Hey everyone.
After seeing the recent trailer teaser for the next TQ, I was feeling nostalgic enough to fire it up and have a quick run through for old times sake. Its obviously somewhat dated right now and LE is leaps and bounds ahead of the venerable old favourite but I did notice a few things that I had not realised I actually liked in the old game and which LE doesnt quite have or doesnt do as well imho.
So here are some suggestions in no particular order:
Chests, Loot piles & Mysterious Tombs everywhere
Unlike LE, there are plenty of container items in game that hide loot or areas that have no bearing on any side quests etc to explore. Chests and random âpilesâ of bones etc that provide an additional potential little spike of joy when opening. The various levels of chests are also a great way to lure you into aggro range and engage monsters you could otherwise sneak around. Majestic chest in the distance guarded by a hero boss? Hell lets go! I havent been as interested to do full clears in LE as much as I realised I was doing in TQ because of this incentive to âlootâ around.
Weapon Loadout Swapping
This one has been asked / suggested before, but was not really something I had placed much value in until this replay. The ability to swap weapons (not skills etc) when facing a particular mob type or to err on the side of offence or defence for a particular encounter was incredibly useful. I realise that EHG has said numerous times that they dont want reskilling of characters between clearing & boss fights but I must admit, the ability to change weapons was pretty good in TQ and wouldnt violate EHGs reskilling policy necessarily.
Impactful Animations & Combat
This is another that has been suggested and commented on quite regularly - be it animations or sound effects or death animations but I realised that LE is most definitely still lagging behind on this front. Combat in TQ isnt all that great (very dated), but there are obvious levels of combat animations - especially death animation sequences that are related to the damage done - I realised this after a while of being overpowered in certain maps and literally one shot hitting mobs so that they would fly âout of the screenâ towards you or across the âroomâ, crash into a wall and slump to the ground. I hadnt realised how cool this was and that LE is missing it. Perhaps its a little testosterone spike but it âfeelsâ really good to actually see your char whack the stuffing out of a mob rather than just give them a noogie till they die.
Scrolls & Temporary buffs
Not sure about this entirely but I liked the fact that there is the option to âbuff upâ for 90 seconds etc before tough battles using things like Scrolls. It adds a temporary extra level of customisation to a char and enabled (for me at least) additional strategies when struggling with a specific boss etc. After playing LE for so long, I didnt even consider the Scroll options and then I realised how good it was.
Face Tanking
Another one of those that I hadnt realised that I liked or missed. This is probably unlikely to get any real consideration given EHGs view that all bosses have one-hit skills but I kinda liked walking up to a Telkine and just face tanking the bastard with my Conqueror char. Its just something nostalgic I suppose. Perhaps I am just tired of kiting around and want to plant my feet and swing something heavy and hard at my nightmares.
EDIT: an additional one:
Terrain Height in maps
Noticed this in the Oriental section but forgot about it - like the Great Wall and the mountainous paths. The height difference in maps in TQ is far superior to LE (imho). Your character actually feels like its walking up or down with the change in visual scale and the foggy effects and light changes all contribute to a far more believeable difference in terrain height in the various maps. Hell, even going from dungeon level to dungeon level gives the impression you are actually moving deeper. By comparison, I get none of this from LE graphics - even the few maps that try just seem flat after playing TQ.
Thats about all I found worth suggesting⌠so far
Cheers