Quitting game, drop rates too low

Um… Swarmblade? Without T7 attack speed and attunement everywhere you can get it, white mobs “of the ox” feel like raid bosses at 200-300 cor and you hit a wall very soon. You just have to have the freeze multiplier high enough or the build does not function. No T7 move speed on the boots, and you might casually die because you can’t reposition fast enough to freeze specific mobs. Shackles are a must because there’s no ward built in the class, and except the ward and frostbite stacks, they don’t really bring anything to the slot. And if you wanna truly unlock the build’s potential to interrupt bosses, you need very specific affixes like freeze on chill stacks and apply chill, which requires a pair or rare unique rings with LP.

I’m soon to hit lvl100 and I have none of those items. Still grinding for MG 8 since I switched.

Dude, 4LP Items are under 0.000001%.

CoF is great to start off with and horrible at endgame. I swapped to MG because I got tired of killing mobs and seeing an extreme lack of LP1 gear, especially from bosses.

I farmed and farmed and farmed for a 2 LP Woven Flesh. After a lot of kills I got one and it left off the affix I wanted the most. I started farming again and decided to check out MG to see what it had. I got a Woven Flesh LP2 for 80k gold. I am done with CoF, it is severely lacking at endgame. Excellent idea but the implementation needs some work.

LP1 needs to be a lot more common than it is currently with LP2 getting a slight buff, LP3 a smaller buff than LP2 and then LP4 needs a small buff less than what LP3 receives. If you want your game to have Cycles and people to invest their time into your game, there needs to be better drops. People don’t want to invest their time for no reward or play for a month for a chance at finally rolling that legendary.

CoF rank 9 is awful and needs changed entirely. I don’t care what they have in plans for in the future of sets. This does nothing to help now.

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I’ve stopped playing. The progression at end game was too slow for my taste. I’ll certainly return for the next season. But currently, thank you but no thanks.

It does add a lens slot. That’s not nothing.

I have played hundreds of hours in PoE, I even was in a clan, and I never had a good unique drop with 6 link outside of div cards. I’ve had the common trash uniques drop with 6 link quite a few times, but the rare uniques never dropped with 6 link for me. I’ve always had to buy them.
It might just be bad luck, that’s how RNG works, but it shows that LP1 is much more common than a 6-link rare unique in PoE. In fact, I’d say that LP1 is more equivalent to getting a 6 link trash unique in PoE.
During Heist league I even had a boss carrier. I did hundreds of separate bosses for multiple people in that league. I saw all the loot they dropped before handing it over. PoE has a lot more RNG than LE. It’s just offset by the market being mostly mandatory and veteran users being able to leverage it to easily get what they need.

You can. Many of the common uniques drop LP2 easily enough. It’s just the stronger (and thus rarer) uniques that are harder to farm. Although LE lets you do the same thing PoE does, which is buy them effortlessly in the Bazaar. And by effortlessly I mean after farming enough currency for it, just like in PoE.
The main difference here is that in LE you have to farm it legitimately (other than RMT, obviously, but that is also the same for both games) whereas PoE encourages sniping/flipping items.

The people who don’t play much don’t need LP items. They need to have lower expectations on their build. In LE it’s easy enough to get baseline gear either via MG or CoF.
A few years ago, Flicker Strike was the ultimate goal of a league in PoE, usually requiring a mirror or more of currency to gear. Your argument is like saying that drop rates should have been lowered because the people that don’t have much time to play can’t use FS.
If you’re a casual and don’t have much time to play, some items (and thus some builds) won’t be available to you in a cycle. If you want them, you’ll need to play legacy and build up to them over a longer period of time.

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Would the game be more fun if you got everything within a day or a week? I don’t think so. Maybe they can add a feature to reslam “bricked” LP items after killing a pinnacle boss or doing something a little difficult. So if you brick something that’s BiS, took you forever to drop, or is like a once in a cycle drop rate, you don’t feel like quitting.

Imagine getting a red ring with 1-2 LP and slamming it and getting the mods that actually don’t help you. That would make me want to stop playing. But if you could do something a little difficult or slightly time consuming in order to reslam it with something else, it wouldn’t be the end of the world.

Would that be to easy? I don’t think so. It may have consequences for Merchants guild but I play CoF so I can find super rare things anyway.

Last week for me before I quit. I’m trying to get some LP2+ stuff (Exsang, Shackles, Last Steps, Twisted Heart, etc.) for a 1,5 weeks (6-8h per day) but nothing drops.

I like a little grind but ten days without any drop progression is kinda ridiculous and depressing at the same time. Considering the crafting chance of 16,67% for LP2 it’s even more hilarious.

a 3lp junk unique is absolutely trash. I don’t care if it adds 3 stats to a trash item. My 4 well rolled exalted item WITH THE PROPER BASE will still blow it away. The fact that you fail to understand that shows you you are nothing but a forum warrior who doesn’t actually understand gear.

With the levels and hours I have posted, I absolutely should have seen a 4lp by now, even if it was a trash tier. Leagues do not last forever and seeing as I am now done on both level 100’s (yeah finished the 98 to 100 with no loot). I’m done for the league. This is nothing more than a waste of time at this point.

Couple that with the fact that I have never seen a 1lp wings in over 60 kills. I have never seen an lp1 heart. Never seen a lp2 shackle…

This shit is WAAAAAAAAAY to rare for a temporary league and that’s not even counting the high probability that you brick it going for legendary. Enjoy grinding for nothing.

This actually sounds a very good idea.

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Really now?
Let’s go Body Armor then… ‘The Kestrel’, required level: 1. Why? Since it’s bad.
It has Movement speed, haste-stuff and +1 to dex skills.
Now give it 3 LP… you then instead make it a %health/hybrid health/dex-skill of choice armor.

That’s stronger then the strongest Exalted item you can have.

Gloves? Keeper’s Gloves, lvl 1 again. 2 res on them and summoning bees on melee.
Oh, do I see that it has double res stats on it already which get to be as high as a T7 together. Lacks Armor but eh… with a exalted item that has 3 good stats you can gamble and hence make it basically a 4 stat exalted item. Not great… not bad either.
‘Avaracie’ for level 6 on the other hand? Ele leech, leech rate and ele res? Damn that’s a build saver with 3 LP in some cases!

Helmet? Calamity is such a mass-dropped item, but if you’re going fire damage in any way? That’s at least 2 extra stats on it… with spells 3. As a 3 LP? Friggin powerful.
Snowblind? Same thing for cold skills, such a highly defensive item too.

Belt, Viptertail with 3 LP is absolutely massive, melee attack speed, 2 debuffs for hits… that’s a fairly broken item. Imagine it with potion cleanse and double health. Sure, ‘only’ 3 potions but depending on build you don’t even need that anyway.
Even ‘The Scavenger’ is amazing, haste on potion use, extra potions and dodge rating? Sure, dodge generally sucks commonly… but a free defensive stat is good, it’ll increase your clear-speed quite a bit because of the haste trigger.
And staring with ‘Thorn Slinger’ it’s a no-brainer because it has movement speed. on it.

Boots, the weakest are Lessons of the Metropolis which provide inherent dex, movement speed and less damage taken while moving. Not reduced… less, a multiplier. That’s a darn great stat.

Want me to go on? Obviously… some weapons are falling short, but those are also few in-between and it depends on the build you’re running. A ‘Humming Be’ which is a crappy weak item generally still has up to 25% Melee attack speed + movement speed and some ward generation… also inc damage with ward generation. I would call that very strong with 3 LP and used right.

So nah, the ‘proper base’ doesn’t mean shit when you get such ridiciulous upsides at times, it takes up a fight with an exalted item on sich a base and worst case outperforms it in unique ways (you know, because they’re unique items with unique stats at times) heavily.

You should’ve seen jack-shit in terms of 4 LP. If you’re lucky a singular trash item, true! But alas… you weren’t lucky.
Sounds like the system works properly.
Go through 5-10 lvl 100 characters and then we can talk again that you’re gradually becoming unlucky.

That’s just unlucky rather.

You’re not supposed to reach the highest stuff in a 3 month cycle, no… nobody will cater to your needs there since it would be detrimental. Simple as that.
There’s a decent chunk of legacy players, yes… no need to balance for them specifically (You’ll just loose at least 10% of your playerbase and that with league-locked mechanics, nothing major, right?) but still even then you’ll have to cater to those people which invest ridiculous times per league into the game… I’m talking 500+ hours in those 3 months. If they get stuff thrown into their face willy-nilly what are they striving for? That’s a core audience for the game though, a long-term lasting group… you don’t wanna piss them off and make em leave.

So no, your argument is on a nonsensical basis. Such acquisition rates are D3-level… if you’re into that then play D3 instead, this is simply not the game for you.

They need to change it from giving sets. You knew what I was talking about and opted to mention that instead.

Wow, a lens slot that means you have to farm favor to get more drops. So I chose the lens that doubles the drops for a 90% increase in favor.

How about some raw change outside of the awful sets in the game?

RNG plus RNG (rng) x RNG = RNG.
I love this game and yes I have played multiple arpgs,mmorpgs and all the good stuff, but in the year 2024, a little less RNG would be appreciated. Especially when it comes to crafting.

Not many players (some are) are asking for increased drop rates, they’re just asking for their time grinded for a specific item doesn’t get destroyed by rng when trying to craft the BiS gear.

We should feel extra rewarded for time invested, not slapped in the face by RNG.

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One res, not two, the second affix is minion poison res…
Fun fact, keeper gloves were the first 4 LP item I ever dropped.
Sadly, there is absolutely no reason to use them outside of levelling.
The base (even accounting for the posison resistance) is completely useless and the so are the bees. most gloves implicits are better than what it offer, and this is not even considering the possibility of sealed affixes.

Ah, sorry, misread in my haste there, took the minion part into it, sorry there.

Then they’re obviously worse, but with 4 LP they’re definitely better then ‘higher bases’ at times… given you need poison res! Albeit in that specific case I would argue the base causing armor to affect dot damage is the more sensible choice.
Still works though if you got a exalted experimental base with the mod on a bad base though, because getting an exalted item with the Dot affected by armor base is already hard… and experimental has that exact mod to alleviate it.

I specifically chose the lowest of the lowest items here since despite them being meant as only and solely leveling uniques some still become suddenly end-game viable in the right circumstances… which the LP mechanic is exactly for. Extremely rare to get a 4 LP but nonetheless can work out.

Now imagine one which isn’t for the absolute and utter start of the game having it… they outperform in their area to vast degrees suddenly.

I will not harp on this too much. Personally I have not found any realistic use of my poor gloves that would make me want to use them. But that is not really relevant for the point you are trying to make. The fact that there exist a unique that is bad enough that it manages to be useless even with 4 LP is a rather extreme case. Most uniques are not this bad.

In general, 3 LP unques are going to be very good items.
However, if you are in the endgame, I think that a lot of 3LP unique items would still not find a home compared to a well rolled exalt with a sealed affix.
Most endgame bases have an implicit which is approximately a T5 worth of stats (some less, some more), then considering an exalted with a sealed affix, we are looking at what is in effect a 6-affix item.
Then, oversimplifying this a lot, if the unique item has less then 3 affixes worth of stuff on it, then it is going to be worse than an exalted.
The keeper gloves fail this test, since they have a single affix worth of stuff on them.

The one exception to this is for uniques that get affixes that would normally be difficult to roll, or that you can double-dip.
Just as an example, the falcon fists unique gloves have a huge amount of attack speed on them, so if you are using a build that really cares about AS, getting a legendary copy of them is going to be very useful. Since you can get AS from the base and exalted AS on top.

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And that’s not even close to my exalted item with 4 perfect stats and a very good sealed affix on the BASE I need. I’m not even going to read the rest of your reply as clearly you have no idea how to mix/max a character and it’s pointless to discuss this with you.

Well, it’s not nothing, is it? If that bonus wasn’t there, then that tier would be pretty useless, but it is there.

Also:Word is, sets won’t stay useless.

With that said, I’d really like CoF to get a buff pass generally, whatever happens with sets. Maybe another lens slot or two, more and more interesting prophecy choices. Some kind of bonus beyond more LP 1s would be appreciated, as well. Maybe better chance at boss drops?

I’m not even certain that would bring CoF in line with MG, but I’d like to see some kind of buff.

Absolutely true! And I agree to that.
Albeit I’ll argue here that a T7 exalted item with the right affix being exalted plus on the right base is as much of an endeavor as getting a 3-4 LP unique of several kinds.
And that doesn’t include the utter and utmost lowest level ones either.

Obviously it’s different for each item type based on rarity of both the base and the amounts of affixes as well as the rarity of the affix itself it can roll, but the chance is fairly low, especially when taking into consideration to get three other affixes which fit on top of that + sealing another one as your argument there is.

That’s one absolute and utter top-tier end-game item equivalent to a 2-3 LP boss drop item.

Which is why uniques have the upside of being able to be crafted from any base of the same type, making those drops useful and hence providing a progression path for the in-between time.

But overall in direct comparison it’s absolutely true!

What will you have sooner?
The right base with the exact right affixes with the exact right exalted mod or a crappy LP 3 or even 4 unique?

Absolutely true that it’s not as good, you’re playing ‘Mr. obvious’ there. But it’s nonetheless something which will happen with a high chance long before you get those highly sought after and very very specific items with just the right combination.

Context matters, so don’t ignore it. The acquisition rate is an important factor and is the whole argument basis in the topic here.

Maybe

Both systems need adjustments and some parts serious reworks even. CoF is ‘more fine’ then MG currently from a mechanical standpoint, they simply seem to have ‘forgotten’ a few situations to take into account. MG is a overall access and cost mess with missing base functionality for the UI.

Clearly the exalted item. That’s my ENTIRE POINT. Instead of attacking everyone read their posts. I clearly stated I have had 0 4lp items and only a few crappy 3lp items. Guess what I got first? That’s right. My much better, by a landslide, exalted.

Back to the topic of the chest piece. 1lp wings is so ridiculously rare that at this point, I would just sell it and not even bother trying to get that 25% chance at the one stat that would make me change chest pieces. That’s a problem.