I understand the notion of “If players can sell/buy any item they find, then the trading system will by default become the best place to acquire the best items for your build.”
Is there any way we (the players) could salvage this proposed system?
Let’s say we decide to self-organize. We decide to make our own form of a Marketplace.
Step 1: Player seeking an item posts it… someplace. Chat would be annoying (1990 called, they want their Trade Chat channel back…) We can come back to this later.
Step 2: A seller sees it and has the item. They post that item into their shop and PM the buyer.
Step 3: Buyer enters/exits the Bazaar until the seller comes up in the RNG. Goes to their Shop, buys the item.
Now, this is still pretty horri-bad.
- It requires manual posting of wants vs. items for sale which can be searched.
- It requires both players trading to be online at the same time.
- It requires a LOT of annoying tedious activity (enter/exit bazaar)
- And I haven’t solved for how the buyer posts what they want without using Chat… ideas welcome here. Part of me is thinking 3rd party site…
In the end, this would be a ridiculously cumbersome system to get items people want for their build, all designed as a “Work-around” to the lack of a proper trading system. And if players pull this off, then the “trading system” will still be the main place to get that specific item you need for your build, it will just take a long time.
End result: this really doesn’t actually meet EHG’s goal of “the trading system shouldn’t be a place to get the best loot for your build.”