Uniques & Sets
- Aergon’s Refuge
- Grants 10% to 20% of current mana gained as ward when you cast a fire spell (from 10% to 15%).
- Grants 100 to 750 ward gained when you cast Flame Ward (from 100 to 250).
- Now also grants 10% less damage taken if you have at least 1000 ward.
- Arrowguard is less likely to roll legendary potential.
- The ward gain effect for Ashes of Mortality now has a 2 second cooldown (from 1).
- Fixed a bug where Ashes of Orchirian’s “21% increased Critical Strike Chance with Physical and Fire Spells” was only applying to Physical Spells.
- Bastion of Honour now grants 100% block chance against enemies within 4 meters (from 6 meters).
- Battlemage’s Endeavor
- Grants 18 to 24 melee cold damage, melee lightning damage, spell cold damage, and spell lightning damage (from 18). These are all determined by the same roll.
- Grants 24% to 36% chance to cast Lightning Blast (from 12% to 18%).
- Fixed a visual bug with the Blade of the Forgotten Knight’s 3d model.
- Calamity grants 100% to 150% ignite change with fire skills (from always 150%).
- Chronostasis now grants +melee damage when it consumes ward (from +melee physical damage)
- Fixed a bug where Corsair’s Blood Cowl was secretly giving 17-35% less Necrotic Damage taken on Block. It no longer gives this stat.
- Curse of Perseverance
- No longer grants a chance for Hungering Souls to fire additional projectiles
- Now causes Hungering Souls projectiles to be fired in sequence, allowing them to all hit the same target, but also causes Hungering Souls to deal 63% less damage.
- Fixed a bug where Dragonsong said it gave 24-34% increased attack and cast speed (it actually gives 12-17%).
- Fixed a bug where Frozen Eyes of Formosus said it gave 70-120% increased Minion Cold Damage (it actually gives 80-140%).
- Forgotten Knight Set Bonuses
- The 2 set bonus is now +70% Void Penetration with Time Rot (from 50% increased Time Rot Effect).
- The 3 set bonus is now 2% More Void Damage per stack of Time Rot (from +15% Void Penetration).
- Fulgurite Shard now also converts 60% of Shurikens and Lethal Mirage base damage to Lightning
- Fixed a bug where Grim Harvest from Death’s Embrace was giving 32% increased radius instead of 100% increased area. This is a buff, unless you have at least 97% increased area from other sources.
- Invoker’s Frozen Heart
- Grants 30% to 75% increased Freeze Duration with Snap Freeze (from 50%).
- Fixed a bug where its increased Freeze Duration did not apply unless you also had freeze duration modifier from the Snap Freeze tree.
- Invoker’s Static Touch grants 5% to 10% chance to gain 75 ward when you hit a shocked enemy (from 5% to 10% increased shock effect).
- The spell damage buff from Immolator’s Oblation now only scales up to 40 stacks of ignite (from unlimited).
- Jungle Queen’s Chaps of Holding
- Now gives +12 potion slots (from +6), for a max of 16 including the implicit (from 10).
- Now gives 5 to 10 dexterity (from 5).
- Now gives a multiplicative stacking 10% more dodge rating buff for 4 seconds when you use a potion (from a non-stacking 25%-50% increased dodge rating buff).
- Ocreareon grants 1% more damage per stack of Shock (from 10% to 20% increased shock effect).
- Fixed a bug where Orian’s Eye said it gave 50-150% increased Stun Immunity Duration (it actually gives 75-150%).
- Plaguebearer’s Staff now grants 10-20% more Damage over Time against Enemies afflicted with Plague instead of 10-20% Blinding Poison Chance.
- Shattered Chains now also grants 5% more melee damage per stack of Doom.
- Shroud of Obscurity now grants 13-19 ward per second instead of 13% increased dodge rating.
- Soulfire
- Grants 100% to 160% ignite chance with fire and necrotic skills (from 120% to 210%).
- Grants 6% to 10% more spell damage to ignited enemies (from 60 to 70 health).
- Stormhide Paws
- Now grant Swipe 30-45 Melee Lightning Damage every 3 seconds (from 30)
- Now also grant Swipe 100% of Base Damage converted to Lightning ever 3 seconds
- Stormtide grants 10% to 15% increased shock duration (from shock effect).
- Each of Throne of Ambition’s stacks grants 2% more armour and 2% more fire and cold damage (from 20% increased in both cases).
- Wings of Argentus
- Grants 40% to 160% increased Melee Fire Damage (from 40% to 100%).
- Grants 40% to 160% increased Melee Cold Damage (from 40% to 100%).
- Grants 20% chance to gain Haste on hit (from 40%).
- Grants 20% less damage taken while moving (from 40%).
- Grants +2 to Fire Melee Attacks (from 1).
- Grants +2 to Cold Melee Attacks (from 1).
New Uniques
- Added 18 new unique items.
New Models
Added new models for these old uniques:
- Alchemist’s Ladle
- Bloodgeon
- Branch of Hallows
- Culnivar’s Claim
- Rainbow Edge
- Undisputed
We have a lot more models for unique items that have been made, but they weren’t ready in time for the release of 0.9.
Items
Item Base Types
- Each class has received several new armor 3d models, allowing us to retire older models that aren’t as high quality.
- Alongside the new armor models, most of the helmet and body armor base types have been changed, reshuffled, or reworked. All classes now have 9 body armor and 9 helmet types.
- Crystal Swords now grant 40% to 100% increased melee elemental damage (from 100% to 160%).
- Wengari Axes now grant increased bleed duration (from increased bleed effect).
Affixes
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The Increased Throwing Damage affix has been replaced by Added Throwing Damage, which is slightly more common than Increased Throwing Damage was.
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The Throwing Damage and Throwing Mana Cost affix now grants +Throwing Damage instead of +Throwing Physical Damage (damage type adapts like +Melee Damage or +Spell Damage).
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Added Throwing Damage affix now spawns on belts instead of shields and is rarer. Existing shields with an Added Throwing Damage prefix now have an Increased Physical Damage Prefix instead.
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The added throwing damage affix can no longer roll on mage, primalist, or acolyte relics.
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The Idol affix that converts Shield Throw’s damage to void now only converts base damage (from all damage), but it is now a hybrid affix and also grants increased void damage for Shield Throw.
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The Shurikens Lightning Damage idol affix grants 4 to 8 Lightning Damage with Shurikens (from 2 to 5) and now also grants 50% to 80% of Shurikens Base Damage converted to Lightning
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The Shurikens Lightning Damage equipment prefix grants up to 44 Lightning Damage with Shurikens at T7 (from 27) and now also grants 50% to 64% of Shurikens Base Damage converted to Lightning
Bug Fixes
- Fixed a bug where bees from Keeper’s Gloves did not scale based on player stats as described by its Swarm of Bees ability. They receive 3 health and 4% increased damage per point of attunement, and 3 health per level.
- Fixed a bug where the Boardman’s Legacy Set Helmet was not providing the stated Lightning Resistance.
- Fixed a bug where the effects of Zeurial’s Hunt could be triggered by bow or throwing abilities that did not have the lightning tag.
- Fixed a bug that caused all of the stat rolls on Coral Aegis to be linked to each other.
- Fixed Halvar’s Stand not stating the duration of Haste it grants.
Enemies
New Ruined Era Enemies
- Added several brand new types of enemies.
- The new Void Despair, Void Drone, Void Maggot, Void Grub and Void Penance enemies have replaced Void Spectre, Void Worm, Void Maul, Abyssal Crawler, and Void Bull enemies throughout almost all of Chapter 2.
- The new Hollow Druant, Rotfly and Rotfly Hive enemies have replaced Myrcfeet, Hiveless Phrax and Lupine Remnants in The Sheltered Wood.
- Added a new miniboss to The Temple of Eterra.
- Several enemy types have been overhauled, having new visuals, animations and abilities:
- Voidfused Bats
- Maddened / Voidtouched Groles
- Voidtouched Scholars
- Pannion’s Students
- Voidfused Armor
- Voidfused Earth
- Temple Guardian
Monster Mods
- Added the “Rampaging” mod - “keeps gaining power once in combat”
- Once the monster has used an ability or taken damage it gains 10% increased damage each second, up to 10 stacks.
- Prefix that can spawn on all rare monsters, except non-damaging ones, from level 58 onwards.
- Added the “of Thunder” mod - “shocks on hit and deals more damage per shock”
- Gives the monster 100% chance to shock on hit and 8% more damage per shock.
- Suffix that can spawn on rare monsters and on magic monsters with small pack sizes, from level 24 onwards.
- Can only spawn on lightning enemies.
- Updated the visual effects related to the following enemy mods:
- “Familiar” (resurrects self)
- “Twinned” (creates a copy at half health)
- “Protective” (nearby allies take less damage)
- “of Rage” (enrages at half health)
- “Vengeful” (frenzies when allies die)
- “of Rampancy” mod changes
- Increases enemy size by 20% (from 33%)
- Increased vfx size by 12.5% and improved positioning
Ragdoll Improvements
- Improved the ragdoll death for Meruna Sirens. It should now be knocked backwards rather than crumpling on the spot and be less prone to glitches.
- Improved the ragdoll death behavior of the Void Cultist, Silent Disciple, Void Zealot, Void Prophet, Dark Seer, Void Cleric, and Void Thrall. The knockback should feel faster and less floaty than our previous ragdoll knockbacks.
- The weapons of Void Cultists, Silent Disciples, and Void Zealots, no longer float in the air after they die.
- The weapons of Void Clerics no longer stick to their hands after they die.
Other Changes
- Improved how quickly attack animations start for large, rare, and boss enemies.
- Slowed down the Crystal Lotus boss to make it more manageable
- Repeated Sapphire Slam is 33% slower and only creates seeking projectiles against targets in front of it.
- Ruby Slam is 25% slower and has a 150% longer cooldown.
- Ruby Projectile barrage is now a higher priority than Sapphire Projectile, but has an 8 second cooldown, is 30% slower, and includes 5 projectiles (from 6).
- Sapphire Projectile no longer has a cooldown.
- Killing Lagon (totally emptying his healthbar) in the first phase of his fight will now end the encounter instead of requiring the player to complete the tentacle phase as well.
- Improved the hitbox of the Emperor of Corpses’s Soul Bomb ability to better match its visuals.
- Diamond Nagasa can no longer spawn with the “Familiar” mod (resurrects after two seconds).
- Adjusted the targeting of Majasa’s Stone Stare ability to avoid situations where you got hit despite feeling like you dodged away in time.
- The buff that Wengari Brutes gain when they roar now also gives them 50% less damage taken.
- Adjustments to the Necrotic Arcing Projectile used by the Lion Chimeras and Immortal Overseers:
- Updated visuals
- Adjusted targeting so it won’t hit the exact same spot as frequently
- Reduced the hitbox size since it was much larger than the indicator and explosion
- The following enemies will now die at the end of their movement abilities if they drop to zero health while moving (the ability will still deal damage):
- Giant Rats
- Frostmaws
- Bristlemaws
- Volatile Bristlemaws
- Fallen Osprix
- The Crimson Blade
- Updated Phrax to be a variant of Desert Stinger. They’re faster and deal physical damage.
- Smoldering Lithrac’s Explosive Ground deals 17% more damage.
- Changed enemy display names
- Void Husk Nagasa → Nagasa Void Husk
- Void Nightmare → Nightmare
- Grael (in Monolith) → Grael - Champion of Heorot
Bug Fixes
- Fixed a bug where some enemies that were supposed to drop items after a delay did not drop items at all.
- Slightly moved spawners in The Strand of Storms that were too close to where the player spawned when coming from The Moonlit Shrine.
- Slightly moved enemy spawners in The Ruins of Welryn that were too close to the player when you traveled to the zone via the waypoint.
- Fixed a bug where Void Bolts from Unseeing would completely miss the player if the Unseeing was magic or rare.
- Fixed Volcanic Pyromancers sometimes holding their staff incorrectly.
- Fixed a bug where Monolith spires on rare occasions would use lightning nova.
- Fixed Osprix Zealots holding their weapons incorrectly.
- Fixed dirt elementals not having hit flash effects.
- Fixed the “dissolve” visual effect on Winged Fires and other enemies looking incorrect.
- Fixed a bug where the Prophet of Ruin’s Dark Eruption could damage players after the Prophet of Ruin was defeated.