller.

What I’ve realized tho, is that there’s no yet a standard button mapping for ARPGs games and gamepads. Inquisitor Martyr (my favorite button mapping yet) is very different from the Titan Quest one, and probably different from Diablo 3 or Grim Dawn.

Anyway, thank you to the devs for the controller support!

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Nice. been playing with the ps4 controller. i like the sound of this patch late may. sounds great to pick stuff up easer without curser. thanks for improvments

So, I’ve tried the controller support for the game, and sadly to this moment, it doesn’t seem to be really playable.

I’ve tried Grim Dawn controller support and it’s really impressive. Even better than Titan Quest and Warhammer Inquisitor. I’m sure you’re all aware of this, but GD would be a nice template for the controller support.

Anyway, I would try the game again when 0.8.2 arrives! :smiley:

It is playable, just not optimal

I only play this game on a controller and its mostly pretty good, theres no content you cannot do. Theres a few builds that are far better on a mouse but other builds like Warpath imo are much better on a controller but yes you have to manually pick up every item by using the mouse - which makes me have an extremely strict loot filter almost mandatory. I played without loot filters in this game when it didnt have auto targetting and still ‘worked’

edit: ive played LE for 996 hours for context, have about 14-16 characters of various types and I think two highest characters are lv 95/96, so definitely possible to do anything in the game currently

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Nice, thank you for the answer!

If it’s not too much trouble, could you post your button configuration please?

I am at work and will probably forget later however I have a few youtube videos recorded at various times I can link which shows my button setups

edit:

first video recorded August 2019 - Last Epoch - Controller play - YouTube

these videos recorded a few months ago with zero changes - Last Epoch Vale Blasting Spriggan - YouTube

Last Epoch Hybrid Spriggan/Werebear Form - YouTube

You can see the buttons changes when im using the mouse instead of the controller but generally its -

Potion on LB, Teleport/Dash skill on RB, usually some buff on Y, damage skills on A/X. I think I have ‘move’ on Dpad down which clicks Left mouse. I think Dpad up is the Map button. When playing Minions I use ‘A’ on move/attack for companions. theres more im probably missing

but yes all menu-ing is done on a mouse but all combat on a controller

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