D’oh. In fairness I’ve known about MapleStory for years. Wasn’t BDO doing something sketchy too?
BDO shows you the rates, the rates are just absolutely abyssmal. They are also very openly Pay2Win
Yes, I feel sometimes the RNG is rigged. Even though I only have 1 LP, it always get me the affix I want the most. Well, not always, 90% of the time. Joke aside, now what does that say about RNG. Yes, RNG is RNG. There’s no conspiracy here.
But I agree that it’s frustrating for a lot of players that they lock a core crafting mechanism behind a challenging boss. I have been the one advocating to change that, at least some sort of partial reward related to legendary crafting, but apparently people think it’s lazy and the only way you are worth of legendary crafting is killing Julra.
But the real hard part about getting a good legendary was never the boss. It’s actually getting the 3-4 LP legendary. When you have builds that can kill T4 Julra like it’s a walk in the park, the so-called challenge aspect already lost its purpose, and now players are just forced to use those builds in order to reliably get access to legendary crafting, while farming Julra.
I want to try to challenge T4 Julra on all my 19 alts, but I kinda don’t want to because it’s a headache to go through the dungeons again if you get killed during the boss fight. Let’s not even go into the barriers where you can just go through with certain traversal skills while some characters have to backtrack. I felt so dirty and stupid the first time when I passed a barrier like that because I don’t like exploit bugs while I feel I should have started doing it a long time ago instead of backtracking like a noob.
Yes it’s unlucky, yes it’s frustrating, BUT there are several ways for you to migitate these factors. In particular:
- Using an exalted with atleast 3/4 useful mods, so that if you don’t get your #1 priority, at the very least the item most likely didn’t brick. And if it did, it’s very unlikely that it would more than 2-3 times in a row, - and quite frankly, Temporal Sanctum takes 15 minutes at most for any decent build.
- Getting your hands on 2LP items. Honestly, if you’re at the point where you’re willing to grind Julra, you should have the mental fortitude to grind to Merchants Guild rank 8 in case you need something specific for your build. Once again giving you better odds.
Honestly, LE’s crafting system is a lot more forgiving than say Path of Exiles’. One thing that both games share however, is the concept of odds of success being influenced by player agency to some extend.
EXACTLY, rng used to be a subtle variation of the item, now it’s the excuse they give for an item to vary between complete rubbish and the ultimate god item. and in the search for it you only receive in return a huge waste of time, CLEARLY with artificial barriers to progress.
Yep. Me and two other folks that I play with are getting the same feel more and more (all of us are CoF). In other terms it is also called PRNG (pseudo RNG) with biased output away from your “needs”. It’s easy for the game to “see” what you’re after and slap you the other. That’s how we feel it more and more.
Because those of us who have been around for longer do know the developers, we have spent years interacting with them & they’ve never come across as anything other than fellow gaming nerds. That’s not to say I always agree with their decisions, but they aren’t doing anything just to be a bunch of dicks about it.
Because the maths is too trivial to need that. If you have 1 choice & 4 options, then you have a 25% chance for each of the options to be chosen.
You do, you just didn’t realise that there wasn’t anything malign or mentally strenuous behind it. 1 in 4 is 25%, it’s that complicated… It’s also not Xcom maths.
Except in HC your time isn’t respected as much as it’s not respected in SC. HC is neither harder nor easier than SC, it’s just more punishing. Masochist was actually harder & that was glorious.
I suspect that it may be code for “I don’t like loosing so can I have the nice shiny now please”.
T4 Julra is not aimed at casual players. If they do want a legendary that requires T4 Julra then they should either buy it from the AH or get someone who is capable of doing it for them.
Also, improbable isn’t impossible.
That’ll be because legendaries are aimed at “hardcore” players, not casual players. It’s ok, they’re not aimed at me either.
potential slamming is garbage, they should do a mid cycle fix for this cause honestly, dont really feel like playing the game, two characters at 100 and im about done.
i get that the end game is garbage, sure. but i mean come on, who cares if we get a few more legendary potentials , who cares if we can maybe increase the odds of getting the enchant we want each time…it doesnt break anything, just allows people to have a bit more fun with the end game before they decide to quit the game.
This… is stupid.
Even if this were the case, it would be countered by, idk, something trivial like… crafting LP on a character that doesn’t actually want the item. Then the game “sees” this different character with different “needs” and builds what your other one wants.
EHG has stated they don’t use any RNG manipulation, if you don’t want to believe that, it’s on you. If we are to believe that random is truly random, it’s gonna bone you sometimes.
Yes you are.
@thread and OP: omg…
Trust blindly? Then you tell someone they are naive if the do?
So do you check every bottle of medicine when you go to the pharmacy? Do you test the pills? At least check the code?
Have you put gas in your car? How can you trust them blindly? I sure hope you don’t ever put a higher grade gas in your car. How do you know it’s not actually the lower and they rip you off?
I’m guessing you take your own sheets when you travel 100% of the time. You don’t know who was in that room supposedly cleaning.
Poor grocery store. Definitely can’t trust those people blindly. Especially anything just sitting out like fruits and veggies. You probably buy all frozen just to be sure. Can you really trust the company behind those products though?
Do you check your break fluid each time you drive your car?
I could keep going and maybe you think this is a little absurd. I hope you do because that is what your post comes off like.
Agree on the slamming. ARPGs are always a grind, but the gameplay loop and grind need to be enjoyable. Right now it’s not that LE is a grind, it’s that every aspect of the game is its own grind.
Crafting is its own grind. Run out of forge potential, brick. Randomly remove wrong affix, brick. Failed to seal affix, brick. And all this assumes you found a decent exalt in the first place.
So you have your exalt, now you need say a boss drop in monos, which is easy, because you know right where it drops. Grind echos to get stability to get to the quests to get to the boss… didn’t drop? Grind echos to get 900 effing stability to get to the…etc etc. Finally get the item, no LP? Repeat.
Now you have an LP item so you can slam it right? Noooo, now you need keys to get to the dungeon to get to the correct level of the dungeon…that you have to beat to be able to have a % chance of the affix you want coming over after all of the previous steps. Don’t get it, repeat the whole thing again from step one… and that’s for a single item.
Look, I know I’m complaining, it’s a fun game and for my dollar, I got my moneys worth already. My friends group play it now as just something to do. We’ve put LP items or really anything we’d want to target farm out of our minds, because it’s so random, the game has already conditioned us to believe that we’ll never get what we want lol.
Anyway, I’m sure they’ll tweak things over time. Diablo 3’s loot was worse in my opinion and after loot 2.0 came out, it ended up being my most played ARPG of the last 20 years. Anything’s possible. See you all in game.
There are plenty of other things you could be doing if you’re not enjoying your time with the game. It’s not like you’re being tricked into playing.
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True. That’s why i stopped playing. LE is way too frustrating. Wanna change factions? think again ****face, you’ll have to stop wearing half the gear you have and loose all your points. Wanna do some chill content? Think again, Boss will one shot you if you’re not playing those Ward generation builds. Want to farm a specific piece of gear? Be ready for dozens of hours of farming and 0 luck of getting it (still waiting for T7 Death seal affix since ever). Want to craft a Legendary? Well bad luck, the dungeon and boss are near impossible for a casual and the outcome is way too volatile. LE is a game that in long term is suitable only for people that play 6-12 + hours per day, everyday.
Well whatever, Devs can’t please everyone. Wish them all the luck, there’s more fish in the Ocean. Ciao.
According to many, its easy mode if you just switch over to MG. Many uniques are up for free, many LP 1 and 2 items are basically so cheap, i’d also say free, then you have LP 3 and 4 that costs an arm and a leg but if you are looking for 3 LP for the less meta or chasing an item in mind that no one uses, it’s cheap as heck too… Good luck!!!
There is some truth to this. I just hit rank 6 with MG last night and bought an LP 2 Dragonsflame Edict with 80% rolls for 300k, not too shabby. For me the gear grind consists of MG farming as I have assumed the drop rates are so crap I don’t even bother. I’m at about 90-100 hours so far, have 5 tabs of uniques, and not one of them is being worn by my character. Literally have found nothing useful lol. Probably just bad luck, but it’s disheartening all the same.
However, you can still “target farm” as they call it. I was doing the timeline with gloves and got a string of echos dropping them as a reward. So I got around 5 unique gloves just from farming my stability to be able to get the increased mana blessing. I’ve just been going through upgrading my blessings and slowly improving that way.
That can definitely be very disheartening and frustrating for games like this but the most important part is you can reach endgame baseline in a timely matter which this game allows. Way too easy for the average. EHG has set a baseline of corrupt 300 as end game but to each, their own.
This is a huge part of the reason why trading feature works. Drop rates are set to make it rare and hard, at the point where its unobtainable unless you are lucky and/or just no life game. Most games have some sort of assurance where it will drop sooner than later, believe it or not, just not how we expect it to be.
Trading is part of the gam. Whether or not it’s someone’s cup of tea is a different thing. The best part is this game adds an addition option to help if you choose not to so it was more on the generous side but what players are asking for is selfish and affects more personally then overall for community.
Easier way to get items through means of such like drop rate increase is more of a individual want than overall. However, new ways to help with that such as another drop to improve chances or drop rate such as a random modifier on echos, will work better for the game as a whole.
Again, the baseline for end game ideally in EHG’s pov is 300 and I would say majority has defeated that for weeks now and minimum effort so that just means the drop rates are fine.