Sometimes the majority is wrong

3 - This game DOES NOT HAVE a true end game:

  • Dungeons: there are few dungeons, you can’t choose what or how they climb (like on poe maps) instead they are slowly repetitive and divided into 3 equally slow and repetitive phases that in the end are just a time-gate, an obstacle until you face a boss, EQUALLY poorly programmed with a PURELY boring mechanical fight that once mastered becomes repetitive like any soullike/rouglike, ARPGs have strong and simple fights with fluid and EXCEPTIONALLY good gameplay, that’s what makes the player grind the content because the clean gameplay doesn’t tire you, the fights in this game are tiring, in an RPG when you face something like this you expect to be rewarded but here simply nothing is worth anything you face this mechanical boss full of HKs to end up with a WORSE drop than q make a generic rift or use a rune because EVERYTHING is governed by a very very bad RNG.

-Infinite and repetitive RIFTs: do I really need to say it? everyone knows how that failed in D3.

-Craft & trade: The game has a very good idea for crafting and creates a market within the game itself, EXCEPT for the fact that crafting isn’t actually a craft because it doesn’t allow you to change or reach the t6-t7 statuses and the forge It’s RIDICULOUSLY brief and doesn’t scale with the item level, so you can get a lvl 1 item with 40 forge and a lvl 100 item with 20. The unique items have full RNG potential and by an affix to it is another RNG hidden behind a DG and having a t6-t7 affix is a matter of luck in the drop since you can’t actually craft at that level (LITERALLY the endgame lvl). VERY similar to trading, because the game has a trade but not much, it is a faction, you have to increase reputation SLOWLY and in a VERY BORING and tiresome way (where we even saw this reputation thing going wrong in an ARPG based on leagues of 3-4 months?) Even so, you can’t exchange all the items because they are marked with your profession, if you buy an item you can’t sell it later and if you drop an item you can’t give it to a friend who would be worth the item than you. the more restrictions and RNGs the MORE the game market is thrown to bots and my friend, what else is in the game is gold sellers and bots manipulating the market. As the game’s drop and crafting is rubbish, the purple faction failed very quickly, people migrated to the market as I predicted at the beginning and the pressure exploded, which worsens the imbalance in the builds, which worsens the late game already It’s very fragile.