Quitting game, drop rates too low

This is not salt. I’m trying to give constructive feedback. There are great things about the game , and I will probably come back when they iron out the kinks and add more stuff.

QUESTION 1: I decided to quit when I got my first Frostbite Shackles at 250 corruption. The Heart I got at 150-200 corruption. Throne of Ambition around 170. Is this normal or am I consistently unlucky with boss drops?

QUESTION 2: It was hours of grind each time - for 0LP. 1LP is 17% + CoF so about a week? Then, chance is I botch the Julra craft and the week may extend to a month. Is this how long I’m expected to grind for a simple Unique with just one right affix - not some hyper BiS ultrarare - just a basic tier one req for my build?

PROBLEM: In order to acquire something in LE, you don’t just drop it. There are many steps, and each presents another multiplicative rng check. For boss uniques, the first step is the basic drop rate which is already super low for over a dozen maps to clear. The second step is the LP roll. Then the Julra machine botchment chance… First, actually, you need the right exalted - another rng check. This game feels like a rigged lottery, and when you finally win through blood and tears, you gotta play another lottery to confirm you didn’t lose. And then another, and then another. Exalted crafting, which seems to wanna improve rng, is actually just another rng check to overcome, as you can always brick a good drop when T5ing the affixes. All those features that seem fantastically rich at first quickly reveal themselves to be hurdles, loopholes to minimize your chance of success.

CONCLUSION: I’m not saying this as an objective truth. This is how it feels to me and, afaik, many other people. I’ve seen many comments from aRPG veterans that they won’t bother anymore. The main allure of ARPS games for many is getting your character stronger. That dies out in LE very fast. Even though my character is still kinda shite, nowhere near the end goal, low dmg, no ward, playable but generally underpowered, I feel powerless to change it. I don’t feel like logging in. What am I gonna do? Grind another 200 echos for my second 0LP Shackles? Grind 1000 echos and finally get the 1LP just to botch it at Julra’s?

I’ve played a few other aRPG, mostly Grim Dawn, and don’t mind the farm. I actually enjoy it. But in my experience, nowhere was character progression so littered with hurdles, and the availability of upgrades so stingy as in LE.

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You could always swap to Merchant’s Guild to guarantee what you get.

I did notice you didn’t mention any Exalted items or non-boss Uniques, so I’m guessing CoF works perfectly fine for you there?

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You don’t NEED Legendary Potential.
Legendary Potential is a bonus, not a necessity.

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I don’t know, man. I’ve never seen a T7 Attunement or Attack Speed on gloves. Not once. Even if I got the Shackles I described in OP, I wouldn’t even have anything to try to put on them.

I’ve never seen a T6 or T7 Tornado skill affix that the build is desperate for. I’ve never seen T7 Swarmblade affix. A T6 dropped once, and I wear it on a chest that’s half-botched in crafting.

I beg to differ. Uniques seem to be clearly designed for LP. Most base uniques are underpowered stat-wise, and outside a few outliers with a single important effect, rarely worth it over a T20+ with a good implicit.

Mind you, I’m not playing a warlock that’s better than many maxed out things in the game with just a naked Heart and a few decent exalteds.

D3 is not a good example of that. LE offers way higher level of build diversity and complexity. Even if you max a character, there will always be another character to make, another playstyle to explore. Grim Dawn is a perfect example of this. You can get almost all the legendaries in the game in 300 hours, and the challenge is not as much in grinding to max a character but in the actual buildcrafting to optimize it and different challenges to test it against. And there are literally thousands of builds in that game.

And people are not stuck at the end of the character progression cycle where you minmax and squeeze out more performance through the rarest drops in the game. I’m not talking about L3-4. Statistically, they don’t exist for me on the rare drops. I’m saying I can’t even get the basic build defining items.

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PoE’s double corrupt would like to say hi.

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I mean yeah but like I said I’m not talking about L4s and the highend megarare stuff. I can’t even get an L1 - on key item in the build - after almost a 100 hours.

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From another recent thread, it seems like CoF doesn’t influence boss drops. So you’re basically getting the same drop rate as MG for bosses without the ability to simply buy the item.
But even if you get CoF influence on boss drops, you might still not get it. RNG will always be RNG, even if you have tools to lower it.

If you want boss drops with LP consistently, you should use MG. If you want them with CoF, they need to buff it and then you’d still have to deal with RNG.

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D3 is the best example for that. They intoduced characterbased drops, which essentially erased nearly completly drops which are not for your class. What happened? 2 Days of grinding and you had all items you want und two days later you had all items with all stats you want. After that, it doesn’t make any real difference of you find an item with 1% more crit, you just get better for about 0,1 %. That doesn’t make the player happy. In LE, every item you find, with a better stat oder with 1 LP more, is a huge thing and make the players happy. That’s all what a game should do.
It’s better to have every 1 or 2 days a dopaminboost than to have 4 days in a row with dopaminboosts and then nothing.

Again: please devs, don’t increase the dropchances…

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1LP, and 4 LP item droprate should def increase, rest can stay as-is.

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You are already looking for relatively rare affixes, but at least those slots you can target with prophecies. Personally, I find it weird that people don’t have fun playing a build untill it’s “BiS geared”. I always thought the journey is part of the ARPG experience. But like you said in the OP: not an objective truth.

As the drops themselves: All 3 mentioned are a ‘Rare’, meaning they drop more often as corruption go up. I don’t know ho often you killed those bosses at those corruption levels, but 200-250 corruption is a good level to see them drop somewhat frequently. If you didn’t know: the further away from the start your echoes are, the more stability they give and the faster you can redo the boss.

As for one other point I want to point out:

It’s the other way around; LP was designed for under-powered/low level Uniques to be more useful in long term. (See also: Set discussions) Items like Twisted Heart and Throne are already inherently more powerful, and were already a staple in builds pre-LP.

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Not to start an argument here, but isn’t this letting perfect be the enemy of good? Perfect drops, in my opinion, should be a one in a million jackpot find, not something you can count on for making your build. A build that requires such a drop or legendary is (again, in my opinion) a fool’s errand.

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/agree. For me, the way to BiS is my fun and when I’m at BiS, or as near as I can get, I’m done with the character. Why should I farm with this character anymore? Next pls :slight_smile:

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Well, your perception there is not right though.

LP is a mechanic which was added after all the other content of the game already was inside… in the state it is.

It’s a mechanic which allows your character to progress beyond finishing the main progression system fully. Which means Campaign + Monoliths. As soon as you’ve reached empowered monoliths everything else is a ‘chase mechanic’ beyond.

Yes, it’s currently a bit limited in terms of time investment provided and repetition… but you never… ever… need even a singular 1 LP item to make a build function to reach that point.
With LP the baseline Corruption which can be reached with some time investment is at least 300, which is a very decent amount.

BUT!
Adjustments for CoF regarding boss drops need to be made, that’s the major downside of the CoF system currently, it’s an oversight when it was implemented clearly.

If we go and compare it to PoE then it’s… single corrupted uniques there. That’s quite far into the game if you can get it in a SSF-manner for the rare unique drops I would argue.

I have to agree!
Long-term goals to get better drops or work towards them is really important in a game such as LE.
It’s make or break.

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We don’t seem to agree too much regarding CoF, but on this we do. I feel this has to be an oversight that CoF doesn’t get better boss drops than MG. It just makes no sense, really. I could argue if the issue was just that you have a lootsplosion and most were LP1/2, but having the same drops as MG is just wrong.

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as mentioned 100x times already on the forum, CoF should buff boss drops somehow. I did drop 9 0LP shakles in a row. 1LP shackles is basically mandatory for multiple builds due to the fact how unbalanced ward is right now. So I decided to swap to another character :slight_smile:

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Yes, that is what I said twice already on this thread, including the post just above yours.

yes and you were right :slight_smile:

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I have killed Formosus (frost lich) over 100 times on 1000 corruption at that (should be 10x increase of baseline rarity). The very best loot I have seen once, in 100 kills, was lp1 frostbite shackles.

I am not complaining about low drop rates, I am in MG and I am fully geared in LP3/Lp4 legendaries with the right rolls.

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I believe COF boss drop rates are buffed, because some items I had from bosses, had COF marked (not all of them). Items you get from COF will have COF emblem on IT.

But the buff is insignificant when you see the real baseline drop, like 0.0001% or 0.00027% it matters not, you can still have 1000 boss kills and not drop lp2 unique once.

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I have one observation, which I think you do fundamentally wrong.it seems like you pushed corruption and tried to farm bosses at the same time. While you can initially do that, this is not the ideal way.

These two statements show me that your method of farming the boss is far from optimized.

The amount of stability you get from echoes scales with two things:

  1. Depth within the echo web
  2. Corruption

It sounds like you farmed the boss over and over again while simultaneously resetting the timeline over and over again to increase corruption. This is far from ideal, because resetting the timeline with a Shade of Orobyss only gives you a short burst of stability but then you loose a lot of stability gain, because the echo web is resettled again and the first few echoes give very low stability.

You said it requires dozens of maps to get a shot at the boss kill. That is really only true when you constantly reset your timeline.
When you have a very developed timeline at 100 corruption you can get a boss kill in 10-15 echoes.
But with 200, 300 or even more corruption we are already talking about less than 10 echoes to unlock the boss.

When I farm boss uniques and have the timeline prepared in a adequate manner it requires me 20-30mins farming stability for a boss kill, which is very reasonable IMO.

One thing I partially agree with you now after the 1.0 update is the low boss drop chances. It seems they lowered a lot of the boss drop chances and Coyf does not have anything to increase boss drop chances.

What makes this even worse is the new corruption scaling. I donvt want to go I to detail but TL:DR is, you can t stack as much %Inc. Item Rarity as Pre 1.0 and thus don’t have a good risk VS. reward anymore, where you can pump up the difficulty with a bunch of enemy modifiers.

I made a very detailed post about that here:

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