One res, not two, the second affix is minion poison res…
Fun fact, keeper gloves were the first 4 LP item I ever dropped.
Sadly, there is absolutely no reason to use them outside of levelling.
The base (even accounting for the posison resistance) is completely useless and the so are the bees. most gloves implicits are better than what it offer, and this is not even considering the possibility of sealed affixes.
Ah, sorry, misread in my haste there, took the minion part into it, sorry there.
Then they’re obviously worse, but with 4 LP they’re definitely better then ‘higher bases’ at times… given you need poison res! Albeit in that specific case I would argue the base causing armor to affect dot damage is the more sensible choice.
Still works though if you got a exalted experimental base with the mod on a bad base though, because getting an exalted item with the Dot affected by armor base is already hard… and experimental has that exact mod to alleviate it.
I specifically chose the lowest of the lowest items here since despite them being meant as only and solely leveling uniques some still become suddenly end-game viable in the right circumstances… which the LP mechanic is exactly for. Extremely rare to get a 4 LP but nonetheless can work out.
Now imagine one which isn’t for the absolute and utter start of the game having it… they outperform in their area to vast degrees suddenly.
I will not harp on this too much. Personally I have not found any realistic use of my poor gloves that would make me want to use them. But that is not really relevant for the point you are trying to make. The fact that there exist a unique that is bad enough that it manages to be useless even with 4 LP is a rather extreme case. Most uniques are not this bad.
In general, 3 LP unques are going to be very good items.
However, if you are in the endgame, I think that a lot of 3LP unique items would still not find a home compared to a well rolled exalt with a sealed affix.
Most endgame bases have an implicit which is approximately a T5 worth of stats (some less, some more), then considering an exalted with a sealed affix, we are looking at what is in effect a 6-affix item.
Then, oversimplifying this a lot, if the unique item has less then 3 affixes worth of stuff on it, then it is going to be worse than an exalted.
The keeper gloves fail this test, since they have a single affix worth of stuff on them.
The one exception to this is for uniques that get affixes that would normally be difficult to roll, or that you can double-dip.
Just as an example, the falcon fists unique gloves have a huge amount of attack speed on them, so if you are using a build that really cares about AS, getting a legendary copy of them is going to be very useful. Since you can get AS from the base and exalted AS on top.
And that’s not even close to my exalted item with 4 perfect stats and a very good sealed affix on the BASE I need. I’m not even going to read the rest of your reply as clearly you have no idea how to mix/max a character and it’s pointless to discuss this with you.
Well, it’s not nothing, is it? If that bonus wasn’t there, then that tier would be pretty useless, but it is there.
Also:Word is, sets won’t stay useless.
With that said, I’d really like CoF to get a buff pass generally, whatever happens with sets. Maybe another lens slot or two, more and more interesting prophecy choices. Some kind of bonus beyond more LP 1s would be appreciated, as well. Maybe better chance at boss drops?
I’m not even certain that would bring CoF in line with MG, but I’d like to see some kind of buff.
Absolutely true! And I agree to that.
Albeit I’ll argue here that a T7 exalted item with the right affix being exalted plus on the right base is as much of an endeavor as getting a 3-4 LP unique of several kinds.
And that doesn’t include the utter and utmost lowest level ones either.
Obviously it’s different for each item type based on rarity of both the base and the amounts of affixes as well as the rarity of the affix itself it can roll, but the chance is fairly low, especially when taking into consideration to get three other affixes which fit on top of that + sealing another one as your argument there is.
That’s one absolute and utter top-tier end-game item equivalent to a 2-3 LP boss drop item.
Which is why uniques have the upside of being able to be crafted from any base of the same type, making those drops useful and hence providing a progression path for the in-between time.
But overall in direct comparison it’s absolutely true!
What will you have sooner?
The right base with the exact right affixes with the exact right exalted mod or a crappy LP 3 or even 4 unique?
Absolutely true that it’s not as good, you’re playing ‘Mr. obvious’ there. But it’s nonetheless something which will happen with a high chance long before you get those highly sought after and very very specific items with just the right combination.
Context matters, so don’t ignore it. The acquisition rate is an important factor and is the whole argument basis in the topic here.
Maybe
Both systems need adjustments and some parts serious reworks even. CoF is ‘more fine’ then MG currently from a mechanical standpoint, they simply seem to have ‘forgotten’ a few situations to take into account. MG is a overall access and cost mess with missing base functionality for the UI.
Clearly the exalted item. That’s my ENTIRE POINT. Instead of attacking everyone read their posts. I clearly stated I have had 0 4lp items and only a few crappy 3lp items. Guess what I got first? That’s right. My much better, by a landslide, exalted.
Back to the topic of the chest piece. 1lp wings is so ridiculously rare that at this point, I would just sell it and not even bother trying to get that 25% chance at the one stat that would make me change chest pieces. That’s a problem.
Want to math it out then?
A rare affix exalt with the right base versus a rare LP 3 unique?
Obviously CoF messes with the percentile but we can go along with the baseline at least.
Lets go with the basic premise that you solely want a T7 affix on an item.
Roughly every 20th exalted becomes a T7 in the first place, so you’ll need to drop that many for a single chance.
Now the next step. Getting the right item type, and solely for the example we’ll make it so they drop with the same chance as well as bases for those item types too.
Let’s go with… gloves in that case simply, just for the sake of the example, not too many bases… not too many.
First off, we have a total of 23 item types available, which means you’ll need quite a few exalted to drop a single T7 for your type:
20x23 to be exact, which are 460 exalted drops to have the chance at a single T7 glove.
Now we also add the base types to it, which are 15.
460x15 so a total of 4830 exalted drops for a single exalted with a T7 mod on your needed base.
Now lets expand it towards the affixes, generally you’ll get 3 affixes on an exalted item, so it’s a 15% chance to loose a ‘roll’ (4 affix and 2 affix ones exist too, the later is more rare).
In this example we’ll go with a ‘common’ one to make it more in your favor as we don’t need to add a multiplier to the whole thing beyond. Let’s take ‘Melee attack speed’. simply.
We have 22 available affixes which we’ll need to ‘halve’ since we have 2 slots that can be taken. Hence 11… but 15% chance to not roll something at all, hence 11x1,15= 12,65… we’ll go with 12 simply. That’s a very easy to acquire base by the way in comparison to others like body armor to take it into perspective.
So we have 4830x12 which is 57960 exalted drops to get a single one which is the exact right one for you!
Now we’re not even done yet though! We want it to be ‘the one right’ one after all, don’t we? How many items will you roughly go through before the exact 4 mods are on there with all being at least T5? 10? 20 tries unless lucky? Let’s go with a middle ground, 15 simply. After all the ‘wrong’ T5 mods can be on it, FP can run out, the wrong affix taken off, no proper outcome delivered with glyphs of chaos.
Which means 57960x15 for a grand total of 869400 exalted drops needed to get a single outcome of what you’re speaking about.
If we take it that a common 300 corruption monolith of mediocre quality drops around 15 of those then you’ll need to run:
869400/15 hence 57960 monoliths to get that exact outcome without extreme luck or lack of hence.
Yes… it’s really a lot easier to acquire I can see!
How could I miss it? It all too clearly is so far far superior!
In that time I’ll have several thousand tries for a LP 3 unique which I can slap something on and go my way until I achieve the very rare and unlikely result of the item you’re telling me is so so much easier to get.
Still useless. I could not use a lens and it would barely be noticeable as nothing good drops for me anyways. I am constantly getting low level garbage drops so I switched to MG.
90% more for double drops and it doesn’t do much other than burn through favor and reward stuff left on the ground.
Sets are awful now. They have known for quite some time that sets are awful and still put that in there. It needs changed right now, not leaving as it is until sets are fixed.
Sorry not reading all that nonsense. I’m stating for a fact what has happened. I don’t need your theories. I am talking from a factual perspective on how it played out. My perfect exalted dropped long before any garbage 3lp and I am still awaiting that garbage 4lp to drop. All I need to see here. You may not agree with me or the OP and hell, maybe you just hate fun. Fact of the matter is the drop rate sucks and people WILL quit over it. Two characters at 100 with over 500+ corruption and that’s my reality. That’s enough for me to walk away. Save your long rebuttal as I am done here.
Yes, because a singular perspective in a big number game stands above all, right?
First go ahead and learn how the system works and then start talking again.
It’s the prime example of when people get pissed off because they’re not rewarded with everything right away. ‘This dropped for me luckily first… so everything should drop accordingly and not to normal rates!’
I’m usually darn patient with people, but nonsensical whining and trying to prove a point while senselessly yelling up a wall while people provide you with examples on how the system works as well as reasons why it’s set up as it is… that’s a really dense behavior.
If it makes you so ridiculously unhappy that you get loot so slowly despite 1.0 increasing acquisition rates by 3 times over then go and play another ARPG… they didn’t already give you a finger but instead the whole hand, and now you’re asking for those of the whole group along with it. Takes some major gal to do that.
We can talk about boss-drop unique acquisition rates, but everything else is just nonsensical blabbering at the current state.
I personally think drop rate is too low, but then I am seeing people flashing their 4 LP’s all the time and I found a 3 LP Harbor the other day just chilling, so I don’t know…
People who are used to D3 probably can’t get used to this kind of drop rate, because you basically get your end-game gear within a couple of hours playing, and the you chase for ancients and better rolls of those items. Although this makes the game really appealing to casual players, this is not the path LE is taking. So might not be a bad idea if you quit actually; you will keep getting frustrated if you can’t accept how LE’s drop rate is.
But I think it would be nice if they have implement more ways to obtain uniques though (like shattering uniques give you some kind of currency for you to gamble on uniques)
I got a 95 and a 100. And another one mid-level that I quit. I am yet to see a single boss rare unique with 1 LP. On the 100 since it’s a druid, I’m stuck at 200+ corruption, awaiting MG rank 8 (btw why tf they gate the basic function of this faction behind so many hours of grind - it’s been a week since I joined and I still can’t really use the faction).
On my way to rank 8, I grinded monos and dropped zero valuable items. Not just for my build, for any build, that I could sell for 1m+.
I apologize for flooding this thread with cry me a river stories but seriously aint that a btch. What’s the point of an aRPG where nothing drops for dozens (hundreds) of hours?
Yes, that’s a reasonable complaint. One of the things I mention regularly that need to be changed.
A market set up in the way EHG did can’t function properly.
So the complaint about MG is not that you can buy whatever you want as long as you collect the gold for it, but that you can’t buy whatever you want as soon as you want?
Yes, the current system enforces a high time-investment vastly beyond when you would naturally get access to several of those items. Also it allows access for some others (rare non-LP boss drops) vastly before you should’ve access to them.
A solution for the issue would be reworking the ranks to do something else then hinder access and instead create a minimal favor cost related to the specific relative item power as well as a increase if the price increases.
This keeps time-investment active for access (should you get more resources then the devs imagine you would be able to) while still allowing you to nonetheless buy singular pieces one after another without directly hindering how a open market usually works.
An economy can’t properly form if access is denied, this causes those supplying to lower the prices below the demand-level and hence causes the floor for those items to be lower then it should be.
Mg is bedge.
A T63 +T5 + tier 4 sealed Affix is god tier. A T7, T62, T5, Sealed T3+ is beyond my comprehension level op, even more so if its a experiemental.
I would pick the 2nd over a T2 Unique any day, and i would be afraid of crafting a legendery even if it was a 3lp item since a tier 4 sealed affix is monsterous for any build.
Add 1 affix per item over all items. The result is mind blowing
Edit: apperently experimental items can drop with experiemental affix of tier 7. As such one could get a T72 + t7 sealed experimental + TXx. Which is nutty
You are not supposed to find items like omnis LP4 or t7 items every cycle every man, just accept it. You can complete current end game without them. Pushing higher? This is just depends on luck