It’s not really that bad. Melee and projectiles are straight forward but targeted skills can be tricky, but I don’t really use them anyways.
I addressed it by just using two modes. By default, the right stick is “normal” and less sensitive. When L2 is pressed, it becomes far more sensitive constrained to an ellipse and the skill mapped to right click fires at the threshold. Running up and shooting down is even easier than kb+m.
You can set any skill or none and it stops using that skill if you press another. Now that I think about it, I may flip the scheme. But honestly, once I acclimated, I didn’t even need the shift mode.
Good afternoon, I just bought the game to play with the controller, and I have to say that with the necromancer it is impossible. Although you can move the mouse with the right stick, if I want to turn around to attack with some magic it takes a long time. Ideally, the magic should target the enemies in front of us without having anything to do with the mouse. As in Griwn Dawn, enemies are automatically selected, no mouse pointing is necessary.
This is important to correct, because the game is not viable with the controller.
While in the game world, try turning off and on the controller after the game originally detects the controller. The analog sticks should work after that, at least they did for me (Xbox One controller) and I’ve seen this work for several others as well.
Thank you, but no joy. Last night controller analog sticks worked great. I have tested with test software, and various games, all is well.
This morning SAT 6/27/2020 I log in, and it says " detecting" and its the stupid “B” to move. even resetting controller, manually assigning movement does not work.
Thank you, My guess is it is mis identifying my Xbox controller for Windows.
I am using a XBox One Controller. It works fine for moving around and most combat situations. I would recommend having the user have more control over what buttons are used and for what purposes. Having over 10 options with the ability to use only 4 of them. Makes it kind of hard. Just something to think about. Thnaks
The targeting system is what needs a lot of improvement and you are absolutely on point here. I want to emphasize this: aiming should be similar to that of Diablo 3, and when using controller, just aim where the character is looking at.
As per the menus, I love the wheel but once menus are opened, a cursor (highlight) system should be in place with the cross in the controller being used to navigate all the elements (including the inventory).
Picking up items should be simplified and just pressing A button near an item on the ground should pick it. Maybe that’s already on the plans but I had to say it.
I’m happy to see Mox here is a controller player himself. This means a lot and also means we will get the full controller support we really love. I love playing this game comfortably sitting on my sofa.
I stopped playing for now due to the still under-developed controller support. A better controller support must be implemented before I keep enjoying the game.
Any idea when controller support will be fully implimented? I can’t play in it’s current state as you still have to use a keyboard to buy/sell and I also don’t really like having to use a cursor to do other things like chatting with NPCs or picking up loot.
If they could make it like Grim Dawn, Van Helsing, Chronicon, or make it like D3, TL2, etc on consoles then that would help.
I believe you can use the chat pad. I never really paid attention as I normally play solo.
I mean there are many third party ways to chat on PC including Steams own system. If I play with friends then we just use Steams chat/voice if the game doesn’t offer anything in game. You can also use Xbox One chat pad on PC without issue as well.
This my initial feedback of the 0.7.9 controller changes. I’ll update it as I play with it more.
What works
Targeting and auto-targeting the next enemy works pretty well under most circumstances.
What needs improving
You can’t adjust your characters direction when locked in place. Ex: I’m using channeled Lightning Blast and if I kill all the enemies on one side of me, I can’t just rotate my aim to the other side if enemies are coming from behind me. So I have to stop using the skill, walk in the opposite direction (to face the enemies behind me) and then start firing again. This is much more challenging to accomplish vs the previous controls or just kb&m controls.
This is likely similar to the above, but if I’m using channeled LB and really fast enemies (like the rats) get close I need to constantly adjust my position to target them. It is nearly impossible to target close fast moving enemies as they are targeted one sec and then out of the targeting range and when you adjust to where they are now, they’ve already moved. Again, if I could rotate the character while locked in place using channeled LB then I could probably deal with this.
The targeting system is good and all, but not for a skill like Teleport. I almost always want to be teleporting away from enemies, not locking on to them and teleporting at their feet to then see 10+ enemies maul me to death. Grim Dawn had a setting that allowed you to teleport in the direction you were facing (as far as the skill would allow, minus obstacles) and disregard the auto-targeting system.
Obstacles can get in the way of the targeting system. I used to be able to use the environment to my advantage by hiding behind obstacles and using targeted Glacier (for example) to hit enemies on the opposite side of the obstacle. This may just be an unfortunate concession of the new targeting system vs the old mouse pointer controls.
Speaking of the pointer, it should probably fade away if it’s not actively being used as I found myself still “pointing” at the enemies but was like oh yeah…that doesn’t do anything. So it’s a bit distracting having it on screen now during combat.
As much as I do like this direction for the controls, I wouldn’t mind if the old controls were an option in the settings. As much as I disliked them at first, I actually got really good at it and now feel quite a bit less effective at accomplishing the same things as before. Maybe when further improvements arrive that address my current issues with the controls, then maybe it’ll be easier to use but currently the old controls were easier (for me anyways).
Update 1:
After playing my channeled LB Sorcerer further, I’m not sure I like the auto-target feature with the channeled LB skill. Sometimes it’ll lock onto boxes (or other enemies) that are to the left or right of me instead of hitting the enemy directly in front of me. I would prefer, at least for this skill, to be able to choose the enemy I’m attacking by using the left joystick to ‘aim’ at which targeted enemy I would attack so as to give me more control during combat.
Update 2:
The following are all controller related bugs I’ve encountered, which I’ve reported.
There are a number of issues that arise if you play with controller but then turn the controller off and try to do things with kb&m in the same session. To resolve these issues you need only turn the controller back on.
You can not use the Mage’s Teleport skill if you are currently locked on to a non-enemy object, such as a destructible object, while using a controller. This may or may not apply to other movement skills in the game.
When using controller, enemies that have revived can not be properly targeted (highlighted in red). The targeting, in general, against these enemies seems off or is just not working as intended.
I’ll add that I’ve noticed if you have a skill that you would normally setup to auto cast using the keyboard, not only can you not do the same using a controller, if you do autocast something on the keyboard and try to use a controller, it won’t work.
My paladin autocasts Forge Shield on cool down, but if I want to use my xbox controller, I can’t use autocast. He won’t move if I cast it using the keyboard, nor can I find a way to allow for autocasts while using the controller. Odd thing is I can go back and forth between mouse and controller all I want for other actions, just not that.
A post where I agree with everything. Hope devs continue to update controller support in a steady pace. I would also add that some skills are really bad for controller users, one example is leap. It targets the enemy and then you jump, but since it travels too slow, you can miss entirely the hit since they walked towards the character (tested on regular walk speed mobs). Diablo 3 have some nice fixes for those cases.
We’ll definitely be continuing development of controller support. Our next goals are to make the shops/stashes works appropriately and implement tooltip’s additional functionality like more info, compare items, and crafting/mod info toggles. After that we’re wanting to implement better targeting, including UI related targeting.
Hi Mox, any chance that auto casting skills with controllers will be looked at? As I mentioned, if I setup a skill on keyboard to autocast, I can’t use the controller at all, I can’t move, attack, nothing. I’m not sure if it’s possible on the controller itself due to limited buttons, but if I can still cast on keyboard then pick up the controller and play, I don’t mind.
Besides all the great points from Andrew, I would suggest a deadzone slider. Just died because sometimes my character would cast a spell, do a small step and cast another spell while I am only holding the cast spell button. Could be my controller, but I never experienced this in another game.