The Fun builds keep getting worst

There’s ways to bring these kinds of builds back in line, power-wise, without destroying the playstyle. Having a dmg reduction added to earthquake, for each time it is cast in an X-second window (resets after X seconds), to avoid the OP that came with spamming charge-bear earthquake. They could have capped the effect of Shadow Strike mods, so it wasn’t cast every attack. They can add auto-cast to Devouring Orb, but with a dmg reduction… etc etc etc. But instead, for whatever reason, the decision is just made to castrate builds.

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It wasn’t intended to be proc’d every hit once you got above 250% effect & when they fixed that issue they buffed the damage to compensate.

They also don’t want to add auto-cast as they feel it is a failure of design.

Yeah, but not allowing effectiveness to lower the hits-to-cast destroyed the feel of the build, and it became clunky. Could have capped it at 2 hits to cast, minimum, and adjusted the dmg to compensate. I know they upped the dmg, but the build just isn’t fun anymore – any that is the problem. If balancing makes a build unfun and/or destroys the playstyle, then it was done poorly.

How autocast a failure of design, when players can do it anyhow with auto-hotkey, or numlock trick? It’s going to happen with or without in-game support, so why not bake it into the game, and make the playstyle enjoyable? What does it hurt? How is being forced to click a button every second exciting? I enjoy my Hammerdin, but clicking the shit out of my mouse(or hotkey) the entire time I play really gets old, and makes me not want to play after a while. Besides, there’s aready a couple of skills with autocast/re-cast, so it’s not something that is taboo.

Also, I don’t know many builds that are single-button-only spam builds. So even if one skill was auto cast, then there would be 3 or 4 other buttons that would still nee clicking. Hell, just cap auto cast at one skill, so the other are still required to be pushed manually. It’s not rocket surgery.

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Because they want gameplay to be an active affair & not be reduced to a walking simulator.

Yeah, we’ve heard that hyperbole before…

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From content creators & community members apparently.

https://www.google.com/search?client=firefox-b-d&q=last+epoch+walking+simulator

Far from a walking simulator, and again its not like the entire game would be like this it was literally 1 build .

Mmmmm, yes & no, we’re getting into semantics here. But the devs have also added in auto-cast nodes to one or two skills.

But IMO, apart from a bit of a stagger when DO was casting, it’d fit the role of a “walking simulator” type build. YMMV.

They also scrapped 2 very fun builds with one of them being extremly popular, other builds could be cool like an fire aura judgment but like i described the mechanic is annoying and nowhere.

That’s because the chances are extremely high that it is the software. Any decent cloud-hosting service has redundancy against server failure. It’s fundamental. If they didn’t they have no customers.

I seriously doubt Last Epoch cloud instances are capable of auto-scaling or auto-failover due to the nature of a video game (as opposed to a business website or application).

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When i chose a build it use to be ‘’ wich build looks the coolest and fun ‘’ now its slowly becoming ‘’ wich build is the less annoying to use ‘’ …

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No, it’s just a lazy argument. As lazy as saying having (or not) XYZ will kill the game. Or that auto looting shards removes the excitement of loot drops. Or that trade will make people “not play the game, and turn it into a bazaar simulator”.

A couple skills with an auto cast ability won’t turn the game into a “walking simulator”. Unless you’re conceding that auto cast on Maelstrom or Enchant Weapon have already done so.

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Couldnt agree more.

I personally like relax builds where i dont need to click 3000 times or use 4-5 skills in order to make my main skill / build viable, and the devs seems to hate it.

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No, I’m pretty sure their aim for desired builds is to only have to click 2,924 times, so that should be acceptable to you. Plus some skills can be automated to a degree (such as Smite on throwing hit idols & the Axe Thrower passive).

Come on Llama, he is expressing a valid sentiment that many players share. Why else is spin2win a thing.

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the smite on throwing dosent really change anything, smite could throw 1000 ninja stars with each cast and it still wouldnt change the point.

The adherence to this rule is why I stopped playing D3.

Rule #2 should be followed by:

Rule #3 No Plan (Testing) Survives First Contact With the Enemy.

I think considering your player base as “the enemy” is the first step towards a game failing.