The video was recorded prior to the latest version where it provided 50% favor. As mentioned, changes are still occurring, and specifics are subject to change with feedback. This was one of those things with the aforementioned loop.
Most exalts aren’t even worthy of picking up. Wrong/poor affixes, wrong bases etc.
Seems a decent way to circumvent the issue. However, you are not guaranteed to get the affix back with runes.
Love the system. Finally, an ARPG that fully embraces the SSF game play style and does not treat it like a hardcore mode. So excited for this.
I think it’s great and wonderful that you can sell items in the bazaar without being present (without having to interact with the buyer face to face). Here you surpass PoE clearly.
I am however not so enthusiastic about socialist/communist limitations to the market. Any player in the merchant guild should be able to buy or sell any item in the game at any time with the only limitation being the selling price.
Yea, let’s pretend it’s nothing special, so that we can swim in exalted items at least for a cycle
I don’t know the exact ratio, but with exalteds being 100 times rarer, than rare items, we will have 26 times more exalted items. Sure there will be plenty of good affixes on good bases.
I thought exactly the same about the campaign… But unfortunately I am one of those who rushes to monos ASAP (I really enjoy the challenge of being a bit under-levelled, and the bonus XP is also fun)
I think you are complaining a bit prematurely. I don’t think there will be an issue at all, first because the ones you find are 99.9 % trash. Second, you can’t trade them so who cares really? /shrug
keep in mind that the quantity of items in general is supposedly to be nerfed by a good bit and then all of these buffs being added onto the new values … so it might not be that much different from right now
I do expect it to be a buff but not a huge one like people think it will be
It would be great to somehow target farm specific affixes for exalted items, of course using the CoF. Especially, if this could be combined with also targeting a specific base type (or item type).
I am not asking for a deterministic method, but an increased drop chance. It could work as a new system inside CoF, where you could modify the probabilities of certain affixes by paying with favours. Maybe the same system for bases ?
Any chance of bringing this feature for the regular loot filters? Please
i could be imagining things but isnt that already like part of the prophesy system? … like being able to target sets of affixes to have higher weights
The Bazaar search functions are intentionally more powerful than the loot filter.
I like the sound of this and kudos to EHG for trying something new.
CoF for this guy!
Maybe this helps?
I am not really sure, but they say
Since the reward of the prophecies they have shown is simply the drop of an item, and they also say
I understood it as augmenting the tier of generic affixes generated on that item. Meanwhile, I am referring to a passive way to increase the likelihood of a specific affix/base item on all dropped items. I am not sure if the prophecies system does that, but it seems like it does not.
Also, I think that prophecies are single-use consumable objects, and you need to continuously farm them with the telescopes. Is this how it works?
No, if there was prophecies for each specific item base and affix, there would be far too many types of prophecies to be able to navigate or acquire them.
They can have multiple uses, but they do get consumed and so you’ll need to visit the Observatory again to trade in your Favor for more prophecies.
Team CoF!
I like the changes very much, Big Thumbs up to EHG.
But at least we are now forced to play the Campaign to the end instead of switching to Monolith at Heoborea
Thank you for the reply! And also, congratulations for this MG/CoF system, it is really good
Ok, that was what I suspected. Do you guys have any plans for a system to increase the drop rate of specific affixes? This would be a huge help for finding specific exalted items and seems very thematic with the CoF.
I still don’t get this, quite. I love to boost my own MF and finding items myself for the most part. But if I don’t find what I’m looking for I usually cave-in and trade. Or when playing with friends, but then I HAVE to play in The Merchants Guild, if I’m like farming items for a friend?
This is kinda confusing to me, hehe… I love being a part of both worlds, but I’m not liking the restrictions, altho I get kinda why they’re there.
So if I then mostly play in Circle of Fortune, level up and doesn’t find what I need. Can I then swap over and buy the item from someone, and use it while still playing in Circle of Fortune? Or do I have to kinda choose and stick with it as it won’t be able to be used cross faction, or was that only the faction NPC bought items?
So finding an item when playing with friends can be used in either faction, or? So if they are one faction and I’m in a different one, that’s when the currencies come into play? Or do we need to have like one “set” of items for The Merchants Guild and one for Circle of Fortune, how does it really work?