Efficient item selling

Some, yes, but not all of it.

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They could if there were an api for getting pricing data from the trade system. If not then no, it’d be impossible.

True, but you will still have to manually set filters for every item. This process can be further optimized, for example by separating items by the base type.

No we don’t, dev confirmed that. Have to price, hope that inflation and/or more item offers don’t mess the price too much. And pay favor, if you want to sell for cheaper, for every single item.

I hope too, but we don’t have trade API, unlike POE, at least for now. Item stalls are the only source of prices. Some kind of crawler will have to manually gather the prices from the stalls.

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That’s not realy an issue isn’t it? With a tad bit experince you know to leave those “The Slab” rotting on the floor instead of checking the prices. After several hundrets of hours (or thousands cough) to me the whole thing is a non issue IF the meta isn’t shifting drasticly and EHG finaly did some real balancing.

Easy for uniques, not se easy for anything else. For exalted items and idols, there are a lot of combinations, and rolls can also affect the price, even for uniques. Also there are factors, that can change the prices during the cycle, like inflation, constant item supply, and content makers making new builds.

Not currently, but specifics like this are still subject to change as noted below:

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They’ve confirmed in the mega thread that there is a refund if you remove an item but it’s subject to change.

I’m assuming that would need a bot to do that in-game which would probably be against the Ts & Cs.

@AndrewTilley the two quotes apprar to be contradictory. The first says you don’t get favour back, the second says you do but not at the % used in the video…

Not really. The first quote says they don’t get any favour back. Then someone probably replied saying that they saw a refund in video x, to which they replied, yeah, that’s how it used to be but we changed it.
So we can assume no refund for 1.0.

That’s not how I read it. Kain says no, you don’t get favor back. Someone replies saying that the video shows you getting favor back and Kain states that it’s an old video where it did return 50% of favor in that version of the game.

But 1,440 isn’t 50% of 2,500 so @EHG_Kain’s statement can’t be read that way. It has to be read that the video used an old % (57.6%) but now it uses 50%. His grammar is all over the place and it’s not clear what he is saying. I’d comment further, but doing that on a phone is a pain.

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It’s true that 1440 isn’t 50%, but he specifically said:

key word is “where it provided 50% favor”. It’s possible that they tested different value and finally settled for 0. But his intent in the reply does seem to be “It used to return part of the favor, it won’t in 1.0”.

Game knowledge?

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I went back and looked at the video to get the actual numbers instead of the quoted ~2,500 and ~1,440, and those were 2,980 Favor to list the item and 1,490 Favor refunded. So, the 50% Kain stated is accurate if you use the actual numbers.

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The problem is that, due to the lack of grammar, it is not clear (as a pedantic native speaker) whether the 50% bit is related to the current version or a previous version.

This is why we love @AndrewTilley. He is precise and awesome.

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Still the same. It’s a lot to learn and to keep in mind for sure but this is nothing new. Every game with a market has the same “issue”. If you don’t know what you do you will make some errors untill you know what to do.

Most of the time this isn’t that big of an issue tbh because most people use lootfilters for their build with not that much filters for offbuild items.

The system lets you set the prices. The calculated favour cost is only what you need to put it up for sale.

What items are worth selling are mostly based on what people want to buy and how much they want to buy it for, you can check by searching similar items in the mechants from the purchase section.

In short, you just have to try to sell items that you think are worth something.

On that matter, it is almost certain that most items on the trade window will be several monos worth of gold farming in price - just because people will not want to sell for much less

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And with trade… they will do that and also have a filter for some of the more pricey affix combos so that they can sell those things to buy build related stuff.

But those filters will be mostly meta-dependent

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While this is correct in terms of how the system functions, I would imagine that there will be a certain amount of correlation between the favour cost of an item & the amount the seller will put it on for. I’m not an economist so I don’t entirely get how these things work, but if you have th pay X favour to sell an item & that takes a certain number of mobs/monos to be acquired (say 2 monos worth of mobs killed to be able to list 1 item), then the amount of gold that item is likely to put up for is presumably going to be at least as much gold as the player would be able to acquire in that time (assuming it’s not a rare item), likely a fair bit more.

well yes, the seller does have to make a profit after all

Its going to be vastly higher than that…

I wont be surprised if Exsanganious will be 10m gold

Know the meta, check the Leaderboards for the popular classes and try sell gear they wear

You will and to me at virtually nothing

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