Really now?
Let’s go Body Armor then… ‘The Kestrel’, required level: 1. Why? Since it’s bad.
It has Movement speed, haste-stuff and +1 to dex skills.
Now give it 3 LP… you then instead make it a %health/hybrid health/dex-skill of choice armor.
That’s stronger then the strongest Exalted item you can have.
Gloves? Keeper’s Gloves, lvl 1 again. 2 res on them and summoning bees on melee.
Oh, do I see that it has double res stats on it already which get to be as high as a T7 together. Lacks Armor but eh… with a exalted item that has 3 good stats you can gamble and hence make it basically a 4 stat exalted item. Not great… not bad either.
‘Avaracie’ for level 6 on the other hand? Ele leech, leech rate and ele res? Damn that’s a build saver with 3 LP in some cases!
Helmet? Calamity is such a mass-dropped item, but if you’re going fire damage in any way? That’s at least 2 extra stats on it… with spells 3. As a 3 LP? Friggin powerful.
Snowblind? Same thing for cold skills, such a highly defensive item too.
Belt, Viptertail with 3 LP is absolutely massive, melee attack speed, 2 debuffs for hits… that’s a fairly broken item. Imagine it with potion cleanse and double health. Sure, ‘only’ 3 potions but depending on build you don’t even need that anyway.
Even ‘The Scavenger’ is amazing, haste on potion use, extra potions and dodge rating? Sure, dodge generally sucks commonly… but a free defensive stat is good, it’ll increase your clear-speed quite a bit because of the haste trigger.
And staring with ‘Thorn Slinger’ it’s a no-brainer because it has movement speed. on it.
Boots, the weakest are Lessons of the Metropolis which provide inherent dex, movement speed and less damage taken while moving. Not reduced… less, a multiplier. That’s a darn great stat.
Want me to go on? Obviously… some weapons are falling short, but those are also few in-between and it depends on the build you’re running. A ‘Humming Be’ which is a crappy weak item generally still has up to 25% Melee attack speed + movement speed and some ward generation… also inc damage with ward generation. I would call that very strong with 3 LP and used right.
So nah, the ‘proper base’ doesn’t mean shit when you get such ridiciulous upsides at times, it takes up a fight with an exalted item on sich a base and worst case outperforms it in unique ways (you know, because they’re unique items with unique stats at times) heavily.
You should’ve seen jack-shit in terms of 4 LP. If you’re lucky a singular trash item, true! But alas… you weren’t lucky.
Sounds like the system works properly.
Go through 5-10 lvl 100 characters and then we can talk again that you’re gradually becoming unlucky.
That’s just unlucky rather.
You’re not supposed to reach the highest stuff in a 3 month cycle, no… nobody will cater to your needs there since it would be detrimental. Simple as that.
There’s a decent chunk of legacy players, yes… no need to balance for them specifically (You’ll just loose at least 10% of your playerbase and that with league-locked mechanics, nothing major, right?) but still even then you’ll have to cater to those people which invest ridiculous times per league into the game… I’m talking 500+ hours in those 3 months. If they get stuff thrown into their face willy-nilly what are they striving for? That’s a core audience for the game though, a long-term lasting group… you don’t wanna piss them off and make em leave.
So no, your argument is on a nonsensical basis. Such acquisition rates are D3-level… if you’re into that then play D3 instead, this is simply not the game for you.