Quitting game, drop rates too low

Want to math it out then?
A rare affix exalt with the right base versus a rare LP 3 unique?
Obviously CoF messes with the percentile but we can go along with the baseline at least.

Lets go with the basic premise that you solely want a T7 affix on an item.
Roughly every 20th exalted becomes a T7 in the first place, so you’ll need to drop that many for a single chance.

Now the next step. Getting the right item type, and solely for the example we’ll make it so they drop with the same chance as well as bases for those item types too.
Let’s go with… gloves in that case simply, just for the sake of the example, not too many bases… not too many.
First off, we have a total of 23 item types available, which means you’ll need quite a few exalted to drop a single T7 for your type:

20x23 to be exact, which are 460 exalted drops to have the chance at a single T7 glove.

Now we also add the base types to it, which are 15.

460x15 so a total of 4830 exalted drops for a single exalted with a T7 mod on your needed base.

Now lets expand it towards the affixes, generally you’ll get 3 affixes on an exalted item, so it’s a 15% chance to loose a ‘roll’ (4 affix and 2 affix ones exist too, the later is more rare).
In this example we’ll go with a ‘common’ one to make it more in your favor as we don’t need to add a multiplier to the whole thing beyond. Let’s take ‘Melee attack speed’. simply.
We have 22 available affixes which we’ll need to ‘halve’ since we have 2 slots that can be taken. Hence 11… but 15% chance to not roll something at all, hence 11x1,15= 12,65… we’ll go with 12 simply. That’s a very easy to acquire base by the way in comparison to others like body armor to take it into perspective.

So we have 4830x12 which is 57960 exalted drops to get a single one which is the exact right one for you!

Now we’re not even done yet though! We want it to be ‘the one right’ one after all, don’t we? How many items will you roughly go through before the exact 4 mods are on there with all being at least T5? 10? 20 tries unless lucky? Let’s go with a middle ground, 15 simply. After all the ‘wrong’ T5 mods can be on it, FP can run out, the wrong affix taken off, no proper outcome delivered with glyphs of chaos.

Which means 57960x15 for a grand total of 869400 exalted drops needed to get a single outcome of what you’re speaking about.

If we take it that a common 300 corruption monolith of mediocre quality drops around 15 of those then you’ll need to run:

869400/15 hence 57960 monoliths to get that exact outcome without extreme luck or lack of hence.

Yes… it’s really a lot easier to acquire I can see!
How could I miss it? It all too clearly is so far far superior!

In that time I’ll have several thousand tries for a LP 3 unique which I can slap something on and go my way until I achieve the very rare and unlikely result of the item you’re telling me is so so much easier to get.

Still useless. I could not use a lens and it would barely be noticeable as nothing good drops for me anyways. I am constantly getting low level garbage drops so I switched to MG.

90% more for double drops and it doesn’t do much other than burn through favor and reward stuff left on the ground.

Sets are awful now. They have known for quite some time that sets are awful and still put that in there. It needs changed right now, not leaving as it is until sets are fixed.

Sorry not reading all that nonsense. I’m stating for a fact what has happened. I don’t need your theories. I am talking from a factual perspective on how it played out. My perfect exalted dropped long before any garbage 3lp and I am still awaiting that garbage 4lp to drop. All I need to see here. You may not agree with me or the OP and hell, maybe you just hate fun. Fact of the matter is the drop rate sucks and people WILL quit over it. Two characters at 100 with over 500+ corruption and that’s my reality. That’s enough for me to walk away. Save your long rebuttal as I am done here.

Yes, because a singular perspective in a big number game stands above all, right?

First go ahead and learn how the system works and then start talking again.

It’s the prime example of when people get pissed off because they’re not rewarded with everything right away. ‘This dropped for me luckily first… so everything should drop accordingly and not to normal rates!’

I’m usually darn patient with people, but nonsensical whining and trying to prove a point while senselessly yelling up a wall while people provide you with examples on how the system works as well as reasons why it’s set up as it is… that’s a really dense behavior.

If it makes you so ridiculously unhappy that you get loot so slowly despite 1.0 increasing acquisition rates by 3 times over then go and play another ARPG… they didn’t already give you a finger but instead the whole hand, and now you’re asking for those of the whole group along with it. Takes some major gal to do that.

We can talk about boss-drop unique acquisition rates, but everything else is just nonsensical blabbering at the current state.

I personally think drop rate is too low, but then I am seeing people flashing their 4 LP’s all the time and I found a 3 LP Harbor the other day just chilling, so I don’t know…

People who are used to D3 probably can’t get used to this kind of drop rate, because you basically get your end-game gear within a couple of hours playing, and the you chase for ancients and better rolls of those items. Although this makes the game really appealing to casual players, this is not the path LE is taking. So might not be a bad idea if you quit actually; you will keep getting frustrated if you can’t accept how LE’s drop rate is.

But I think it would be nice if they have implement more ways to obtain uniques though (like shattering uniques give you some kind of currency for you to gamble on uniques)

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I got a 95 and a 100. And another one mid-level that I quit. I am yet to see a single boss rare unique with 1 LP. On the 100 since it’s a druid, I’m stuck at 200+ corruption, awaiting MG rank 8 (btw why tf they gate the basic function of this faction behind so many hours of grind - it’s been a week since I joined and I still can’t really use the faction).

On my way to rank 8, I grinded monos and dropped zero valuable items. Not just for my build, for any build, that I could sell for 1m+.

I apologize for flooding this thread with cry me a river stories but seriously aint that a btch. What’s the point of an aRPG where nothing drops for dozens (hundreds) of hours?

Yes, that’s a reasonable complaint. One of the things I mention regularly that need to be changed.
A market set up in the way EHG did can’t function properly.

So the complaint about MG is not that you can buy whatever you want as long as you collect the gold for it, but that you can’t buy whatever you want as soon as you want?

Yes, the current system enforces a high time-investment vastly beyond when you would naturally get access to several of those items. Also it allows access for some others (rare non-LP boss drops) vastly before you should’ve access to them.

A solution for the issue would be reworking the ranks to do something else then hinder access and instead create a minimal favor cost related to the specific relative item power as well as a increase if the price increases.

This keeps time-investment active for access (should you get more resources then the devs imagine you would be able to) while still allowing you to nonetheless buy singular pieces one after another without directly hindering how a open market usually works.

An economy can’t properly form if access is denied, this causes those supplying to lower the prices below the demand-level and hence causes the floor for those items to be lower then it should be.

Mg is bedge.

A T63 +T5 + tier 4 sealed Affix is god tier. A T7, T62, T5, Sealed T3+ is beyond my comprehension level op, even more so if its a experiemental.

I would pick the 2nd over a T2 Unique any day, and i would be afraid of crafting a legendery even if it was a 3lp item since a tier 4 sealed affix is monsterous for any build.

Add 1 affix per item over all items. The result is mind blowing

Edit: apperently experimental items can drop with experiemental affix of tier 7. As such one could get a T72 + t7 sealed experimental + TXx. Which is nutty

You are not supposed to find items like omnis LP4 or t7 items every cycle every man, just accept it. You can complete current end game without them. Pushing higher? This is just depends on luck

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Where and how you tried to get frostbite schakles? How many times you killed boss? Do you get prophecies? Describe please

About 20 times total. Prophecies don’t drop boss uniques afaik.

I decided to check up on this. There are precisely zero 3LP Twisted Hearts available for sale in MG. And that is on Legacy where supply is high and demand is low. I imagine Cycle is much worse.

One legacy 2LP Heart is for sale, 16 million.
About a dozen with 1LP, starting at 1 million.

Remember, if you are playing Cycle, supply is low and demand is high. You will simply not walk into MG and buy a 3LP version for cheap. Remember we are talking about one of the top 5 most powerful items in the game here. It should be extremely hard to drop or buy.

It’s one of the “prices” of playing Cycle; high LP chase items are just not going to be seen often by most players.

The opposite actually.
Yes, it surprised me too.

OK if the above are true then the drop rates for Twisted Hearts are obviously different on Cycle and Legacy and on Cycle they must be far too high. Can any Cycle player take a quick look and tell us the availability and price of this item with LP?

This needs fixed I think. My reasoning is this…would it not be possible for me to start a Cycle char, level him hard, buy up these cheap Twisted Hearts at Cycle MG, then let the season end. I gather my Cycle char and everything he has will transfer to legacy at that point? So I can then give out these bargain THs to all my MG alts. Would that work?

As an Altaholic this would be a fine excuse for me to level another Alt and exploit the heck out of Cycles in this way. It would actually be worth levelling a Cycle char if MG prices are genuinely much cheaper than Legacy.

I don’t see a reason to assume drop rates are different. They might be, I really have no idea, but if there are more people playing in cycle than legacy, then it’s normal to have more hearts in the market in cycle than legacy. Especially because legacy players are richer (the ones from EA anyway) and tend to buy hearts right away, whereas players in cycle will have to farm currency.

As for buying stuff in the cycle so you can sell it in legacy, yes, that’s a totally viable strategy and one that has been seen plenty in PoE, including items that came from leagues and that aren’t even available in standard. For example, at the end of Harvest there was a massive influx of BiS gear that was no longer easily accessible to standard because Harvest wasn’t core (at that time).

So if you want to make an alt in cycle so you can farm and buy the juicy LP uniques, it’s a totally valid strategy. You can even try to sell them to friends or other people, though you’ll need to farm resonances with them for that.

My reasoning included…

Demand is greater in Cycle due to more players.
Supply is greater in Legacy because many players had Hearts to trade from way back before 1.0 was released.
Demand is less in Legacy as many players had decent Hearts already.

Stuff like that all suggests to me that Cycle prices should usually be higher.

Say no more… I just need that info as to the availability and price of LP Hearts in Cycle right now, so I can then interpolate to see if it’s going to be worth doing this. If I can save 16 million gold on a 3LP Twisted Heart just by playing a Cycle char, I’d actually do it. Anyone?

I disagree. I think it’s actually:
Demand is greater in Cycle due to more players (we agree on this).
Supply is greater in Cycle because of more players farming (lots of uniques pre-1.0 can’t be sold. There doesn’t seem to be any discernible way to figure out why some can and some can’t).
Both supply and demand are smaller in legacy because not as many are farming and because many already have those, though usually the older players would tend to buy some anyway for new characters).

I don’t see any reason why you shouldn’t. There are lots of stuff that can be regularly sold, like idols, so it shouldn’t be too hard to farm them, considering that we’re still 2 months away from the next cycle.
On the other hand, playerbase has been dropping, as is normal in cycles (especially when cycle doesn’t give anything new), so I expect supply will start to fall off as well. So if you’re going to do it, I’d say sooner is better than later.