One-shot and Lost Caches | Coming in Runes of Power

MoF improvements are great!

I wish as the tier becomes higher, the lost caches becomes more fancy appearance.:gem:

Are the items from the highest tier lost caches of better quantity and quality than the Exalt Echo reward? :blush:

Great changes overall, as a whole (considering previous posts), I am not sure the game should implement new features on every turn, I would instead fix and polish what is already there.

There is so much that has been discussed about Monoliths the past year(s), and there’s an big claim the system must be revised as a whole, instead we get minor adjustments as if the system is solid as it is (maybe it is in their eyes).

Anyways is dev’s call, hoping for a solid release with 1.0. Not sure if I will come back before that.

Lol…

First comment about things I liked in my replay of TQ and viola, EHG ticks it off the list… No way they pulled that one out of the hat that quick so they were just being sneaky sneaky and waiting to pull the trigger.

Maybe I should just shut up and just trust them. :rofl:

But one of the most significant points of discussion always was and still is more varied random content and reasons to not solely objective rush within echoes.

Which with this patch we got two things addressing this. Plus a few minor adjustments with Mob Density and Map sizes/layout.

I think these are exactly the changes a lot of us want.

The core system of MoF is already a great foundation.
IMO only the corruption scaling vs enemy modifier scaling needs to be adjusted.

I think while these changes are definitively positive and a step in the right direction, I feel, and many others, the way it scales and the modifiers need a serious re-thinking (you also mention it), as to me is much more important. That’s about it.

This might be slightly off-topic as it’s partially skill related as well but are there more passes on some of the clunkiness of the “grid” the maps are on? Alpine Halls is definitely one of these. Some movements skills that are channelled, like Shield Rush, Surge and Rampage, are really prickly in this maps because there seems to be some ‘grad’ change about ever five feet that’s causing auto stops to happen.

Since this topic is also about MoF, I couldn’t help but wonder if they’re going to fix some of the maps in this update where using Warpath skill becomes really problematic, where it refuses to go to the direction you want.

Sadness

I did forget that they don’t have procedurally generated maps yet. But once they do it will be an issue

pogg
ers